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mhyslip

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  1. Yes, many of the plain FO4 mods work in VR. But they have to be installed manually. You can even get NMM to "sort of" install the mods as well but have to manually edit the plugins list if your mod uses esp files.
  2. As long as the nexus client can deal with the VR version separately, that's what i'd like to see lol
  3. They are equally important. Please keep us abreast of any progress.
  4. I have 8 cores and it seemed to be only using 2, but I also am running a GTX970 which may be the bottleneck. I don't notice personally any framerate issues unless the boundary for room scale pops up
  5. It would be seriously nice to have many mods as options in VR. It works fairly well for me, running a GTX970, but the atmosphere would be much improved if mods were able to be ported easily to the VR version. Manually installing them isn't something I'm interested in, so hopefully the Nexus client will get updated to handle them, and a category here for the VR version. This would also go hand in hand (I assume) for when Skyrim VR for PC is released next year and what it would take to get modding up and running for that as well.
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