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LuckyOwl23

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Posts posted by LuckyOwl23

  1. Hello fellow modders! I am LuckyOwl23, Project Lead for The Ouachita Wasteland Mod. If you're familiar with us, that's great, we hope you may help us. If you're not familiar with us, we are making a new mod that takes the courier to the wasteland of the former state of Arkansas. It will have a lot of quests, and multiple endings. It will function like a DLC. You can check out our Mod Page for more info on 2 of the new factions, as well as view our concept mods that bring a glimpse of the project into your game. Right now we are accepting new modders because we are currently a small team, and not quite big enough for us to make this mod happen. While we'll accept any modding talent, we really need people who can build new worldspaces, as the 2 people I have on worldspace have not been devoted to the mod, and haven't been active. In any way you choose to help us, whether it be in a large our small capacity, I will be grateful, and so will the players.




    https://www.nexusmods.com/newvegas/mods/68631


  2. Hey! So, bigbunny469 and I are starting a mod team to create "The Ouachita Wasteland." The wasteland of the former state of Arkansas. We are looking to put together a mod team to make this mod a reality, as I only just started to play around with the geck a few days ago. I had the idea for this mod after looking into the Fallout Wiki and realized that there's nothing about Arkansas, except in Fallout 2 when they mention the Little Rock saints losing in the Super Bowl. When the player reaches the wastes of Arkansas, they'll have to fight their way through "The Forest" which is the Ouachita National Forest, however the locals fear The Forest, because it's where all the mutated creatures live. Super Mutants, Mutated Coyotes, Yao Guai, and more. The player will fight through only a small part of those woods, but the rest are unexplored. After The Forest, is Hot Springs, an old Pre-War resort, now turned into a settlement, where the local Children of Atom bathe in the old irradiated springs. Beyond that would be several small towns and villages, as they are a few tribes in the area. Then there's the ruins of Little Rock, I won't tell you too much about it it, but I'll leave you with this, an old library, dedicated to some Pre-War president who was from Arkansas, is currently inhabited by a cult that worships this president. Thanks for reading, if you are interested in joining the team, let me know.
  3. Hey! So, bigbunny469 and I are starting a mod team to create "The Ouachita Wasteland." The wasteland of the former state of Arkansas. We are looking to put together a mod team to make this mod a reality, as I only just started to play around with the geck a few days ago. I had the idea for this mod after looking into the Fallout Wiki and realized that there's nothing about Arkansas, except in Fallout 2 when they mention the Little Rock saints losing in the Super Bowl. When the player reaches the wastes of Arkansas, they'll have to fight their way through "The Forest" which is the Ouachita National Forest, however the locals fear The Forest, because it's where all the mutated creatures live. Super Mutants, Mutated Coyotes, Yao Guai, and more. The player will fight through only a small part of those woods, but the rest are unexplored. After The Forest, is Hot Springs, an old Pre-War resort, now turned into a settlement, where the local Children of Atom bathe in the old irradiated springs. Beyond that would be several small towns and villages, as they are a few tribes in the area. Then there's the ruins of Little Rock, I won't tell you too much about it it, but I'll leave you with this, an old library, dedicated to some Pre-War president who was from Arkansas, is currently inhabited by a cult that worships this president. Thanks for reading, if you are interested in joining the team, let me know.
  4. Hey! So, bigbunny469 and I are starting a mod team to create "The Ouachita Wasteland." The wasteland of the former state of Arkansas. We are looking to put together a mod team to make this mod a reality, as I only just started to play around with the geck a few days ago. I had the idea for this mod after looking into the Fallout Wiki and realized that there's nothing about Arkansas, except in Fallout 2 when they mention the Little Rock saints losing in the Super Bowl. When the player reaches the wastes of Arkansas, they'll have to fight their way through "The Forest" which is the Ouachita National Forest, however the locals fear The Forest, because it's where all the mutated creatures live. Super Mutants, Mutated Coyotes, Yao Guai, and more. The player will fight through only a small part of those woods, but the rest are unexplored. After The Forest, is Hot Springs, an old Pre-War resort, now turned into a settlement, where the local Children of Atom bathe in the old irradiated springs. Beyond that would be several small towns and villages, as they are a few tribes in the area. Then there's the ruins of Little Rock, I won't tell you too much about it it, but I'll leave you with this, an old library, dedicated to some Pre-War president who was from Arkansas, is currently inhabited by a cult that worships this president. Thanks for reading, if you are interested in joining the team, let me know.

  5. One of the easiest things you can do is creating interiors. Start with a simple interior just to figure it out. Once you have that done, making a vault is the same thing, just bigger and more complex.

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    There are two main ways of creating new assets. Retexturing is the simpler of the two. You seem to have that figured out so you're on good track there. The more difficult way is to use a 3d modeling program like Blender or 3ds Max. Modeling has a bit of a learning curve to it. You don't necessarily need to create new assets to create a vault. There are plenty of assets in the game, and retexturing creatively can get you pretty far.

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    Creating quests can be a bit confusing. The dialog system is complete nonsense until you realize that it evolved out of Morrowind, and in Morrowind, different NPCs could give you the same dialog text, and most of it was not voiced. It therefore made a lot of sense back then to organize things by topics instead of by NPCs. The FNV quest/dialog system still organizes things by topic. You can choose to keep all of an NPC's dialog in a single quest, which makes things simpler for you. Quests use quests and dialog uses quests, so there's a lot lumped into the quest editor. The good news is that creating quests and dialog are both pretty well documented, so you shouldn't have too much difficulty figuring it out.

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    If you have ever done any kind of scripting or programming, then scripting for FNV shouldn't be too difficult for you. Conversely, if you have never done any sort of scripting in your life, it may be a bit difficult. You are going to need scripts for NPCs and for quests, so learning scripting is probably going to be essential for your mod.

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    Creating an external worldspace is one of the most difficult things that you can do with the GECK, and very few people seem to know how to do it properly. Creating a worldspace is NOT properly documented anywhere. It also gets you into some of the buggiest parts of the GECK, and there are some very un-intuitive things that you need to do if you want your mod to work properly.

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    Vault 16 is referenced in New California, though I don't think it actually appears in it (I haven't played New California yet). New California is just a mod, so anything in it is not considered canon, but it's a very popular mod. Unless you are trying to make the Vault 16 referenced in that mod, you might want to consider renumbering your vault.

    Thanks man, I started with a retexture of Vault 11 to get a feel for the Geck. If you have a chance, check it out:

    https://www.nexusmods.com/newvegas/mods/68582/?tab=description

     

    You aren't the first to mention the bit about New California, I've played it, and it currently isn't in game, however the mod is still in beta so they might beat me to it. Vault 16 also appeared in Fallout 1.5, which predates New California. Of course, no one will remember Fallout 1.5 lol

  6. Hello! I just started messing around with the Geck and I'm still quite new to it. Right now, I'd like to make a mod that adds a new vault into the game. Vault 16. I've already made a plain vault 16 jumpsuit, but there's things that I want, that I don't know how to. New vault world space and whatnot. I also want there to be a quest that the Overseer gives you in order to enter the vault. Also a few quests to help out the people in the vault. Upon completion of these quests, the player would be rewarded with a player home. A lot of this I'm not familiar with, but I think I made a good start by figuring out how to add a new jumpsuit to the game. I'll probably be able to figure out how to make a vault door as well. Thanks for reading!
  7. Hey, so I want a mod the brings a new vault to the game, Vault 16. This is a vault that has not been explored in canon, unless you count Fallout 1.5. Technically lore wise, I would assume that this Vault would be somewhere in mid California, but I'm not sure where it would be. Vault 16, in my mind would be a control vault, with no GECK. A big atrium, administration offices, security offices, etc. I would like a regular vault 16 jumpsuit, vault 16 security suit, and a utility jumpsuit. If possible I'd like there to be a quest line in order to gain the Overseer's trust and secure entrance in the vault. Perhaps some quests to help the dwellers in the vault and get a player home in the vault with enough room for you and your companions. Also, I would like there to possibly be an upcoming election for Overseer ( a democratic vault, it can happen...) After everything you've done for the vault dwellers, they nominate you, and after becoming Overseer, you would be given a special jumpsuit that adds +25 to speech, and +2 to charisma. Also, upon receiving the Overseer's terminal password, open a secret tunnel under the Overseer's desk leading to an armory with special weapons. I know this is very huge thing to ask, so if some things can't be done, that'll be fine. Thanks for reading.
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