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DDarkusTriforce

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  1. The workshop. I apologize for not clarifying myself. :)
  2. I think I'm just derping, which is why this isn't in troubleshooting. Where does one read the detailed description, because even thought the description had no limit before, it seems to have one now, at least for me, and so I can't just put everything in the main description.
  3. Sorry for the double post, but what exactly is archiving? I don't think I did it right which is what led to the first "upload" of the mod begin broken/empty.
  4. I have made a mod I steam. I recently redid it a little better, but I don't know how to update it. I know how to upload a mod, but how do i make it be an update to the mod already on the workshop so the subscribers download it? Thanks!
  5. I think it would be really cool to have a mod that allows followers to get on your horse with you for quick travel around the world. Anyone up to the challenge?
  6. I changed Jenassa's Sit Location and Search thing in the AI Package to a chair in Dawnstar, but this led to her disapearing completely from the game. Not even the player.moveto command would work. Any help?
  7. I'm RPing in game as an evil Dremora, and would like Jenassa (my primary follower) to move into the Dawnstar Sanctuary. Obviously spouses to faction homes, so marrying her isn't going to allow for this. I've gone into the CK and, under the AI packages tab, opened her AI package, and changed her sit location and search criteria to a chair in the Dawnstar Sanctuary, but when I load the game, Jenassa disappears. Moving to her reference ID doesn't work, if I use help "Jenassa" to get her Base ID, it still doesn't work. She has just completely disappeared. I even checked both the Sanctuary and the Drunken Huntsman just to be sure, and nothing. Can anyone help me with this dilemma?
  8. Would anyone like to make a mod (hopefully on Steam workshop) that would give the optoin for a spouse to move into the Dawnstar sanctuary or the archmage quarters? Considering that these are really nice homes, I think a lot of people (myself included) would appreciate it.
  9. There a couple of NPCs that I would like to move into the Dawnstar Sanctuary, but I want to make the mod myself. Would it be possible to chance their home locatoin?
  10. I just typed "help" without anything else. When I typed what you did, it worked and my modded item works great! Thank you SO much! :D I'll just edit it into as a reward for the questline and put it on steam. Thanks once more, you've been a great help! :)
  11. I typed in the Help commands, and scrolled up and back down, but didn't find anything about the Amulet of Sithis. BTW, I was talking not just about creatures or generic people. I was actually talking about unique characters, because I want the Amulet of Sithis to be on And I think I'm failing hard at finding the characters, because I could not find them in the actor tree. But how do I find the value from the help menu? I didn't see anything about it. Thanks
  12. Hello. I'm VERY new to modding, so sorry if I'm just derping. I'm making an "evil" item in game called the Amulet of Sithis. It has the model of the Necromancer's amulet and has 3 enchantments. It makes the wearer look like a ghost, makes the wearer muffled, and does double sneak attack damage. The mod's saved ESP saves just fine, and the game runs just fine. When i try to spawn it in for testing, it says that it isn't an item. I type in: player.additem 04000D63 1 but it says that it's an invalid parameter despite the fact that I loaded the ESP into skyrim on the launch window. 04000D63 is the form ID, btw. Please help, I really want to start going into the modding world, but I can't if I don't have a working mod. Thanks! PS: Can anyone tell me where the NPCs are stored in the Object hierarchy? I just can't seem to find them.
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