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Jaasce

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About Jaasce

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  1. EDIT: I think my problem is sorted now, so I won't be needing any help. Thanks anyway. :)
  2. In response to post #23134314. #23144049, #23144164, #23144489, #23146199, #23155579, #23156689, #23158204, #23158274, #23163014, #23190549, #23195074, #23195899, #23203214, #23214644, #23239094 are all replies on the same post. Good luck Seren, hope you get it!
  3. There are references to the 80's, but that's about it. The noticeable absence of tribals in and around Frosthill will be explained. Alrighty, thanks. I'm going to assume it has something to do with ;)
  4. Hey, just wondering, will Utah have stuff from the vanilla game in it? (factions, etc.) I remember Vulpes Inculta talking about Legate Lanius conquering a tribe in Utah, so maybe there could be some tribals/legionaries there? (Perhaps Glanton could have something to do with this?)
  5. It pains me to say it, but probably not. There are scripted events at the mod's climax that could be broken by companions. I'll never say never, but I'll say not likely. That even applies to Russell. Ah, damn. So this means you and Russell won't be able to go after Glanton together?
  6. So excited! :D Question: Will NVBIII be companion friendly? I want to bring Russell along for the ride. ;D
  7. Near the end of the Vampire miscellaneous quest line, you destroy most of the Dawnguard. I suggest instead of destroying them, you enthrall them; what better way for a group of vampires to maintain secrecy and anonymity than having the only organized vampire hunting organization under your thumb? During the quest you cast Vampire Seduction and feed on each member in turn. Following the quest and reporting back to the quest assigner at Castle Volkihar, the Dawnguard castle and exterior cells reset, and all members resume their normal routine and dialog as if you were a member of the Dawnguard, opening up all miscellaneous quests, new items/spells ect therein. I saw someone post something like this awhile back, hopefully a talented modder can make this, because I think it's an awesome idea :D
  8. When I enter dialogue with Serana, she does an animation (like folding her arms), then she just goes really stiff, she plays no animation and just stands there with her arms slightly away from her sides, not moving. I haven't seen it much with other people, is there a fix with this? It breaks the immersion when she just goes stiff and doesn't move.
  9. It has been made! :D http://skyrim.nexusmods.com/mods/21932
  10. Completely agree, holding off on Dawnguard (unchecked on my load order) until this comes out and some of the bugs I've been hearing about are fixed.
  11. My scripting sucks as well, I only want the whole Vampire on Dawnguard thing, don't care for the beakiness.
  12. I'm looking for a mod like this as well, hopefully some kind soul will come out with one soon :)
  13. Been looking for a something like this, hopefully a good, permanent solution is found. Anyways, I believe this is the case. I saw a thread on another forum where a person was glitched and the Volkihar weren't treating him as if he were a Vampire after joining them. A temporary fix he had to input the console command: 'player.setrace <insertrace>racevampire'. I'm pretty sure the permanent fix was 'set PlayerisVampire to 1' <insertrace> being something like Nord etc. Since it seems that the Volkihar determine if the Player is a vampire by their race, this would probably be the case with the Dawnguard as well. Maybe 'set PlayerisVampire to 0' would make the Dawnguard become friendly again, but it would probably cause a few glitches.
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