Jump to content

Shockdrop

Members
  • Posts

    4
  • Joined

  • Last visited

Nexus Mods Profile

About Shockdrop

Shockdrop's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. Very interested in having this; hope you're still working on it. I like that idea, and hiding the swap behind the second hand is a good misdirection (I can't think of a better word atm), but would that not have some issues with say, dual-wielding? And for maps as well, considering the equip-able map (at least, the one I've got) is simply a shield relocated to a better position. Seems like you'd end up dropping the map in reality. A flick-open animation would probably be better, ran when the compass is "unsheathed". There's a mod that does this well. As for the ball movement, I've got nothing, but maybe a custom enchantment? As far as I know (which is little), the enchantments have their own mesh, which might be able to have some physics. But again, I don't know what I'm talking about. I'm just offering ideas, most of which I'm sure you've thought about already. I had the same idea before I found yours, and have since abandoned mine, as I know NOTHING of what I would need. My idea was a wet-compass. A metal or wood half-cup and smaller inverted glass half-cup inside. Filled with alcohol, and a leather strip around the base inside, to keep it in. A small wooden needle with a metal cap on one end floating inside, held in place by a small iron rod. The glass section would be held in place by some decorative metal work. I actually spent a day researching some compasses of early Europeans, and decided a wet compass would fit a little better than the traditional ones. I've made a general idea of the mesh already too.
  2. I believe he wants to know how to fix the skull being too far back in-game. When you fix it OP, I want that helmet. You don't happen to have a pic of the bottom half, do you?
  3. No need for a mod; You can use an Auto Hotkey script for that. http://www.autohotkey.com/docs/scripts/NumpadMouse.htm It works OK. Haven't tried it in Skyrim though. Little funky getting used to.
  4. There are many troll skulls laying about, but are rather useless as anything but decoration. I like to see them used as armor; head pieces of course. I was thinking two parts: A helmet, being the main skull, minus the jaw, and a necklace being the jaw bone. Same weight and values as the skull itself normally, but wearable, with a decent armor rating (10 maybe?). Obviously the jawbone would have different stats. Crafting/Improving recipe is rather obvious. I tried myself briefly, but it came out as an Iron Helmet in-game. The jaw bone should hang something like the head piece of this: http://i.imgur.com/fsuE7.jpg (Isn't that armor awesome?)
×
×
  • Create New...