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Gibbles1996

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  1. hi, i need someone ot help me thjink up a mod list with me because my current mods are too script intensive for my **** rig: Intel core 2 quad q9400 2.66ghz xfx double d black edition hd r7770 ghz edition psu 550w 4GB DDR2 800 mhz RAM ill provide additional info if needed but this is the only specs i thought were relevant... -i really like mods that redo the skills( like smithing, archery, sneak, and light armor are my favorite) =3 -i really like item mods that add stuff o the game like immersive weapons/armors (can i keep it http://forums.nexusmods.com/public/style_emoticons/dark/tongue.gif) -i like immersive creatures but i think its too script intensive =( -mainly those three will fit the bill =) Please reply!!! EDIT: Can anyone vouch for the new WTF Random Encounter Zones mod idk if it is too intense for my pc lol?????????
  2. 1. Do you have SKSE??? 2. Did you read the mod discription of how to opbtain the weapons??? 3. Some mods only add the weapons to be purchased...not forged http://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif
  3. im just gonna Bump this once more and then ill go to yahoo answers lol ;)
  4. After long "uninstalling/installing" procedures with every single mod and i haven't found the culprit of the freezing around White River Watch...i came up with nothing... here is my load order::::::: ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Skyrim.esm Active Update.esm Active Dawnguard.esm Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} HearthFires.esm Active SkyMoMod.esm Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} SPIKE.esm Active Unofficial Skyrim Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Dawnguard Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Hearthfire Patch.esp Active Immersive Brigands.esp Active Immersive Dawnguard.esp Active Immersive Patrols.esp Active Immersive Travelers.esp Active Skyrim Immersive Creatures.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Skymo-Dawn.esp Active Bash Tag suggestion(s): {{BASH: Delev}} Crossbow_Basic_Collection_LListed_EN.esp Active hothtrooper44_ArmorCompilation.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} The Asteria - Dwemer Airship.esp Active armored-horses.esp Active Immersive Weapons.esp Active Bash Tag suggestion(s): {{BASH: Delev}} Duel - Combat Realism.esp Active ACE Speech.esp Active ACE Archery.esp Active ACE Armor.esp Active ACE Enchanting.esp Active ACE Magic.esp Active ACE Melee.esp Active ACE Smithing.esp Active ACE Synergy.esp Active CerwidenCompanion.esp Active ASIS-Dependency.esp Active ASIS.esp -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- now if you guys need ANY INFORMATION REGARDING MY SITUATION please ask...ive never been so stumped with this kind of prediciment... PS:My papyrus report said that "WalkingDanger" is the error but after taking the "sand man" mod out i still had that error... PPS: all of my mods are cleaned... =(
  5. heres my situation, i had a set of mods that i used yesterday that worked and now they dont. i had recently done a clean reinstall to put fook2 and fwe in the game but since they didnt work i deleted them and went to my usualy mods of Apocalypse Army, RTS, WMK, etc. and since i wanted to spice up my gameplay so it wasnt so boring and bleak i downloaded NMC's Lite texture pack for my pc and ever since i installed it i have problems such as this= (see Image I posted of the checkerboard effect just before it CTD). now if you need any info i will gladly give my info to you such as mod load order, mods, etc. i followed the instructions of the NMC texture pack and i though i did it right lol. PS: i previously installed NMC Performance Pack but sinc emy pc could handle it very well i deleted the whole textures fold and Validated my game files (steam, but it only replace my fose launcher with the normal launcher... it didnt replace the textures ) so after the validation i installed the lite pack from NMC... hope you guys can help! BTW i am recieving a XFX Double D HD777A in the mail tomorrow and i am currently using a MAX Overclocked Geforce 8500 GT...i thought maybe the gpu went out from overclocking too much but hey what do i know lol...
  6. nevermind i fixed it by doing nothing it fixed itself lol?
  7. i made a merged patch and it didnt work help please my mod list this: Apocalypse armory, dimondized type 3 female body thing, calibr 1.4, craft, eve, xcalibr, fps grenade hotkey, rts vol1-4, wmk and slower item degration with a merged patch and all the dlc...please reply
  8. k i got the Brisa Companion mod and she is like the best file out there for a companion i heard. The description says to wait and she will arrive and she says that shes been looking for you....but i have waited a week and she hasnt came yet... im level 3 so the mod should work....sorry for posting in the wrong place if i did im new to the forums hehe =) thanks!
  9. i also did the audio trick and it helped me get to choose my sex which is where it froze aggain...keep the solutions coming! they help me get that much further! Thx!!!
  10. i installed it in C:\Fallout 3 and it let me get through the beginning cutscene before "Black Screen"
  11. i purchased Fallout 3 a while back for my old computer and now on my new laptop If i load it in any way (admin, compatibility mode for EVERYTHING) it goes to the main menu like normal. than (since i deleted my old game save to free up space(game included))i click start new game and it loads about half way through that clock wheel thing and crashes...it goes black, heads to the desktop and says "Fallout 3 Stopped Working, Solution Not Found" and i have tried everything that i have seen on the forums. here are my Laptop Specs: Manufacturer: Gateway Processor: Intel Core i3-2310M CPU @ 2.10GHz 2.10 GHz RAM: 6.00 GB System Type: 64 Bit operating system Windows Version: Windows 7 64 Bit ALSO: I can play Fallout New Vegas on Medium Graphics just fine... I Really do enjoy this game and i hope that there is a solution because i have seen other people with the same operating system as me get it to work.... Thank You
  12. im sorry im new and i had no idea bout the spoiler thing until now, thanks for the input it fixed my game!
  13. the error is in here somewhere and i cant find it! ---------------------------------------------------------------------------------------------------------------------- Using FalloutNV Data Path: C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\Data\ Using ini: C:\Users\Dylan\Documents\My Games\FalloutNV\Fallout.ini Using settings file: C:\Users\Dylan\AppData\Local\FalloutNV\Plugins.fnvviewsettings Loading active plugin list: C:\Users\Dylan\AppData\Local\FalloutNV\Plugins.txt Note: Active plugin List contains nonexisting file "AllWeapons.esp" Note: Active plugin List contains nonexisting file "Ahzteks Pistol and SMG Replacements.esp" Note: Active plugin List contains nonexisting file "weaponcaseupdatefinal.esp" Note: Active plugin List contains nonexisting file "weaponmodcase.esp" Note: Active plugin List contains nonexisting file "weaponmodcaseupdate.esp" Note: Active plugin List contains nonexisting file "Stalker Weapons Pack.esm" Note: Active plugin List contains nonexisting file "SWP40 Patch 01.esp" Note: Active plugin List contains nonexisting file "SWP40Pistols.esp" [FalloutNV.esm] Loading file [FalloutNV.esm] File loaded [FalloutNV.esm] Start processing [MercenaryPack.esm] Loading file [MercenaryPack.esm] File loaded [MercenaryPack.esm] Start processing [TribalPack.esm] Loading file [TribalPack.esm] File loaded [TribalPack.esm] Start processing [CaravanPack.esm] Loading file [CaravanPack.esm] File loaded [CaravanPack.esm] Start processing [ClassicPack.esm] Loading file [ClassicPack.esm] File loaded [ClassicPack.esm] Start processing [DeadMoney.esm] Loading file [DeadMoney.esm] File loaded [DeadMoney.esm] Start processing [Project Nevada - Core.esm] Loading file [Project Nevada - Core.esm] File loaded [Project Nevada - Core.esm] Start processing [Project Nevada - Equipment.esm] Loading file [Project Nevada - Equipment.esm] File loaded [Project Nevada - Equipment.esm] Start processing [WARZONES - Misanthropy Pure.esm] Loading file [WARZONES - Misanthropy Pure.esm] File loaded [WARZONES - Misanthropy Pure.esm] Start processing [b72 Broken Command Unit v3.01.esm] Loading file [b72 Broken Command Unit v3.01.esm] File loaded [b72 Broken Command Unit v3.01.esm] Start processing [CASE.esm] Loading file [CASE.esm] File loaded [CASE.esm] Start processing [Leveled List Organizer.esm] Loading file [Leveled List Organizer.esm] File loaded [Leveled List Organizer.esm] Start processing [Ahzteks Weapon Overhaul.esp] Loading file [Ahzteks Weapon Overhaul.esp] File loaded [Ahzteks Weapon Overhaul.esp] Start processing [NVWillow.esp] Loading file [NVWillow.esp] File loaded [NVWillow.esp] Start processing [Project Nevada - Cyberware.esp] Loading file [Project Nevada - Cyberware.esp] File loaded [Project Nevada - Cyberware.esp] Start processing [Project Nevada - Rebalance.esp] Loading file [Project Nevada - Rebalance.esp] File loaded [Project Nevada - Rebalance.esp] Start processing [DriveableMotorCycle.esp] Loading file [DriveableMotorCycle.esp] File loaded [DriveableMotorCycle.esp] Start processing [signatureWeapons.esp] Loading file [signatureWeapons.esp] File loaded [signatureWeapons.esp] Start processing [weapons in the saloon.esp] Loading file [weapons in the saloon.esp] File loaded [weapons in the saloon.esp] Start processing [A New Weapon House.esp] Loading file [A New Weapon House.esp] File loaded [A New Weapon House.esp] Start processing [50 Beowulf and 40mm Shotgun.esp] Loading file [50 Beowulf and 40mm Shotgun.esp] File loaded [50 Beowulf and 40mm Shotgun.esp] Start processing [a lot of carrying.esp] Loading file [a lot of carrying.esp] File loaded [a lot of carrying.esp] Start processing [101Billboards.esp] Loading file [101Billboards.esp] File loaded [101Billboards.esp] Start processing [101Posters.esp] Loading file [101Posters.esp] File loaded [101Posters.esp] Start processing [ToggleCarryWeightDesperado.esp] Loading file [ToggleCarryWeightDesperado.esp] File loaded [ToggleCarryWeightDesperado.esp] Start processing [ToggleCarryWeightHat.esp] Loading file [ToggleCarryWeightHat.esp] File loaded [ToggleCarryWeightHat.esp] Start processing [JoOsArmory.esp] Loading file [JoOsArmory.esp] File loaded [JoOsArmory.esp] Start processing [Ahzteks Muzzle Flashes (Optional).esp] Loading file [Ahzteks Muzzle Flashes (Optional).esp] File loaded [Ahzteks Muzzle Flashes (Optional).esp] Start processing [Ahzteks Impact Data (Optional).esp] Loading file [Ahzteks Impact Data (Optional).esp] File loaded [Ahzteks Impact Data (Optional).esp] Start processing [Ahzteks Weapon Overhaul Test Container.esp] Loading file [Ahzteks Weapon Overhaul Test Container.esp] File loaded [Ahzteks Weapon Overhaul Test Container.esp] Start processing [LLO-Partial Patch-Ahzteks Weapon Overhaul.esp] Loading file [LLO-Partial Patch-Ahzteks Weapon Overhaul.esp] File loaded [LLO-Partial Patch-Ahzteks Weapon Overhaul.esp] Start processing [LLO-Merged Patch-Ahzteks.esp] Loading file [LLO-Merged Patch-Ahzteks.esp] File loaded [LLO-Merged Patch-Ahzteks.esp] Start processing [LLO-Merged Patch-CFWNV-Ahzteks.esp] Loading file [LLO-Merged Patch-CFWNV-Ahzteks.esp] File loaded [LLO-Merged Patch-CFWNV-Ahzteks.esp] Start processing [CASE-Honest Hearts Patch.esp] Loading file [CASE-Honest Hearts Patch.esp] File loaded [CASE-Honest Hearts Patch.esp] Start processing [LLO-Partial Patch-CFWNV.esp] Loading file [LLO-Partial Patch-CFWNV.esp] File loaded [LLO-Partial Patch-CFWNV.esp] Start processing [LLO-Compatibility Patch-CFWNV.esp] Loading file [LLO-Compatibility Patch-CFWNV.esp] File loaded [LLO-Compatibility Patch-CFWNV.esp] Start processing [LLO-Merged Patch-CFWNV.esp] Loading file [LLO-Merged Patch-CFWNV.esp] File loaded [LLO-Merged Patch-CFWNV.esp] Start processing [improved VATS and Autoaim fix with Better Binoculars.esp] Loading file [improved VATS and Autoaim fix with Better Binoculars.esp] File loaded [improved VATS and Autoaim fix with Better Binoculars.esp] Start processing [LLO-Base Patch-Overhaul.esp] Loading file [LLO-Base Patch-Overhaul.esp] File loaded [LLO-Base Patch-Overhaul.esp] Start processing [LLO-Base Patch-Vanilla.esp] Loading file [LLO-Base Patch-Vanilla.esp] File loaded [LLO-Base Patch-Vanilla.esp] Start processing [LLO-Blank Patch.esp] Loading file [LLO-Blank Patch.esp] File loaded [LLO-Blank Patch.esp] Start processing [LLO-Merged Patch-Default.esp] Loading file [LLO-Merged Patch-Default.esp] File loaded [LLO-Merged Patch-Default.esp] Start processing [LLO-Partial Patch-CASE.esp] Loading file [LLO-Partial Patch-CASE.esp] File loaded [LLO-Partial Patch-CASE.esp] Start processing [CASE-Rebalance.esp] Loading file [CASE-Rebalance.esp] File loaded [CASE-Rebalance.esp] Start processing [Leveled List Organizer.esp] Loading file [Leveled List Organizer.esp] File loaded [Leveled List Organizer.esp] Start processing [LLO-Base Partial Patch-Overhaul.esp] Loading file [LLO-Base Partial Patch-Overhaul.esp] File loaded [LLO-Base Partial Patch-Overhaul.esp] Start processing [58:36] Background Loader: starting... [00:00] Background Loader: loading "FalloutNV.esm"... [00:00] Background Loader: [FalloutNV.esm] Loading file [00:00] Background Loader: [FalloutNV.esm] File loaded [00:00] Background Loader: [FalloutNV.esm] Start processing [00:00] Background Loader: [FalloutNV.esm] Header processed. Expecting 542016 records [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GMST" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TXST" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MICN" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GLOB" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLAS" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "FACT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "HDPT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "HAIR" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "EYES" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "RACE" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SOUN" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ASPC" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MGEF" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCPT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LTEX" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ENCH" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SPEL" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ACTI" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TACT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TERM" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ARMO" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "BOOK" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CONT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "DOOR" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "INGR" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LIGH" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MISC" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "STAT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCOL" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MSTT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "PWAT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GRAS" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TREE" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "FURN" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "WEAP" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "AMMO" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NPC_" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CREA" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLC" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLN" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "KEYM" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ALCH" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "IDLM" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NOTE" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "COBJ" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "PROJ" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLI" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "WTHR" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLMT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "REGN" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NAVI" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CELL" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "WRLD" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "DIAL" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "QUST" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "IDLE" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "PACK" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "CSTY" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "LSCR" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "ANIO" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "WATR" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "EFSH" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "EXPL" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "DEBR" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMGS" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMAD" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "FLST" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "PERK" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "BPTD" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "ADDN" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "AVIF" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "RADS" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "CAMS" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "CPTH" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "VTYP" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "IPCT" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "IPDS" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "ARMA" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "ECZN" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "MESG" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "RGDL" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "DOBJ" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "LGTM" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "MUSC" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMOD" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "REPU" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "RCPE" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "RCCT" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "CHIP" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "CSNO" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "LSCT" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "MSET" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "ALOC" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "CHAL" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "AMEF" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "CCRD" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "CMNY" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "CDCK" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "DEHY" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "HUNG" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "SLPD" processed [00:02] Background Loader: [FalloutNV.esm] Building FormID index [00:03] Background Loader: [FalloutNV.esm] FormID index built [00:03] Background Loader: [FalloutNV.esm] Building EditorID index [00:03] Background Loader: [FalloutNV.esm] EditorID index built [00:03] Background Loader: [FalloutNV.esm] Processing completed [00:03] Background Loader: loading "FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"... [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "FalloutNV.esm" [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 44 records [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MESG" processed [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed [00:03] Background Loader: loading "MercenaryPack.esm"... [00:03] Background Loader: [MercenaryPack.esm] Loading file [00:03] Background Loader: [MercenaryPack.esm] File loaded [00:03] Background Loader: [MercenaryPack.esm] Start processing [00:03] Background Loader: [MercenaryPack.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [MercenaryPack.esm] Header processed. Expecting 14 records [00:03] Background Loader: <Note: 1stPreordGrenadeRifleTexture [TXST:001735DF] was injected into FalloutNV.esm> [00:03] Background Loader: [MercenaryPack.esm] GRUP Top "TXST" processed [00:03] Background Loader: <Note: VPreorderMercenarySCRIPT [sCPT:00172A24] was injected into FalloutNV.esm> [00:03] Background Loader: [MercenaryPack.esm] GRUP Top "SCPT" processed [00:03] Background Loader: <Note: PreordArmorMetal "Lightweight Metal Armor" [ARMO:001735E1] was injected into FalloutNV.esm> [00:03] Background Loader: [MercenaryPack.esm] GRUP Top "ARMO" processed [00:03] Background Loader: <Note: 1stPreordGrenadeRifle [sTAT:001735DE] was injected into FalloutNV.esm> [00:03] Background Loader: [MercenaryPack.esm] GRUP Top "STAT" processed [00:03] Background Loader: <Note: WeapPreordGrenadeRifle "Mercenary's Grenade Rifle" [WEAP:001735E4] was injected into FalloutNV.esm> [00:03] Background Loader: [MercenaryPack.esm] GRUP Top "WEAP" processed [00:03] Background Loader: <Note: VPreorderMercenary [QUST:00172A1D] was injected into FalloutNV.esm> [00:03] Background Loader: [MercenaryPack.esm] GRUP Top "QUST" processed [00:03] Background Loader: <Note: PreorderMessageInventoryMercenary "Mercenary Pack" [MESG:00174776] was injected into FalloutNV.esm> [00:03] Background Loader: [MercenaryPack.esm] GRUP Top "MESG" processed [00:03] Background Loader: [MercenaryPack.esm] Building FormID index [00:03] Background Loader: [MercenaryPack.esm] FormID index built [00:03] Background Loader: [MercenaryPack.esm] Building EditorID index [00:03] Background Loader: [MercenaryPack.esm] EditorID index built [00:03] Background Loader: [MercenaryPack.esm] Processing completed [00:03] Background Loader: loading "TribalPack.esm"... [00:03] Background Loader: [TribalPack.esm] Loading file [00:03] Background Loader: [TribalPack.esm] File loaded [00:03] Background Loader: [TribalPack.esm] Start processing [00:03] Background Loader: [TribalPack.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [TribalPack.esm] Header processed. Expecting 10 records [00:03] Background Loader: <Note: VPreorderTribalSCRIPT [sCPT:00172A26] was injected into FalloutNV.esm> [00:03] Background Loader: [TribalPack.esm] GRUP Top "SCPT" processed [00:03] Background Loader: <Note: PreordArmorTribalRaiding "Tribal Raiding Armor" [ARMO:001735E2] was injected into FalloutNV.esm> [00:03] Background Loader: [TribalPack.esm] GRUP Top "ARMO" processed [00:03] Background Loader: <Note: WeapPreordMachete "Broad Machete" [WEAP:001735E5] was injected into FalloutNV.esm> [00:03] Background Loader: [TribalPack.esm] GRUP Top "WEAP" processed [00:03] Background Loader: <Note: VPreorderTribal [QUST:00172A1F] was injected into FalloutNV.esm> [00:03] Background Loader: [TribalPack.esm] GRUP Top "QUST" processed [00:03] Background Loader: <Note: PreorderMessageInventoryTribal "Tribal Pack" [MESG:001674D2] was injected into FalloutNV.esm> [00:03] Background Loader: [TribalPack.esm] GRUP Top "MESG" processed [00:03] Background Loader: [TribalPack.esm] Building FormID index [00:03] Background Loader: [TribalPack.esm] FormID index built [00:03] Background Loader: [TribalPack.esm] Building EditorID index [00:03] Background Loader: [TribalPack.esm] EditorID index built [00:03] Background Loader: [TribalPack.esm] Processing completed [00:03] Background Loader: loading "CaravanPack.esm"... [00:03] Background Loader: [CaravanPack.esm] Loading file [00:03] Background Loader: [CaravanPack.esm] File loaded [00:03] Background Loader: [CaravanPack.esm] Start processing [00:03] Background Loader: [CaravanPack.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [CaravanPack.esm] Header processed. Expecting 14 records [00:03] Background Loader: <Note: 1stPreordCaravanShotgunTexture [TXST:001735DD] was injected into FalloutNV.esm> [00:03] Background Loader: [CaravanPack.esm] GRUP Top "TXST" processed [00:03] Background Loader: <Note: VPreorderCaravanSCRIPT [sCPT:00172A25] was injected into FalloutNV.esm> [00:03] Background Loader: [CaravanPack.esm] GRUP Top "SCPT" processed [00:03] Background Loader: <Note: PreordArmorLeather "Lightweight Leather Armor" [ARMO:001735E0] was injected into FalloutNV.esm> [00:03] Background Loader: [CaravanPack.esm] GRUP Top "ARMO" processed [00:03] Background Loader: <Note: 1stPreordCaravanShotgun [sTAT:001735DC] was injected into FalloutNV.esm> [00:03] Background Loader: [CaravanPack.esm] GRUP Top "STAT" processed [00:03] Background Loader: <Note: WeapPreordCaravanShotgun "Sturdy Caravan Shotgun" [WEAP:001735E3] was injected into FalloutNV.esm> [00:03] Background Loader: [CaravanPack.esm] GRUP Top "WEAP" processed [00:03] Background Loader: <Note: VPreorderCaravan [QUST:00172A1E] was injected into FalloutNV.esm> [00:03] Background Loader: [CaravanPack.esm] GRUP Top "QUST" processed [00:03] Background Loader: <Note: PreorderMessageInventoryCaravan "Caravan Pack" [MESG:00174775] was injected into FalloutNV.esm> [00:03] Background Loader: [CaravanPack.esm] GRUP Top "MESG" processed [00:03] Background Loader: [CaravanPack.esm] Building FormID index [00:03] Background Loader: [CaravanPack.esm] FormID index built [00:03] Background Loader: [CaravanPack.esm] Building EditorID index [00:03] Background Loader: [CaravanPack.esm] EditorID index built [00:03] Background Loader: [CaravanPack.esm] Processing completed [00:03] Background Loader: loading "ClassicPack.esm"... [00:03] Background Loader: [ClassicPack.esm] Loading file [00:03] Background Loader: [ClassicPack.esm] File loaded [00:03] Background Loader: [ClassicPack.esm] Start processing [00:03] Background Loader: [ClassicPack.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [ClassicPack.esm] Header processed. Expecting 28 records [00:03] Background Loader: <Note: 1stPreord10mmPistol [TXST:001735D0] was injected into FalloutNV.esm> [00:03] Background Loader: [ClassicPack.esm] GRUP Top "TXST" processed [00:03] Background Loader: <Note: PreordVault13CanteenScript [sCPT:00174091] was injected into FalloutNV.esm> [00:03] Background Loader: <Note: VPreorderClassicSCRIPT [sCPT:00172A27] was injected into FalloutNV.esm> [00:03] Background Loader: [ClassicPack.esm] GRUP Top "SCPT" processed [00:03] Background Loader: <Note: PreordVault13CanteenHeal "Vault 13 Canteen Effect" [sPEL:00174092] was injected into FalloutNV.esm> [00:03] Background Loader: [ClassicPack.esm] GRUP Top "SPEL" processed [00:03] Background Loader: <Note: PreordArmorVault13Armored "Armored Vault 13 Jumpsuit" [ARMO:001735D1] was injected into FalloutNV.esm> [00:03] Background Loader: [ClassicPack.esm] GRUP Top "ARMO" processed [00:03] Background Loader: <Note: PreordVaultCanteen "Vault 13 Canteen" [MISC:001735D2] was injected into FalloutNV.esm> [00:03] Background Loader: [ClassicPack.esm] GRUP Top "MISC" processed [00:03] Background Loader: <Note: 1stPreord10mmpistolTexture [sTAT:001735D3] was injected into FalloutNV.esm> [00:03] Background Loader: <Note: 1stPreord10mmPistolSilencedLaserSight [sTAT:001735DB] was injected into FalloutNV.esm> [00:03] Background Loader: <Note: 1stPreord10mmPistolSilencedExtendedMag [sTAT:001735DA] was injected into FalloutNV.esm> [00:03] Background Loader: <Note: 1stPreord10mmPistolSilenced [sTAT:001735D9] was injected into FalloutNV.esm> [00:03] Background Loader: <Note: 1stPreord10mmPistolLaserSight [sTAT:001735D8] was injected into FalloutNV.esm> [00:03] Background Loader: <Note: 1stPreord10mmPistolExtendedMagLaserSight [sTAT:001735D7] was injected into FalloutNV.esm> [00:03] Background Loader: <Note: 1stPreord10mmPistolExtendedMag [sTAT:001735D6] was injected into FalloutNV.esm> [00:03] Background Loader: <Note: 1stPreord10mmPistolAllMods [sTAT:001735D5] was injected into FalloutNV.esm> [00:03] Background Loader: [ClassicPack.esm] GRUP Top "STAT" processed [00:03] Background Loader: <Note: WeapPreord10mmPistol "Weathered 10mm Pistol" [WEAP:001735D4] was injected into FalloutNV.esm> [00:03] Background Loader: [ClassicPack.esm] GRUP Top "WEAP" processed [00:03] Background Loader: <Note: PreordVault13CanteenQuest "PreordVault13CanteenQuest" [QUST:00174095] was injected into FalloutNV.esm> [00:03] Background Loader: <Note: VPreorderClassic [QUST:001674D4] was injected into FalloutNV.esm> [00:03] Background Loader: [ClassicPack.esm] GRUP Top "QUST" processed [00:03] Background Loader: <Note: PreorderMessageInventoryClassic "Classic Pack" [MESG:00174777] was injected into FalloutNV.esm> [00:03] Background Loader: <Note: PreordVault13Canteen [MESG:00174096] was injected into FalloutNV.esm> [00:03] Background Loader: [ClassicPack.esm] GRUP Top "MESG" processed [00:03] Background Loader: [ClassicPack.esm] Building FormID index [00:03] Background Loader: [ClassicPack.esm] FormID index built [00:03] Background Loader: [ClassicPack.esm] Building EditorID index [00:03] Background Loader: [ClassicPack.esm] EditorID index built [00:03] Background Loader: [ClassicPack.esm] Processing completed [00:03] Background Loader: loading "DeadMoney.esm"... [00:03] Background Loader: [DeadMoney.esm] Loading file [00:03] Background Loader: [DeadMoney.esm] File loaded [00:03] Background Loader: [DeadMoney.esm] Start processing [00:03] Background Loader: [DeadMoney.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [DeadMoney.esm] Header processed. Expecting 42617 records [00:03] Background Loader: [DeadMoney.esm] GRUP Top "GMST" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "TXST" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "GLOB" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLAS" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FACT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RACE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SOUN" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ASPC" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MGEF" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LTEX" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ENCH" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SPEL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ACTI" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "TACT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "TERM" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ARMO" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CONT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DOOR" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LIGH" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MISC" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSET" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLC" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PWAT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "AMMO" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLM" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NAVI" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CELL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CSTY" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ANIO" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WATR" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "BPTD" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "VTYP" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ARMA" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RGDL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCCT" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CSNO" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "AMEF" processed [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [DeadMoney.esm] Building FormID index [00:03] Background Loader: [DeadMoney.esm] FormID index built [00:03] Background Loader: [DeadMoney.esm] Building EditorID index [00:03] Background Loader: [DeadMoney.esm] EditorID index built [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL" [00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "CHAL" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WRLD" [00:03] Background Loader: [DeadMoney.esm] Merged 20 record from duplicated group: GRUP Top "WRLD" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHIP" [00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "CHIP" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL" [00:03] Background Loader: [DeadMoney.esm] Merged 8 record from duplicated group: GRUP Top "CHAL" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE" [00:03] Background Loader: [DeadMoney.esm] Merged 28 record from duplicated group: GRUP Top "RCPE" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LGTM" [00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "LGTM" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG" [00:03] Background Loader: [DeadMoney.esm] Merged 12 record from duplicated group: GRUP Top "MESG" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ECZN" [00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "ECZN" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PERK" [00:03] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "PERK" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD" [00:03] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IMAD" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMGS" [00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMGS" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL" [00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LSCR" [00:03] Background Loader: [DeadMoney.esm] Merged 73 record from duplicated group: GRUP Top "LSCR" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK" [00:03] Background Loader: [DeadMoney.esm] Merged 14 record from duplicated group: GRUP Top "PACK" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IDLE" [00:03] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "IDLE" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST" [00:03] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "QUST" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL" [00:03] Background Loader: [DeadMoney.esm] Merged 437 record from duplicated group: GRUP Top "DIAL" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN" [00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "REGN" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CLMT" [00:03] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CLMT" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WTHR" [00:03] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "WTHR" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI" [00:03] Background Loader: [DeadMoney.esm] Merged 12 record from duplicated group: GRUP Top "LVLI" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PROJ" [00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "PROJ" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE" [00:03] Background Loader: [DeadMoney.esm] Merged 59 record from duplicated group: GRUP Top "NOTE" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "KEYM" [00:03] Background Loader: [DeadMoney.esm] Merged 0 record from duplicated group: GRUP Top "KEYM" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA" [00:03] Background Loader: [DeadMoney.esm] Merged 27 record from duplicated group: GRUP Top "CREA" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_" [00:03] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP" [00:03] Background Loader: [DeadMoney.esm] Merged 21 record from duplicated group: GRUP Top "WEAP" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FURN" [00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "FURN" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT" [00:03] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "MSTT" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT" [00:03] Background Loader: [DeadMoney.esm] Merged 75 record from duplicated group: GRUP Top "STAT" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL" [00:03] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CHAL" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE" [00:03] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "RCPE" [00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG" [00:04] Background Loader: [DeadMoney.esm] Merged 14 record from duplicated group: GRUP Top "MESG" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST" [00:04] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "FLST" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD" [00:04] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IMAD" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK" [00:04] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "PACK" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IDLE" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IDLE" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST" [00:04] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "QUST" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL" [00:04] Background Loader: [DeadMoney.esm] Merged 624 record from duplicated group: GRUP Top "DIAL" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN" [00:04] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "REGN" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI" [00:04] Background Loader: [DeadMoney.esm] Merged 34 record from duplicated group: GRUP Top "LVLI" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE" [00:04] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "NOTE" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH" [00:04] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "ALCH" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA" [00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "CREA" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_" [00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP" [00:04] Background Loader: [DeadMoney.esm] Merged 11 record from duplicated group: GRUP Top "WEAP" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT" [00:04] Background Loader: [DeadMoney.esm] Merged 18 record from duplicated group: GRUP Top "STAT" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL" [00:04] Background Loader: [DeadMoney.esm] Merged 43 record from duplicated group: GRUP Top "DIAL" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CCRD" [00:04] Background Loader: [DeadMoney.esm] Merged 25 record from duplicated group: GRUP Top "CCRD" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL" [00:04] Background Loader: [DeadMoney.esm] Merged 20 record from duplicated group: GRUP Top "DIAL" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CCRD" [00:04] Background Loader: [DeadMoney.esm] Merged 28 record from duplicated group: GRUP Top "CCRD" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL" [00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "CHAL" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE" [00:04] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "RCPE" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG" [00:04] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "MESG" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST" [00:04] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "FLST" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMAD" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LSCR" [00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "LSCR" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK" [00:04] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "PACK" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST" [00:04] Background Loader: [DeadMoney.esm] Merged 11 record from duplicated group: GRUP Top "QUST" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL" [00:04] Background Loader: [DeadMoney.esm] Merged 363 record from duplicated group: GRUP Top "DIAL" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI" [00:04] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "LVLI" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE" [00:04] Background Loader: [DeadMoney.esm] Merged 24 record from duplicated group: GRUP Top "NOTE" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA" [00:04] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CREA" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "NPC_" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT" [00:04] Background Loader: [DeadMoney.esm] Merged 8 record from duplicated group: GRUP Top "MSTT" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT" [00:04] Background Loader: [DeadMoney.esm] Merged 21 record from duplicated group: GRUP Top "STAT" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMOD" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "RCPE" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "LVLI" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "NOTE" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMOD" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALOC" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "ALOC" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "RCPE" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MUSC" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "MUSC" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG" [00:04] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "MESG" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IPDS" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IPDS" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IPCT" [00:04] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IPCT" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PERK" [00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "PERK" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST" [00:04] Background Loader: [DeadMoney.esm] Merged 16 record from duplicated group: GRUP Top "FLST" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMAD" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EFSH" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EFSH" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK" [00:04] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "PACK" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST" [00:04] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "QUST" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL" [00:04] Background Loader: [DeadMoney.esm] Merged 35 record from duplicated group: GRUP Top "DIAL" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "REGN" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI" [00:04] Background Loader: [DeadMoney.esm] Merged 9 record from duplicated group: GRUP Top "LVLI" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE" [00:04] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "NOTE" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH" [00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "ALCH" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA" [00:04] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "CREA" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_" [00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP" [00:04] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "WEAP" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT" [00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "MSTT" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "SCOL" [00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "SCOL" [00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT" [00:04] Background Loader: [DeadMoney.esm] Merged 16 record from duplicated group: GRUP Top "STAT" [00:04] Background Loader: [DeadMoney.esm] Processing completed [00:04] Background Loader: loading "Project Nevada - Core.esm"... [00:04] Background Loader: [Project Nevada - Core.esm] Loading file [00:04] Background Loader: [Project Nevada - Core.esm] File loaded [00:04] Background Loader: [Project Nevada - Core.esm] Start processing [00:04] Background Loader: [Project Nevada - Core.esm] Adding master "FalloutNV.esm" [00:04] Background Loader: [Project Nevada - Core.esm] Header processed. Expecting 639 records [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "GLOB" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "FACT" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "SOUN" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "MGEF" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "SCPT" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "SPEL" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "TACT" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "ARMO" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "CONT" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "MISC" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "WEAP" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "AMMO" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "PROJ" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "LVLI" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "NAVI" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "CELL" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "DIAL" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "QUST" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "EFSH" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "EXPL" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "IMAD" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "FLST" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "PERK" processed [00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "MESG" processed [00:04] Background Loader: [Project Nevada - Core.esm] Building FormID index [00:04] Background Loader: [Project Nevada - Core.esm] FormID index built [00:04] Background Loader: [Project Nevada - Core.esm] Building EditorID index [00:04] Background Loader: [Project Nevada - Core.esm] EditorID index built [00:04] Background Loader: [Project Nevada - Core.esm] Processing completed [00:04] Background Loader: loading "Project Nevada - Equipment.esm"... [00:04] Background Loader: [Project Nevada - Equipment.esm] Loading file [00:04] Background Loader: [Project Nevada - Equipment.esm] File loaded [00:04] Background Loader: [Project Nevada - Equipment.esm] Start processing [00:04] Background Loader: [Project Nevada - Equipment.esm] Adding master "FalloutNV.esm" [00:04] Background Loader: [Project Nevada - Equipment.esm] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [Project Nevada - Equipment.esm] Header processed. Expecting 1126 records [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "TXST" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "GLOB" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SOUN" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MGEF" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SCPT" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ENCH" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SPEL" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ACTI" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ARMO" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CONT" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MISC" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "STAT" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "WEAP" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "AMMO" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "NPC_" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CREA" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "KEYM" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ALCH" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "NOTE" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "PROJ" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "LVLI" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CELL" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "WRLD" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "QUST" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IDLE" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "EFSH" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "EXPL" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "FLST" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IPCT" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IPDS" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ARMA" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MESG" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IMOD" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "RCPE" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "AMEF" processed [00:04] Background Loader: [Project Nevada - Equipment.esm] Building FormID index [00:04] Background Loader: [Project Nevada - Equipment.esm] FormID index built [00:04] Background Loader: [Project Nevada - Equipment.esm] Building EditorID index [00:04] Background Loader: [Project Nevada - Equipment.esm] EditorID index built [00:04] Background Loader: [Project Nevada - Equipment.esm] Processing completed [00:04] Background Loader: loading "WARZONES - Misanthropy Pure.esm"... [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Loading file [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] File loaded [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Start processing [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Adding master "FalloutNV.esm" [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Header processed. Expecting 31440 records [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "TXST" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "GLOB" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "FACT" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "SCPT" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "ACTI" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "TERM" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "ARMO" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "CONT" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "STAT" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "SCOL" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "PWAT" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "WEAP" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "NPC_" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "CREA" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "LVLC" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "LVLN" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "NOTE" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "REGN" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "NAVI" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "CELL" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "WRLD" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "DIAL" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "QUST" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "PACK" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "LSCR" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "MESG" processed [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Building FormID index [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] FormID index built [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Building EditorID index [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] EditorID index built [00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Processing completed [00:04] Background Loader: loading "B72 Broken Command Unit v3.01.esm"... [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Loading file [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] File loaded [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Start processing [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Adding master "FalloutNV.esm" [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Header processed. Expecting 5787 records [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "TXST" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "FACT" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "SCPT" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "ACTI" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "TERM" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "ARMO" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "BOOK" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "CONT" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "DOOR" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "LIGH" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "STAT" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "SCOL" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "MSTT" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "FURN" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "WEAP" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "NPC_" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "CREA" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "NOTE" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "NAVI" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "CELL" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "WRLD" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "FLST" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "MESG" processed [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Building FormID index [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] FormID index built [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Building EditorID index [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] EditorID index built [00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Processing completed [00:04] Background Loader: loading "CASE.esm"... [00:04] Background Loader: [CASE.esm] Loading file [00:04] Background Loader: [CASE.esm] File loaded [00:04] Background Loader: [CASE.esm] Start processing [00:04] Background Loader: [CASE.esm] Adding master "FalloutNV.esm" [00:04] Background Loader: [CASE.esm] Header processed. Expecting 1726 records [00:04] Background Loader: [CASE.esm] GRUP Top "SOUN" processed [00:04] Background Loader: [CASE.esm] GRUP Top "MGEF" processed [00:04] Background Loader: [CASE.esm] GRUP Top "SCPT" processed [00:04] Background Loader: [CASE.esm] GRUP Top "ENCH" processed [00:04] Background Loader: [CASE.esm] GRUP Top "ACTI" processed [00:04] Background Loader: [CASE.esm] GRUP Top "MISC" processed [00:04] Background Loader: [CASE.esm] GRUP Top "WEAP" processed [00:04] Background Loader: [CASE.esm] GRUP Top "AMMO" processed [00:04] Background Loader: [CASE.esm] GRUP Top "PROJ" processed [00:04] Background Loader: [CASE.esm] GRUP Top "LVLI" processed [00:04] Background Loader: [CASE.esm] GRUP Top "EXPL" processed [00:04] Background Loader: [CASE.esm] GRUP Top "FLST" processed [00:04] Background Loader: [CASE.esm] GRUP Top "AMEF" processed [00:04] Background Loader: [CASE.esm] Building FormID index [00:04] Background Loader: [CASE.esm] FormID index built [00:04] Background Loader: [CASE.esm] Building EditorID index [00:04] Background Loader: [CASE.esm] EditorID index built [00:04] Background Loader: [CASE.esm] Processing completed [00:04] Background Loader: loading "Leveled List Organizer.esm"... [00:04] Background Loader: [Leveled List Organizer.esm] Loading file [00:04] Background Loader: [Leveled List Organizer.esm] File loaded [00:04] Background Loader: [Leveled List Organizer.esm] Start processing [00:04] Background Loader: [Leveled List Organizer.esm] Adding master "FalloutNV.esm" [00:04] Background Loader: [Leveled List Organizer.esm] Header processed. Expecting 689 records [00:04] Background Loader: [Leveled List Organizer.esm] GRUP Top "GLOB" processed [00:04] Background Loader: [Leveled List Organizer.esm] GRUP Top "LVLI" processed [00:04] Background Loader: [Leveled List Organizer.esm] GRUP Top "FLST" processed [00:04] Background Loader: [Leveled List Organizer.esm] Building FormID index [00:04] Background Loader: [Leveled List Organizer.esm] FormID index built [00:04] Background Loader: [Leveled List Organizer.esm] Building EditorID index [00:04] Background Loader: [Leveled List Organizer.esm] EditorID index built [00:04] Background Loader: [Leveled List Organizer.esm] Processing completed [00:04] Background Loader: loading "Ahzteks Weapon Overhaul.esp"... [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Loading file [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] File loaded [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Start processing [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Adding master "Leveled List Organizer.esm" [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Adding master "CASE.esm" [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Header processed. Expecting 3010 records [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "GMST" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "SOUN" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "CONT" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "DOOR" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "STAT" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "NPC_" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "KEYM" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "NOTE" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "PROJ" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "NAVI" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "CELL" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "DIAL" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "QUST" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "PACK" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "EXPL" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "FLST" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "IMOD" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "RCPE" processed [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Building FormID index [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] FormID index built [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Building EditorID index [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] EditorID index built [00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Processing completed [00:04] Background Loader: loading "NVWillow.esp"... [00:04] Background Loader: [NVWillow.esp] Loading file [00:04] Background Loader: [NVWillow.esp] File loaded [00:04] Background Loader: [NVWillow.esp] Start processing [00:04] Background Loader: [NVWillow.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [NVWillow.esp] Header processed. Expecting 2365 records [00:04] Background Loader: [NVWillow.esp] GRUP Top "MICN" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "CLAS" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "FACT" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "HDPT" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "HAIR" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "EYES" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "RACE" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "SOUN" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "ACTI" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "CONT" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "MISC" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "FURN" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "NPC_" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "CREA" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "ALCH" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "NOTE" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "PROJ" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "CELL" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "DIAL" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "QUST" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "IDLE" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "PACK" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "CSTY" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "PERK" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "VTYP" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "MESG" processed [00:04] Background Loader: [NVWillow.esp] GRUP Top "RCPE" processed [00:04] Background Loader: [NVWillow.esp] Building FormID index [00:04] Background Loader: [NVWillow.esp] FormID index built [00:04] Background Loader: [NVWillow.esp] Building EditorID index [00:04] Background Loader: [NVWillow.esp] EditorID index built [00:04] Background Loader: [NVWillow.esp] Processing completed [00:04] Background Loader: loading "Project Nevada - Cyberware.esp"... [00:04] Background Loader: [Project Nevada - Cyberware.esp] Loading file [00:04] Background Loader: [Project Nevada - Cyberware.esp] File loaded [00:04] Background Loader: [Project Nevada - Cyberware.esp] Start processing [00:04] Background Loader: [Project Nevada - Cyberware.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Project Nevada - Cyberware.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [Project Nevada - Cyberware.esp] Header processed. Expecting 534 records [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "GLOB" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CONT" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MISC" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "NOTE" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PROJ" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CELL" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "DIAL" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "QUST" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EFSH" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EXPL" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "FLST" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PERK" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MESG" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCPE" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCCT" processed [00:04] Background Loader: [Project Nevada - Cyberware.esp] Building FormID index [00:04] Background Loader: [Project Nevada - Cyberware.esp] FormID index built [00:04] Background Loader: [Project Nevada - Cyberware.esp] Building EditorID index [00:04] Background Loader: [Project Nevada - Cyberware.esp] EditorID index built [00:04] Background Loader: [Project Nevada - Cyberware.esp] Processing completed [00:04] Background Loader: loading "Project Nevada - Rebalance.esp"... [00:04] Background Loader: [Project Nevada - Rebalance.esp] Loading file [00:04] Background Loader: [Project Nevada - Rebalance.esp] File loaded [00:04] Background Loader: [Project Nevada - Rebalance.esp] Start processing [00:04] Background Loader: [Project Nevada - Rebalance.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Project Nevada - Rebalance.esp] Adding master "Project Nevada - Core.esm" [00:04] Background Loader: [Project Nevada - Rebalance.esp] Header processed. Expecting 471 records [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "GMST" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "GLOB" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SOUN" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MGEF" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "CONT" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MISC" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ALCH" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PROJ" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "LVLI" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "CELL" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "QUST" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PACK" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "EXPL" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "FLST" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PERK" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "BPTD" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MESG" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "RCPE" processed [00:04] Background Loader: [Project Nevada - Rebalance.esp] Building FormID index [00:04] Background Loader: [Project Nevada - Rebalance.esp] FormID index built [00:04] Background Loader: [Project Nevada - Rebalance.esp] Building EditorID index [00:04] Background Loader: [Project Nevada - Rebalance.esp] EditorID index built [00:04] Background Loader: [Project Nevada - Rebalance.esp] Processing completed [00:04] Background Loader: loading "DriveableMotorCycle.esp"... [00:04] Background Loader: [DriveableMotorCycle.esp] Loading file [00:04] Background Loader: [DriveableMotorCycle.esp] File loaded [00:04] Background Loader: [DriveableMotorCycle.esp] Start processing [00:04] Background Loader: [DriveableMotorCycle.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [DriveableMotorCycle.esp] Header processed. Expecting 222 records [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "TXST" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "GLOB" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "SOUN" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "MGEF" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "SPEL" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "ACTI" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "CONT" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "LIGH" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "MISC" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "STAT" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "FURN" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "AMMO" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "CREA" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "ALCH" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "NOTE" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "PROJ" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "CELL" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "QUST" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "IDLE" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "CSTY" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "EXPL" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "IMAD" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "FLST" processed [00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "MESG" processed [00:04] Background Loader: [DriveableMotorCycle.esp] Building FormID index [00:04] Background Loader: [DriveableMotorCycle.esp] FormID index built [00:04] Background Loader: [DriveableMotorCycle.esp] Building EditorID index [00:04] Background Loader: [DriveableMotorCycle.esp] EditorID index built [00:04] Background Loader: [DriveableMotorCycle.esp] Processing completed [00:04] Background Loader: loading "SignatureWeapons.esp"... [00:04] Background Loader: [signatureWeapons.esp] Loading file [00:04] Background Loader: [signatureWeapons.esp] File loaded [00:04] Background Loader: [signatureWeapons.esp] Start processing [00:04] Background Loader: [signatureWeapons.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [signatureWeapons.esp] Header processed. Expecting 50 records [00:04] Background Loader: [signatureWeapons.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [signatureWeapons.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [signatureWeapons.esp] GRUP Top "BOOK" processed [00:04] Background Loader: [signatureWeapons.esp] GRUP Top "QUST" processed [00:04] Background Loader: [signatureWeapons.esp] GRUP Top "FLST" processed [00:04] Background Loader: [signatureWeapons.esp] GRUP Top "PERK" processed [00:04] Background Loader: [signatureWeapons.esp] GRUP Top "MESG" processed [00:04] Background Loader: [signatureWeapons.esp] Building FormID index [00:04] Background Loader: [signatureWeapons.esp] FormID index built [00:04] Background Loader: [signatureWeapons.esp] Building EditorID index [00:04] Background Loader: [signatureWeapons.esp] EditorID index built [00:04] Background Loader: [signatureWeapons.esp] Processing completed [00:04] Background Loader: loading "weapons in the saloon.esp"... [00:04] Background Loader: [weapons in the saloon.esp] Loading file [00:04] Background Loader: [weapons in the saloon.esp] File loaded [00:04] Background Loader: [weapons in the saloon.esp] Start processing [00:04] Background Loader: [weapons in the saloon.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [weapons in the saloon.esp] Header processed. Expecting 42 records [00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "CONT" processed [00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "MISC" processed [00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "AMMO" processed [00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "NOTE" processed [00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "CELL" processed [00:04] Background Loader: [weapons in the saloon.esp] Building FormID index [00:04] Background Loader: [weapons in the saloon.esp] FormID index built [00:04] Background Loader: [weapons in the saloon.esp] Building EditorID index [00:04] Background Loader: [weapons in the saloon.esp] EditorID index built [00:04] Background Loader: [weapons in the saloon.esp] Processing completed [00:04] Background Loader: loading "A New Weapon House.esp"... [00:04] Background Loader: [A New Weapon House.esp] Loading file [00:04] Background Loader: [A New Weapon House.esp] File loaded [00:04] Background Loader: [A New Weapon House.esp] Start processing [00:04] Background Loader: [A New Weapon House.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [A New Weapon House.esp] Header processed. Expecting 563 records [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "ACTI" processed [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "TERM" processed [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "CONT" processed [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "DOOR" processed [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "STAT" processed [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "FURN" processed [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "CREA" processed [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "KEYM" processed [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "NAVI" processed [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "CELL" processed [00:04] Background Loader: [A New Weapon House.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [A New Weapon House.esp] Building FormID index [00:04] Background Loader: [A New Weapon House.esp] FormID index built [00:04] Background Loader: [A New Weapon House.esp] Building EditorID index [00:04] Background Loader: [A New Weapon House.esp] EditorID index built [00:04] Background Loader: [A New Weapon House.esp] Processing completed [00:04] Background Loader: loading "50 Beowulf and 40mm Shotgun.esp"... [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Loading file [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] File loaded [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Start processing [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Header processed. Expecting 17 records [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] GRUP Top "WEAP" processed [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] GRUP Top "WRLD" processed [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Building FormID index [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] FormID index built [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Building EditorID index [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] EditorID index built [00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Processing completed [00:04] Background Loader: loading "a lot of carrying.esp"... [00:04] Background Loader: [a lot of carrying.esp] Loading file [00:04] Background Loader: [a lot of carrying.esp] File loaded [00:04] Background Loader: [a lot of carrying.esp] Start processing [00:04] Background Loader: [a lot of carrying.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [a lot of carrying.esp] Header processed. Expecting 2 records [00:04] Background Loader: [a lot of carrying.esp] GRUP Top "GMST" processed [00:04] Background Loader: [a lot of carrying.esp] Building FormID index [00:04] Background Loader: [a lot of carrying.esp] FormID index built [00:04] Background Loader: [a lot of carrying.esp] Building EditorID index [00:04] Background Loader: [a lot of carrying.esp] EditorID index built [00:04] Background Loader: [a lot of carrying.esp] Processing completed [00:04] Background Loader: loading "101Billboards.esp"... [00:04] Background Loader: [101Billboards.esp] Loading file [00:04] Background Loader: [101Billboards.esp] File loaded [00:04] Background Loader: [101Billboards.esp] Start processing [00:04] Background Loader: [101Billboards.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [101Billboards.esp] Header processed. Expecting 57 records [00:04] Background Loader: [101Billboards.esp] GRUP Top "TXST" processed [00:04] Background Loader: [101Billboards.esp] GRUP Top "STAT" processed [00:04] Background Loader: [101Billboards.esp] Building FormID index [00:04] Background Loader: [101Billboards.esp] FormID index built [00:04] Background Loader: [101Billboards.esp] Building EditorID index [00:04] Background Loader: [101Billboards.esp] EditorID index built [00:04] Background Loader: [101Billboards.esp] Processing completed [00:04] Background Loader: loading "101Posters.esp"... [00:04] Background Loader: [101Posters.esp] Loading file [00:04] Background Loader: [101Posters.esp] File loaded [00:04] Background Loader: [101Posters.esp] Start processing [00:04] Background Loader: [101Posters.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [101Posters.esp] Header processed. Expecting 100 records [00:04] Background Loader: [101Posters.esp] GRUP Top "TXST" processed [00:04] Background Loader: [101Posters.esp] GRUP Top "STAT" processed [00:04] Background Loader: [101Posters.esp] GRUP Top "CELL" processed [00:04] Background Loader: [101Posters.esp] Building FormID index [00:04] Background Loader: [101Posters.esp] FormID index built [00:04] Background Loader: [101Posters.esp] Building EditorID index [00:04] Background Loader: [101Posters.esp] EditorID index built [00:04] Background Loader: [101Posters.esp] Processing completed [00:04] Background Loader: loading "ToggleCarryWeightDesperado.esp"... [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Loading file [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] File loaded [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Start processing [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Header processed. Expecting 8 records [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] GRUP Top "QUST" processed [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Building FormID index [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] FormID index built [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Building EditorID index [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] EditorID index built [00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Processing completed [00:04] Background Loader: loading "ToggleCarryWeightHat.esp"... [00:04] Background Loader: [ToggleCarryWeightHat.esp] Loading file [00:04] Background Loader: [ToggleCarryWeightHat.esp] File loaded [00:04] Background Loader: [ToggleCarryWeightHat.esp] Start processing [00:04] Background Loader: [ToggleCarryWeightHat.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [ToggleCarryWeightHat.esp] Header processed. Expecting 8 records [00:04] Background Loader: [ToggleCarryWeightHat.esp] GRUP Top "SCPT" processed [00:04] Background Loader: [ToggleCarryWeightHat.esp] GRUP Top "ENCH" processed [00:04] Background Loader: [ToggleCarryWeightHat.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [ToggleCarryWeightHat.esp] GRUP Top "QUST" processed [00:04] Background Loader: [ToggleCarryWeightHat.esp] Building FormID index [00:04] Background Loader: [ToggleCarryWeightHat.esp] FormID index built [00:04] Background Loader: [ToggleCarryWeightHat.esp] Building EditorID index [00:04] Background Loader: [ToggleCarryWeightHat.esp] EditorID index built [00:04] Background Loader: [ToggleCarryWeightHat.esp] Processing completed [00:04] Background Loader: loading "JoOsArmory.esp"... [00:04] Background Loader: [JoOsArmory.esp] Loading file [00:04] Background Loader: [JoOsArmory.esp] File loaded [00:04] Background Loader: [JoOsArmory.esp] Start processing [00:04] Background Loader: [JoOsArmory.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [JoOsArmory.esp] Header processed. Expecting 93 records [00:04] Background Loader: [JoOsArmory.esp] GRUP Top "TXST" processed [00:04] Background Loader: [JoOsArmory.esp] GRUP Top "ARMO" processed [00:04] Background Loader: [JoOsArmory.esp] GRUP Top "CONT" processed [00:04] Background Loader: [JoOsArmory.esp] GRUP Top "LIGH" processed [00:04] Background Loader: [JoOsArmory.esp] GRUP Top "NPC_" processed [00:04] Background Loader: [JoOsArmory.esp] GRUP Top "CELL" processed [00:04] Background Loader: [JoOsArmory.esp] GRUP Top "FLST" processed [00:04] Background Loader: [JoOsArmory.esp] GRUP Top "ARMA" processed [00:04] Background Loader: [JoOsArmory.esp] Building FormID index [00:04] Background Loader: [JoOsArmory.esp] FormID index built [00:04] Background Loader: [JoOsArmory.esp] Building EditorID index [00:04] Background Loader: [JoOsArmory.esp] EditorID index built [00:04] Background Loader: [JoOsArmory.esp] Processing completed [00:04] Background Loader: loading "Ahzteks Muzzle Flashes (Optional).esp"... [00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Loading file [00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] File loaded [00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Start processing [00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Header processed. Expecting 16 records [00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] GRUP Top "PROJ" processed [00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Building FormID index [00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] FormID index built [00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Building EditorID index [00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] EditorID index built [00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Processing completed [00:04] Background Loader: loading "Ahzteks Impact Data (Optional).esp"... [00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Loading file [00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] File loaded [00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Start processing [00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Header processed. Expecting 5 records [00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] GRUP Top "IPCT" processed [00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Building FormID index [00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] FormID index built [00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Building EditorID index [00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] EditorID index built [00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Processing completed [00:04] Background Loader: loading "Ahzteks Weapon Overhaul Test Container.esp"... [00:04] Background Loader: [Ahzteks Weapon Overhaul Test Container.esp] Loading file [00:04] Background Loader: [Ahzteks Weapon Overhaul Test Container.esp] File loaded [00:04] Background Loader: [Ahzteks Weapon Overhaul Test Container.esp] Start processing [00:04] Background Loader: [Ahzteks Weapon Overhaul Test Container.esp] Adding master "FalloutNV.esm" [00:04] Background Loader: [Ahzteks Weapon Overhaul Test Container.esp] Adding master "CFWNV.esm" [00:04] Background Loader: [CFWNV.esm] Loading file [00:04] Background Loader: Fatal: <EOSError: System Error. Code: 2. The system cannot find the file specified> [00:11] Background Loader: finished
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