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Everything posted by ThyHarrowing
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Various Nexus related things from the Skyrim SE launch aftermath
ThyHarrowing replied to Dark0ne's topic in Site Updates
In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340, #43766510, #43769825, #43822140, #43823245, #43824300, #43867075, #43883480 are all replies on the same post. Sounds like the perfect retirement! -
Various Nexus related things from the Skyrim SE launch aftermath
ThyHarrowing replied to Dark0ne's topic in Site Updates
In response to post #43840675. Yes, last I read the were switched off to prioritize bandwidth. -
Various Nexus related things from the Skyrim SE launch aftermath
ThyHarrowing replied to Dark0ne's topic in Site Updates
In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340, #43766510, #43769825, #43822140, #43823245 are all replies on the same post. @ErikRedbeard Actually, upon doing some more reading (directly from the SKSE team on Reddit) SSE is somewhere in the middle of Skyrim and F4, slightly more on the Skyrim side of the continuum. So adapting SKSE to SSE will actually not be that much like F4SE; in other words, once they finish F4SE it won't be a super quick adaptation from there to SSE. I forget the post date of what I read but it couldn't have been more than a few days ago... it said they have 1 guy working on F4SE and 1 guy doing some preliminary stuff for the SSE SKSE. And I think it said there was 1 guy assisting with both but I might be wrong on that. Sorry if I got that part wrong, I was in a hurry while I was reading those posts. They did also say that they would prioritize rewriting all the hooks that are used in the functionality of some of the top mods out for SSE so that those mods can again be fully featured as soon as possible. The less frequently used hooks will follow in later releases of SSE SKSE I assume. Anyway, bottom-line: it is gonna be A LOT of work and we should not get our hopes up for it being released any time soon. We just need to be patient and supportive. These guys rock and they'll get it to us as soon as they possibly can! -
Various Nexus related things from the Skyrim SE launch aftermath
ThyHarrowing replied to Dark0ne's topic in Site Updates
In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340, #43766510, #43769825 are all replies on the same post. Thanks for the info. -
Various Nexus related things from the Skyrim SE launch aftermath
ThyHarrowing replied to Dark0ne's topic in Site Updates
In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340 are all replies on the same post. @Rebel Hmm, I knew it would be pretty involved to rewrite it for x64 but I honestly didn't think we would be looking at that long of a wait. Is that a guess or did you find some info on it? -
Various Nexus related things from the Skyrim SE launch aftermath
ThyHarrowing replied to Dark0ne's topic in Site Updates
In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705 are all replies on the same post. @ signaltome Correct, the new CK will be out next week but we don't really have an accurate idea as to when SKSE will be re-written as far as I'm aware. It won't be too long in the grand scheme of things I'm sure. What will really be a nail biter is what happens with SkyUI/MCM since Schlangster said he won't be doing the legwork for updating it. We were all spoiled for so long with MCM that it would be unbearable to go back to using in-game settings books and dialogue menus for users and mod authors alike so I think that at some point somebody will step up and do the legwork for Schlangster but the quesiton is... when? -
Various Nexus related things from the Skyrim SE launch aftermath
ThyHarrowing replied to Dark0ne's topic in Site Updates
In response to post #43750205. #43753475, #43753930 are all replies on the same post. EDIT: Disregard the last part of this post... the person who called Tannin a "sell out" must have had their post deleted. Tannin did what anybody would do which is take a full-time position to work on something for more than just occasional praise and appreciation. It's already confirmed that the new NMM will have features that more closely resemble the advanced aspects of MO so why don't you support and encourage, maybe even suggest features you'd like to see, rather than calling him a "sell out"... that's just ridiculous. -
Various Nexus related things from the Skyrim SE launch aftermath
ThyHarrowing replied to Dark0ne's topic in Site Updates
In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130 are all replies on the same post. Thankfully from what I have seen the good vibes users are sending to the Nexus staff and modders have outweighed the bad... Let's keep it going! -
Various Nexus related things from the Skyrim SE launch aftermath
ThyHarrowing replied to Dark0ne's topic in Site Updates
In response to post #43704605. #43705875 is also a reply to the same post. Yeah it must be bittersweet, agreed... but they'll get it done! These guys are doing everything in their ability in this situation and that is all we can ask. Gotta love The Nexus! -
Various Nexus related things from the Skyrim SE launch aftermath
ThyHarrowing replied to Dark0ne's topic in Site Updates
In response to post #43704355. #43704855, #43705060, #43705780 are all replies on the same post. HAHAHA, nice to see you again Rebel! It's been awhile, I've barely touched Skyrim/modding in a couple years besides periodic check-ins lol. Yeah I'm back so look forward to more essays! Sent you a PM btw -
NMM says its currently offline due to heavy server loads
ThyHarrowing replied to Chrossrank's topic in Site Support
Due to the heavy traffic the Nexus is experiencing with SSE being released the Nexus staff have had to TEMPORARILY shut off the online features of NMM. For now you will need to manually install mods through NMM which is not difficult. I recommend a quick google search about manually installing mods with NMM. -
Various Nexus related things from the Skyrim SE launch aftermath
ThyHarrowing replied to Dark0ne's topic in Site Updates
*************************************************************** Just something I'd like to share for new and returning Nexus users regarding SSE and its future, coming from a user just like you: *************************************************************** We, the community, need to be very patient and respectful as modders navigate this exciting but turbulent time brought on by SSE. There are many hurtles that modders will need to jump, some more than others, to bring their original Skyrim content to SSE, as well as some things many of them need to wait for (e.g. SKSE to be rewritten for SSE, etc). We need to be respectful and appreciative of their efforts and time, not only because of what they do for us, but also because if we are not then some of them, understandably so, may leave the SSE modding scene (as some of them left the original Skyrim scene). If that begins to happen then there is, in my opinion, no chance that SSE will surpass original Skyrim (even despite 64-bit, Dx11, etc). Let us not forget the Nexus staff either! The guys who work around the clock, particularly during heavy traffic times like this, who make it all possible. Skyrim wouldn't be what it is without the modders but if it weren't for the incredible people running The Nexus what many of us have come to take for granted would have never been possible in the first place! They have worked just as hard as Skyrim's modders and I feel that they get the short-end of the stick, in terms of appreciation, because the focus is often directly on modding/modders of Skyrim, not so much on the site that hosts them. So we must also be appreciative and respectful of the Nexus staff, especially now more than ever as they are currently experiences higher volumes of site traffic than ever before and have a lot of work cut out for them to manage this situation brought on by SSE. Spread that message/sentiment far and wide around the community because it is a very real possibility that SSE could splinter this community more than it will breathe new life into it; the deciding factor is, in my opinion, ultimately how we, the community, treat the modders and Nexus staff that have gone to such lengths to make Skyrim what is today! THANK YOU to all modders, you guys and gals are amazing people! AND HUUUUGE thanks to the entire Nexus Mods and Mod Manager team for everything you do. This community and game certainly wouldn't be what it is without you guys too! -
Skyrim Special Edition Nexus Mod Manager support
ThyHarrowing replied to SirSalami's topic in Site Updates
In response to post #43663380. #43664890, #43666090 are all replies on the same post. @BlueGunk I hope you are right! I did notice the huge rush of modding today and it is encouraging, but I also saw plenty of prick-ish comments on plenty of modders' pages which makes me both angry and concerned. I hope the authentic community will outshine the scum and that SSE will revitalize it! @EnDSchultz 100% agree!!! -
Skyrim Special Edition Nexus Mod Manager support
ThyHarrowing replied to SirSalami's topic in Site Updates
*************************************************************** Just something I'd like to share for new and returning Nexus users regarding SSE and its future: *************************************************************** We, the community, need to be very patient and respectful as modders navigate this exciting but turbulent time brought on by SSE. There are many hurtles that modders will need to jump, some more than others, to bring their original Skyrim content to SSE, as well as some things many of them need to wait for (e.g. SKSE to be rewritten for SSE, etc). We need to be respectful and appreciative of their efforts and time, not only because of what they do for us, but also because if we are not then some of them, understandably so, may leave the SSE modding scene (as some of them left the original Skyrim scene). If that begins to happen then there is, in my opinion, no chance that SSE will surpass original Skyrim (even despite 64-bit, Dx11, etc). Spread that message/sentiment far and wide around the community because it is a very real possibility that SSE could splinter this community more than it will breathe new life into it; the deciding factor is, in my opinion, ultimately how we, the community, treat the modders that have gone to such lengths to make Skyrim what is today! THANK YOU to all modders, you guys and gals are amazing people! ALSO, huuuuuge thanks to the entire Nexus Mods and Mod Manager team for everything they do. This community and game certainly wouldn't be what it is without you guys too! -
*************************************************************** Just something I'd like to share for new and returning Nexus users regarding SSE and its future: *************************************************************** We, the community, need to be very patient and respectful as modders navigate this exciting but turbulent time brought on by SSE. There are many hurtles that modders will need to jump, some more than others, to bring their original Skyrim content to SSE, as well as some things many of them need to wait for (e.g. SKSE to be rewritten for SSE, etc). We need to be respectful and appreciative of their efforts and time, not only because of what they do for us, but also because if we are not then some of them, understandably so, may leave the SSE modding scene (as some of them left the original Skyrim scene). If that begins to happen then there is, in my opinion, no chance that SSE will surpass original Skyrim (even despite 64-bit, Dx11, etc). Spread that message/sentiment far and wide around the community because it is a very real possibility that SSE could splinter this community more than it will breathe new life into it; the deciding factor is, in my opinion, ultimately how we, the community, treat the modders that have gone to such lengths to make Skyrim what is today! THANK YOU to all modders, you guys and gals are amazing people! ALSO, huuuuuge thanks to the entire Nexus Mods and Mod Manager team for everything they do. This community and game certainly wouldn't be what it is without you guys too!
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Updating Drivers w/ ENB Installed?
ThyHarrowing replied to CyberOcelot's topic in Skyrim's Skyrim LE
Another possible solution would be to set the INIs to "read-only" status in their properties menu once you have them changed to your preferred settings so that even if Skyrim tries to auto-detect new settings for the new drivers it can't change the INI files. In my experience, even when Skyrim auto-detects new settings it doesn't revert my INIs it just changes the settings that the launcher is responsible for which is basically texture quality, AA, AF, view distances, and resolution if I remember correctly off the top of my head. The rest of my INI tweaks remain untouched. Was that not the case for yours? -
Updating Drivers w/ ENB Installed?
ThyHarrowing replied to CyberOcelot's topic in Skyrim's Skyrim LE
A driver switch is going to do what it has to do so the only way that I can think of to circumvent the issue of Skyrim thinking it needs to adjust to the new drivers by auto-detecting new settings, as it did, is to disable the Skyrim launcher from functioning at all so it can't get to that step. Unfortunately, that is just a theoretical way to avoid the issue and I am not sure how to do it. Forgive me for diverting from your original question but I am going to use this as an opportunity to deliver a lesson: always, always, always, backup your game and all related files in your documents folder (saves, skyrim.ini, skyrimprefs.ini, etc.) both the vanilla/default versions of them (to be safe) and, especially, your ideal versions of them so when things go wrong, which they inevitably will at some point during modding, you have them safe and sound elsewhere. -
Hi, I have a strange request: I want to know if there is a way to force a knockdown on the player character (me) when playing Skyrim so my character trips/falls over with the console or some other method. I want to know how to do this as a role playing tool/option, essentially. I know somebody is bound to ask why on Earth I would want to do this so I will explain. I am a seriously role player when it comes to this game and I am role playing a character that has limited experience in the wilds and traveling the country-side at the start of the game. So my character is naturally going to be very cautious, tense, and not very adept at navigating the wilds towards the beginning of is journey. He is going to have to rise to the occassion of filling the shoes of the Dragonborn (which will take awhile because I am putting the mainquest on hold for awhile for this character). I also have mods that make traveling the wilds significantly more dangerous: much harder combat, increased spawns, immediate and very, very deadly dragons, and so on. So what am I getting at... well, if my character encounters a dragon at earlyish levels he will not have even a chance of winning that fight, nor would he have the desire to try. Fleeing would be the ONLY option. I think my character would be absolutely petrified and, being very inexperienced in the wilds, and possibly a bit clumbsy, may trip and fall depending on the terrain while trying to run away from such a terrifying foe. Anybody know how I can do this? My sincere thanks in advance to whoever helps me!
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THANK YOU TO ALL MODDERS FOR WHAT YOU DO!
ThyHarrowing replied to OnoSendai58's topic in Skyrim's Skyrim LE
I'd like to share my thanks as well, not only for the time and extreme dedication modders exhibit by their creations and their support of those creations, but also for those modders that are willing to give advice and feedback to aspiring modders like myself. I haven't published anything and I had no true modding experience prior to Skyrim (mod using but not mod making). Thanks to several modders who were willing to go above and beyond by giving my pointers, I think I can say I am a fairly accomplished amateur modder. Just like you all, I have spent significantly more time modding (well, using mods, tweaking them to my liking, and making some unpublished works of my own) than I have actually spent playing the game. One day I hope to actually sit down and play the game through and through (which I haven't even come close to that yet despite having it since release date). Thank you all modders and thank you Nexus staff (Dark0ne and all of your collegues) for leading such incredible ventures and being the champions of a great online community! I wish there was more I could do to give back! -
Anybody know if there is a way to disable the white and red text that ENBseries displays in the top-left corner when first launching Skyrim? It hangs around for so long that I have loaded a game well before it goes away. If you don't already know exactly what I am talking about then check the attached screenshots to jog your memory if you are an ENB user. Although I didn't bother to take screenshots showing the text past the menu it does stay around for a moment even after completely loading a save (which is the only reason I want the text gone... see below for why). The info it displays would be useful once but not on every single time the game launches so I am wondering if I can disable it somehow? I know there is somebody out there that has to have found a way but I have googled and such to know avail. I know there has got to be a way because prominent Skyrim tutorial creators like Gopher and other individuals who do frequent "Let's Play Skyrim" video series frequently use ENB and there is no such text displayed when they launch their game. Anybody know the trick? I am sure somebody is going to say something like: "what's the big deal, just deal with it!" or "why do you care so much?" so I will preempt it and explain why: I admit that I am a serious roleplaying nut and, when it comes to a real playthrough, I treat whatever is on screen as if it is exactly what my character sees (which is why I have completely disabled my HUD and play with no visual aides on screen whatsoever) so when that text hangs around for a least a minute afterward and it is on my screen (i.e. in my characters view) it drives me nuts. It just won't do. Call me crazy, fine, but everyone has their own preferences and ways of enjoying games. As they say: "to each their own." I won't judge others for their playstyle if they won't judge me for mine. Soooo... that having been said, if anyone has any idea how to deal with this I would be extremely appreciative. I thought maybe there could be an option in the ENB GUI so I tried to launch that (which is supposed to be Shift + Enter, right?) and it doesn't come up... Thanks in advance to whoever helps me out!
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This may not qualify as your concept of a 'helpful' response, but as far as I know no such mod exists (and I should note that I keep up to speed with a huge host of Skyrim mods, not just popular ones but plenty of not-well-known ones too). It is certainly possible that I am incorrect but I am fairly certain that if such a mod as you described existed, the presets would be powered by the MCM menu (from SkyUI), making it very unique, flexible, desireable and, thus, popular. So chances are you and I would know about it. Now, I can definitely point you to mods that do what you are requesting, minus the in-game functionality. If you'd like that just PM me (I might lose track of your thread).
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You can absolutely do that with SkyProc. In fact, there is a mod that essentially does what you are describing with the pre-existing enchantments in the vanilla game and I am sure you could adapt that method to your own personal enchantments. I would talk to the mod author of this mod (http://www.nexusmods.com/skyrim/mods/32339/?) about how to accomplish it. He can probably give you better pointers than me.
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CTD after new game.
ThyHarrowing replied to Marthenil's topic in Fallout New Vegas's Mod Troubleshooting
If you saw my previous comment disregard it because I accidentally posted it here instead of where it was supposed to go (I was on the wrong tab). Woops! I woulda just deleted it but I can't even figure out how to completely delete comments on these forums... Glad you found your solution though. -
In response to post #7847001. #7847316, #7869395, #7885437, #7890377, #7893510 are all replies on the same post. Ahvaren pretty much hit this one on the head. The community would indeed stagnate if the site were, somehow, restricted to only experienced modders/users and would cease to be much of a "Nexus". I admit that I have been irritated quite a number of times when I find that users don't even bother to read for 5 seconds to find the guides I have written for installation and such but the line between the people who refuse to learn and the people who want to learn but just need a nudge is too blurry. It sounds like some people want us experienced mod users/modders to turn the Nexus site into a dictatorship where we can ban users who annoy us? That isn't what modding or the Nexus is about in my eyes, nor the owner's eyes; I don't think the owners of this site envision an exclusive club. Modding is the one thing I see that *might* stand in the way of the gaming industry turning everything into repetitive, hand-holding, mindless, streamlined, garbage but it definitely isn't going to succeed at that if we kick thousands of users to the curb so they can just go line certain devs/publishers pockets. I could probably write a good paper on this subject but I am just going to stop there...and move on to the language subject that was brought up. Even as a primary English speaker this language subject rubs me the wrong way but I think I'll let it go since I realize that the Nexus website itself needs a set language to be functional and organized. There is one thing that caught my eye which I would like to address though: This is false. Among the most represented languages in first-world countries, English is actually the hardest to learn as a secondary language. English has little in the way of structure and rules compared to most other languages because it is less formal. It also has tons of idioms (like the one in the first sentence of this post that I wrote before I got to this subject) and colloquialisms that are hard for learners to grasp because they make no sense without a common understanding or context. Furthermore, English is slowly being bastardized by slang, half-pronunciation, and a range of other things which make it difficult for learners to discern what "proper" English really is. These are just a few reasons English is definitely not the simplest language to learn if you have already learned a, comparatively, more formal language (most languages) and are not immersed in a setting where English is being spoken regularly.Anyway, I digress. The point is that people shouldn't assume English is such an easy language, nor should they be too vehement about it being the set language of so many businesses, services, websites, etc. It is fine, and makes sense, if a website like the Nexus chooses English as its set language for certain things but I don't think it is fair to go any further then that. Also, moderators should see to it that people are more gentle with secondary English speakers when they are trying to communicate on the Nexus. It is sad when a lot of them feel the need to preface their questions or comments with "I'm really sorry for my bad English" because they are afraid they are going to get flamed. What is especially sad is that the quality of their English is often comparable or better than the primary English speakers who flame them. Seriously, I have seen that all-too-often. I'd hate to see the Nexus become that kind of place...