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ThyHarrowing

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  1. In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340, #43766510, #43769825, #43822140, #43823245, #43824300, #43867075, #43883480 are all replies on the same post. Sounds like the perfect retirement!
  2. In response to post #43840675. Yes, last I read the were switched off to prioritize bandwidth.
  3. In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340, #43766510, #43769825, #43822140, #43823245 are all replies on the same post. @ErikRedbeard Actually, upon doing some more reading (directly from the SKSE team on Reddit) SSE is somewhere in the middle of Skyrim and F4, slightly more on the Skyrim side of the continuum. So adapting SKSE to SSE will actually not be that much like F4SE; in other words, once they finish F4SE it won't be a super quick adaptation from there to SSE. I forget the post date of what I read but it couldn't have been more than a few days ago... it said they have 1 guy working on F4SE and 1 guy doing some preliminary stuff for the SSE SKSE. And I think it said there was 1 guy assisting with both but I might be wrong on that. Sorry if I got that part wrong, I was in a hurry while I was reading those posts. They did also say that they would prioritize rewriting all the hooks that are used in the functionality of some of the top mods out for SSE so that those mods can again be fully featured as soon as possible. The less frequently used hooks will follow in later releases of SSE SKSE I assume. Anyway, bottom-line: it is gonna be A LOT of work and we should not get our hopes up for it being released any time soon. We just need to be patient and supportive. These guys rock and they'll get it to us as soon as they possibly can!
  4. In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340, #43766510, #43769825 are all replies on the same post. Thanks for the info.
  5. In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340 are all replies on the same post. @Rebel Hmm, I knew it would be pretty involved to rewrite it for x64 but I honestly didn't think we would be looking at that long of a wait. Is that a guess or did you find some info on it?
  6. In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705 are all replies on the same post. @ signaltome Correct, the new CK will be out next week but we don't really have an accurate idea as to when SKSE will be re-written as far as I'm aware. It won't be too long in the grand scheme of things I'm sure. What will really be a nail biter is what happens with SkyUI/MCM since Schlangster said he won't be doing the legwork for updating it. We were all spoiled for so long with MCM that it would be unbearable to go back to using in-game settings books and dialogue menus for users and mod authors alike so I think that at some point somebody will step up and do the legwork for Schlangster but the quesiton is... when?
  7. In response to post #43750205. #43753475, #43753930 are all replies on the same post. EDIT: Disregard the last part of this post... the person who called Tannin a "sell out" must have had their post deleted. Tannin did what anybody would do which is take a full-time position to work on something for more than just occasional praise and appreciation. It's already confirmed that the new NMM will have features that more closely resemble the advanced aspects of MO so why don't you support and encourage, maybe even suggest features you'd like to see, rather than calling him a "sell out"... that's just ridiculous.
  8. In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130 are all replies on the same post. Thankfully from what I have seen the good vibes users are sending to the Nexus staff and modders have outweighed the bad... Let's keep it going!
  9. In response to post #43704605. #43705875 is also a reply to the same post. Yeah it must be bittersweet, agreed... but they'll get it done! These guys are doing everything in their ability in this situation and that is all we can ask. Gotta love The Nexus!
  10. In response to post #43704355. #43704855, #43705060, #43705780 are all replies on the same post. HAHAHA, nice to see you again Rebel! It's been awhile, I've barely touched Skyrim/modding in a couple years besides periodic check-ins lol. Yeah I'm back so look forward to more essays! Sent you a PM btw
  11. Due to the heavy traffic the Nexus is experiencing with SSE being released the Nexus staff have had to TEMPORARILY shut off the online features of NMM. For now you will need to manually install mods through NMM which is not difficult. I recommend a quick google search about manually installing mods with NMM.
  12. *************************************************************** Just something I'd like to share for new and returning Nexus users regarding SSE and its future, coming from a user just like you: *************************************************************** We, the community, need to be very patient and respectful as modders navigate this exciting but turbulent time brought on by SSE. There are many hurtles that modders will need to jump, some more than others, to bring their original Skyrim content to SSE, as well as some things many of them need to wait for (e.g. SKSE to be rewritten for SSE, etc). We need to be respectful and appreciative of their efforts and time, not only because of what they do for us, but also because if we are not then some of them, understandably so, may leave the SSE modding scene (as some of them left the original Skyrim scene). If that begins to happen then there is, in my opinion, no chance that SSE will surpass original Skyrim (even despite 64-bit, Dx11, etc). Let us not forget the Nexus staff either! The guys who work around the clock, particularly during heavy traffic times like this, who make it all possible. Skyrim wouldn't be what it is without the modders but if it weren't for the incredible people running The Nexus what many of us have come to take for granted would have never been possible in the first place! They have worked just as hard as Skyrim's modders and I feel that they get the short-end of the stick, in terms of appreciation, because the focus is often directly on modding/modders of Skyrim, not so much on the site that hosts them. So we must also be appreciative and respectful of the Nexus staff, especially now more than ever as they are currently experiences higher volumes of site traffic than ever before and have a lot of work cut out for them to manage this situation brought on by SSE. Spread that message/sentiment far and wide around the community because it is a very real possibility that SSE could splinter this community more than it will breathe new life into it; the deciding factor is, in my opinion, ultimately how we, the community, treat the modders and Nexus staff that have gone to such lengths to make Skyrim what is today! THANK YOU to all modders, you guys and gals are amazing people! AND HUUUUGE thanks to the entire Nexus Mods and Mod Manager team for everything you do. This community and game certainly wouldn't be what it is without you guys too!
  13. In response to post #43663380. #43664890, #43666090 are all replies on the same post. @BlueGunk I hope you are right! I did notice the huge rush of modding today and it is encouraging, but I also saw plenty of prick-ish comments on plenty of modders' pages which makes me both angry and concerned. I hope the authentic community will outshine the scum and that SSE will revitalize it! @EnDSchultz 100% agree!!!
  14. *************************************************************** Just something I'd like to share for new and returning Nexus users regarding SSE and its future: *************************************************************** We, the community, need to be very patient and respectful as modders navigate this exciting but turbulent time brought on by SSE. There are many hurtles that modders will need to jump, some more than others, to bring their original Skyrim content to SSE, as well as some things many of them need to wait for (e.g. SKSE to be rewritten for SSE, etc). We need to be respectful and appreciative of their efforts and time, not only because of what they do for us, but also because if we are not then some of them, understandably so, may leave the SSE modding scene (as some of them left the original Skyrim scene). If that begins to happen then there is, in my opinion, no chance that SSE will surpass original Skyrim (even despite 64-bit, Dx11, etc). Spread that message/sentiment far and wide around the community because it is a very real possibility that SSE could splinter this community more than it will breathe new life into it; the deciding factor is, in my opinion, ultimately how we, the community, treat the modders that have gone to such lengths to make Skyrim what is today! THANK YOU to all modders, you guys and gals are amazing people! ALSO, huuuuuge thanks to the entire Nexus Mods and Mod Manager team for everything they do. This community and game certainly wouldn't be what it is without you guys too!
  15. *************************************************************** Just something I'd like to share for new and returning Nexus users regarding SSE and its future: *************************************************************** We, the community, need to be very patient and respectful as modders navigate this exciting but turbulent time brought on by SSE. There are many hurtles that modders will need to jump, some more than others, to bring their original Skyrim content to SSE, as well as some things many of them need to wait for (e.g. SKSE to be rewritten for SSE, etc). We need to be respectful and appreciative of their efforts and time, not only because of what they do for us, but also because if we are not then some of them, understandably so, may leave the SSE modding scene (as some of them left the original Skyrim scene). If that begins to happen then there is, in my opinion, no chance that SSE will surpass original Skyrim (even despite 64-bit, Dx11, etc). Spread that message/sentiment far and wide around the community because it is a very real possibility that SSE could splinter this community more than it will breathe new life into it; the deciding factor is, in my opinion, ultimately how we, the community, treat the modders that have gone to such lengths to make Skyrim what is today! THANK YOU to all modders, you guys and gals are amazing people! ALSO, huuuuuge thanks to the entire Nexus Mods and Mod Manager team for everything they do. This community and game certainly wouldn't be what it is without you guys too!
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