Jump to content

9WIND

Members
  • Posts

    15
  • Joined

  • Last visited

Everything posted by 9WIND

  1. You can download early version from my nexus profile. Hopefully i will get a new pc to continue developing since CK is crashing all the time when project extends
  2. Yes, mostly southern part of Sakhalin but it's not conversion 1:1. We recreated some characteristic places in wasteland climate.
  3. Mod is almost finished, stay tuned and check my nexus mods page and modb for dl.
  4. Welcome to Sakhalin Island, vault dwellers. Brought to you by the creators of Gothic: Orpheus mod for Skyrim and the upcoming game Trails of Ayash. In an alternate future of the Fallout universe after a devastating nuclear war, remnants of Communist China, The USSR, Imperial Japan and Nazi Germany have been fighting over the bones of Sakhalin Island for many generations. Forgetting anything else but everlasting war over an irradiated hell-scape. This moody horror based Fallout mod will take you through a hand crafted adventure on an island filled with conflict and intrigue. Fight back against your enemies and perhaps put an end to this everlasting conflict. If you liked the New Vegas DLC, The Divide or the atmospheric environments of S.T.A.L.K.E.R You will be right at home here. We're keeping some things under wraps for now to show off when they're ready. We look forward to showing you more in the future. Have fun surviving the future in Fallout: Sakahiln.
  5. Something for rainy days, we are trying hard to recreate dark climate of gothic
  6. Welcome. Today I wanted to present to you one of biggest projects ever made for skyrim (SE). The mod is called Orpheus. It'll be a mod set in the universe of the famous German game, Gothic. It'll be total conversion of the game so you'll be able to see a lot of famillar things from Gothic implemented into the mod. The story starts a couple of years after death of the main hero. You'll be able to visit famous location from Gothic 1 and 2. The storyline itself will be based on the fall of the Myrthana. Scattered towns of the kingdom are weakened after the civil war, but that's not the the most prevalent danger. Massive hordes of orcs have started roaming and pillaging lands of Nordmar. Your story begins when you're caught by orcs and forced to sail with them to the nearby islands of Khorinis, where you wait for execution. The game will run on skyrim engine with a couple of tweaks and fixes. We"ll do our best to recreate the dark climate of Gothic. Opinions, criticism are welcome
  7. do i need to have open Bethesda launcher or something?
  8. In response to post #43855830. #43872595, #43873225 are all replies on the same post. The line does not exist, when i try to add line bBlockMessageBoxes=0 under messages warning but still get these warnings - here u can get couple screens https://forums.nexusmods.com/index.php?/topic/5006465-creation-kit-crashes/
  9. In response to post #43855830. #43872595 is also a reply to the same post. U mean CreationKit.ini right, the skyrim editior.ini was from old ck steam version
  10. Do someone have new ck without crashes? Can you send me your .ini files, i am stuck in warnings and errors. I did everything (made creationkitcustom.ini, set options creationkit.ini) but still got a lot of warnings and crashes...
  11. I have multiple warnings when i try to run new CK, cant press yes to tall and its preety time consuming to just press yeas 50 times. I did Creation Kit Custom with options [General] bAllowMultipleMasterLoads=1bCreate Maps Enable=1bMaximize Editor=1bAllowMultipleEditors=1+ added archieve list in skyrim creationkit.iniwarning types:http://i.imgur.com/H68v2Fl.jpghttp://i.imgur.com/MBIdiMl.jpghttp://i.imgur.com/cL0Qm86.jpgAND A LOT OF SIMILAR WARNINGS
  12. Yeas i know that "G1 Location in skyrim" and already talked with gothic brothers(owners). It's very helpfull, thank you for information. Not sure if u played this mod, but its laggy especially oldcamp without interiors, but still Valley of mines changed a lot after g1, sad the clutch locations dont exist anymore in g2(freemine,canyon,banditcamps,hugeorc/swampcamp territory and others). We'are gonna bring them back with new ones.
  13. Thank you man, you are completely right with list a things we are looking for from others. First we need an own masterfile, because it is inappropriate to create gothic mod in skyrim, same for scripters(papyrus). We want to do this as separate mod from tamriel, like Enderal. It's not rude reply's - criticism is worth so much more than compliments.
  14. Thats why i wrote pm me if u interested for more details and i dont want people to work for me, i am looking for people who want to work with us if they are interested and want to create something big. Snow is the part of north Valley of Mines after g2. Story starts a couple of years after death of the main hero so it's completely different story. Thanks for wishing me luck! I hope we will not become "others who tried to bring Gothic to life"
  15. Welcome. Today I wanted to present to you one of biggest projects ever made for skyrim. The mod is called Orpheus. It'll be a mod set in the universe of the famous German game, Gothic. It'll be total conversion of the game so you'll be able to see a lot of famillar things from Gothic implemented into the mod. The story starts a couple of years after death of the main hero. You'll be able to visit famous location from Gothic 1 and 2. The storyline itself will be based on the fall of the Myrthana. Scattered towns of the kingdom are weakened after the civil war, but that's not the the most prevalent danger. Massive hordes of orcs have started roaming and pillaging lands of Nordmar. Your story begins when you're caught by orcs and forced to sail with them to the nearby islands of Khorinis, where you wait for execution. The game will run on skyrim engine with a couple of tweaks and fixes. We"ll do our best to recreate climate of Gothic. We're planning on having around 30 hours of main story line with about 100 hours of side quests, and there are nearly 300 NPC and most of them are from the world of the Gothic. In addition to this, we have atmospheric soundtracks, as well as alternate endings for quests. We are looking for people who want to take a part in this project or just help us. PM me if you are interested Some very very very early screens http://i.imgur.com/P3fuP5y.jpg?2 (way to freemine) http://i.imgur.com/0WHGe5s.jpg?1 (rebuilded new camp concept) http://i.imgur.com/RexEcUP.jpg?1 (fire mage library) http://i.imgur.com/L5w0cMQ.jpg?3 (around free mine concept)
×
×
  • Create New...