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Darkdemise13

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  1. I downloaded that extension over a year ago but the icon.png and manifest.json still show up as a problem. Or is it because a few mods are from Thunderstore that all of them are being triggered?
  2. That message never goes away when turning it to Valheim and I would like to get rid of it. It flags every mod enabled because all of them have the CHANGELOG.md, icon.png, and manifest.json files and Vortex thinks there's a problem. There isn't one and I want to tell it to shut up about those files or, failing that, never bring it up again. Can that be done?
  3. I've also been annoyed that the BepInEx Configuration Manager is forced, considering I use this one already So far I have not seen why it's needed and it's been causing nothing but problems on my end.
  4. While it's a nice problem to have it feels like it defeats a bunch of what makes Valheim fun; when I build or place something from building mode it doesn't cost any materials. So long as I have enough to make whatever it is I can make it and it won't spend any of what it needs. Looking at the console log I see this error come up whenever I build something: [Error : Unity Log] MissingMethodException: UnityEngine.GameObject[] EffectList.Create(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Stack trace: (wrapper dynamic-method) Player.DMD<Player::PlacePiece>(Player,Piece) (wrapper dynamic-method) Player.DMD<Player::UpdatePlacement>(Player,bool,single) (wrapper dynamic-method) Player.DMD<Player::Update>(Player) I do use mods but usually the console will say or give some idea what is causing it, I can't tell with this error. Would anyone have an idea what would cause this issue?
  5. No need to be snippy about it, I was simply asking if anyone had a general idea or encountered it before. Yes, used LOOT and went through it to see if anything; there was no red underlines or any other notifications. [spoiler]Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1TrueStormsFO4.esm=1Damage Threshold.esm=1ArmorKeywords.esm=1ZW's F4 Overhaul Master.esm=1SettlementKeywords.esm=1Homemaker.esm=1Armorsmith Extended.esp=1Armormsith All DLCs Patch.esp=1Better Locational Damage.esp=1CROSS_PlasRail.esp=1WBO.esp=1SuperMutantOverhaul.esp=1LevelersBunker.esp=1UniqueUniques.esp=1WET.esp=1Rangergearnew.esp=1Armorsmith Unoctium Extended.esp=1The Rebel.esp=1Armorsmith L0rdOfWar Extended.esp=1strong_PA.esp=1strong_PA - AWKCR.esp=1CheatTerminal.esp=1ReducedEnergyRecoil.esp=1Craftable Armor Size - Fix Material Requirements.esp=1Craftable Armor Size.esp=1WBO-BetterModDescriptions.esp=1ZW's F4 Overhaul - Power Armor.esp=1LegendaryModification.esp=1LegendaryModification2LM.esp=1LegendaryModification2LMAKPatch.esp=1LegendaryModification Enhanced.esp=1DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Automatron DLC.esp=1Crafting Workbenches - Faction and Quest Requirements.esp=1Crafting Workbenches - Power Armor.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1DD_Power_armor_option.esp=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-EarlierSunsets.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1BeastWhisperer.esp=1EveryonesBestFriend.esp=1Better Locational Damage - DLC_Automatron.esp=1LegendaryModification - DLC Far Harbor.esp=1LegendaryModification - DLC Far Harbor (2LM).esp=1Better Locational Damage - DLC_Far_Harbor.esp=1Better Locational Damage - DLC_Nuka_World.esp=1Better Locational Damage - DLC_WWorkshop.esp=1Stab and Break.esp=1Binary Speech Checks V.4.esp=1CarryWeight25Strength.esp=1Balanced Fusion Core Drain.esp=1Impervious Power Armour.esp=1ZW's F4 Overhaul - Power Armor - Automatron Patch.esp=1Impervious Power Armour - Automatron.esp=1No Aggro Impact Landing.esp=1NoAffinityCooldown.esp=1Realistic Death Physics - ALL DLC.esp=1dD-Action Ragdoll Force.esp=1PreWarSafes.esp=1Brotherhood of Steel Kit.esp=1chem redux.esp=1th1nkEyebot.esp=1th1nkEyeBot-FarHarbor.esp=1th1nkEyeBot-NukaWorld.esp=1th1nkEyeBot-DLC03DLC04Addon.esp=1dD-Enhanced Blood.esp=1SettlersRename.esp=1ModdableRobotSettlers.esp=1LuckyYouPerk.esp=1Working Pacify.esp=1RicochetRefresh.esp=1GhoulishOverhaul.esp=1DV-No Levelled Vertibirds.esp=1DV-Very Durable Vertibirds.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Fr4nssonsLightTweaks.esp=1WET Clearer.esp=1Skibs223Pistol.esp=1CutWeaponModsRestored-NukaWorld.esp=1CutWeaponModsRestored.esp=1CutWeaponModsRestored-Automatron.esp=1CutWeaponModsRestored-FarHarbor.esp=1CWMR-Patch-AWKCR.esp=1ClassicSniper.esp=1DOOMLK05.esp=1WBO-Automatron.esp=1WBO-CMWR.esp=1WBO-LegendaryMod2LM.esp=1ZW's F4 Overhaul - Power Armor - Contraptions Patch.esp=1ZW's F4 Overhaul - Power Amor Impervious Patch.esp=1Homemaker - Streetlights Use Passive Power SKE.esp=1Homemaker - Unlocked Institute Objects SKE.esp=1BTInteriors_Project.esp=1BTInteriors_Project_Sorting.esp=1BetterModDescriptions.esp=1BetterModDescriptions223P.esp=1BetterModDescriptionsAE.esp=1BetterModDescriptionsCAS.esp=1BetterModDescriptionsCWMR.esp=1BetterModDescriptionsLM2LMVeryEasy.esp=1BetterModDescriptionsLME.esp=1BetterModDescriptionsLMVeryEasy.esp=1BetterModDescriptionsZWF4OPA.esp=1BBS000-F04-Ultimate-DEF_UI.esp=1BBS900-COM-AEX-Ultimate-DEF_UI.esp=1[/spoiler]So spoilers doesn't work, that nice.
  6. So I recently got back into playing Fallout 4 and after going through my mods, running BethINI, and updating to the latest patch I started a new game. However none of the NPCs or myself have audio nor do they move their mouths. I've been looking and none of the fixes (Change your audio range and look at the Fallout4.ini to see if it's on another language.) have worked. Admittedly it could be a mod acting up, I didn't look very closely, but I'd like to know if anyone has had this or knows how to fix it.
  7. I'm also having this issue as of a few playthroughs. I thought that maybe I needed to update to the latest nVidia update but I'm still getting it. Has anyone had any fixes to this?
  8. That could be something as well. I was thinking because of the way it was made that it was special but considering you now have the knowledge of how to make one that idea could also be used. Maybe find more of the materials, bring a power armor part, and go back to the location and you could do so.
  9. Basically the topic question. I found out that what you get when you do the quest is level dependent, it could be a T-45 to a T-51. I'm thinking either be able to upgrade the part via a high Science level or somehow doing the quest again but being able to choose a part.
  10. I do roughly the same thing. I just kept on playing because I assumed that it would go away after some time.
  11. For reloading a save...that would be something like 10-20 hours back. I might as well start a new game. When I uninstalled DCO I did a new batched patch and used the save game cleaner. I got rid of scripts but the frost explosions were still there.
  12. I do not know how to get rid of this. All I know is that a dragon attacked the College and this was one of it's attacks. I used Deadly Dragons and Dragon Combat Overhaul at the time. The spell is a frost explosion deal, the kind that have the large icicles pop up and a white frost explosion. Instead of happening just once however this goes off rapid fire in the same place and will not end. I'm italicizing that because it's important. Here's a link to show what I mean: http://steamcommunit...s/?id=472803672 I can get as close as I can, use the console and select the effect, and use the disable button; it'll put it down but the instant I exit out of the console it comes right back. In a fit of irritation I clicked on whatever was around, below, and above it and hit disable in a hope that it would stop. What happened was that it stopped on the College tower, mostly because I disabled the thing. Now however it dropped straight down all the way to the ground and continued to explode indefinitely. Here's a picture of that, it's the misty explosion between the college lights: http://steamcommunit...s/?id=472803726 Oddly enough if I brought up the wait menu and waited any amount of time it would stop...for a split second before resuming again. I thought that it might've been DCOs fault since that's what seems to be it's thing, however I uninstalled the mod and ran the script cleaner and the effect still kept going. One thing that I noticed is when bringing it up in the console the spell effect number tended to be "xx0028xx", the later xx being different numbers. The first xx was what showed up in the console so I don't know what it could've come from. Does anyone have any kind of clue as to how to fix this or just what caused this? I'm at a loss and the spell it just constant, irritating, and loud.
  13. So I'm curious, is it possible to modfiy research items with this? I have too many research items due to using a trainer and when I try to turn them in at the table my game crashes. The can't be destroyed or sold so I can't think of any other way to get rid of them.
  14. After loading up my recent save today I noticed that the game started fine; no FPS, ran smoothly and all that. After a minute or so it starts to lag, then shortly lag heavily and then finally freezing. There's still sound going on but the game is dead, if I manage to enter an interior in the lagging phase then the game gives me a black screen with the sound going. Does anyone have an idea of what's going on?
  15. So I made myself a modded Elite Riot Gear armor and helmet and I wanted to give it Project Nevada's visor look, basically the same as the Elite Riot Gear helmet. However even after following Gribbleshnibit's Modder's Guide I can't get it to work. After some fooling around I found out that the Batched Patch didn't do it's job and add my mod to itself I started up FNVEdit and moved my mod into it. However now I have an issue where I get the visor and the scan ability but not the night, heat, and EM vision. I have no clue why it's not working, I even disabled the Batched Patch to see if it was screwing me over again but no, same problem. I've brought up other patches (ADAM's PN patch for example.) to compare and I can't see why that one works and mine doesn't. I've checked the load order and my patch is near the very bottom and none of the others interfere with what mine does besides the Batched Patch. Has anyone had experience doing this and knows what I'm doing wrong? I've been at this for at least 2 hours and I have no clue how to make this work.
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