Hi - Long time mod user ( since morrowind ) never before posted on forums, saw this, had to post! I have been playing D&D since the late 80s , AD&D 2nd edition my favourite for freedom and true roleplaying, I don't like the look of 4th edition AKA World of Boardcraft. I was just discussing finally learning how to mod an Elder Scrolls game, because I feel like the Skyrim engine ( albeit still buggy ) has finally reached a point where in the next few years, you could see a HUGE potential for mods,even moreso than Oblivion or Morrowind ( and thats saying a lot ) and I was discussing just this - it seemed a perfect fit for Icewind Dale. Obviously I know nothing of CREATING mods per se, but I have very vivid memories over the years, of seeing grand plans of total conversions spring up, die, spring up and die, again and again, my admittedly unknowledgable advice would be to minimize what you are attempting to do by working within what is already there. Instead of trying to change so many mechanics of the game to fit a D20 system closer, focus on the setting, the story, the characters. And as for the legal threats, they have happened before with other mods, they have been shot down before they truly started, by owners of other IP rights, but then again, other IP owners have kinda given it the go ahead , it's always worth firing off an email to WOTC to ask them what their policy would be on a non-profit mod, But seeing as WOTC are still in the market for licensing their setting for computer games, they may be inclined to protect it more than just a book author would. I will be watching this intently , because seeing Icewind Dale / perhaps Drizzt in Skyrim would be mind = blown, I consider myself pretty good at world building and Dungeon Mastering / writing quests/ storylines, so if this goes anywhere and you need something of that ilk, I would be glad to help. ( hopefully soon the other aspects of modding will be learned too )