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niedroProg

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Everything posted by niedroProg

  1. Have you tried disabling 3D Paper World Map? I remember I saw somewhere an issue with LODs that was caused by a world map mod. I don't know how this mod works and what comes in the package, but if it's possible to safely uninstall it and reinstall in case it doesn't cause this bug then try to.
  2. Hi folks :smile: I'm looking for mods that are vanilla and/or lore friendly as much as possible, script free and don't need configuration (don't have any spells/menus/powers to setup). Here's what I have now: Dawnguard.esm HearthFires.esm Dragonborn.esm Skyrim Project Optimization - Full Version.esm TexturesPack_PL.esp Unofficial Skyrim Patch.esp SMPC.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Better Dynamic Snow.esp Dead Body Collision.esp DYNAVISION Dynamic Depth of Field.esp SkyUI.esp The Paarthurnax Dilemma.esp BlockSparkles.esp dD-No Spinning Death Animation.esp Purewaters.esp PurewatersDG.esp PurewatersDB.esp GrassOnSteroids_NaturalEdition_Vanilla.esp IShdr1bloom0_All.esp temp_sounds.esp Blacksmithforge water fix DB.esp Blacksmithforge water fix DG.esp Blacksmithforge water fix HF.esp dD - Realistic Ragdoll Force - Realistic.esp ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp Necromage Fix.esp SkyFalls - Distant Waterfall Overhaul.esp SMPC HF Safes eng.esp WATER.esp WATER DB Waves.esp Lyn_RealArrows_FasterArrows.esp Lyn_RealArrows_NoArrowTrails.esp RealisticWaterTwo.esp RealisticWaterTwo - Dawnguard.esp RealisticWaterTwo - Dragonborn.esp Skyrim Shadow Striping Fix.esp WeaponRangeFix.esp By mods I don't mean any texture packs, injectors and that kind of stuff. Only something that comes in ESP like bugfixes, tweaks or enhancements to keep it vanilla as much as possiblelike I've mentioned before. Any suggestions?
  3. Hello I've got strange problem. I've made a response to a comment written by user buziaczek: http://skyrim.nexusmods.com/mods/38246/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D38246%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1034967&pUp=1 Strangely this comment has replace my another comment here: http://skyrim.nexusmods.com/mods/23833/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D23833%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D778240&pUp=1 So I've decided to fix it and write it once more, but when I rewrote comment in SMPC mod (2nd link) it has replaced the one in my mod (1st link). Whichever comment i change the other one changes too, however the one in the first link does not appear on forum thread. I don't know what is wrong, but looks funny :P Any suggestions how to fix it? Never seen something like this :P
  4. I have three questions: I'm currently at level 72 and haven't met cultist higher than Cultist Adept which makes me sad :D I haven't been on Solstheim yet, so does it matter? Do I have to visit the island to face Arch Cultists? I've also read that after completing main questline I will not encounter cultist attacks anymore. Is it possible to find any cultists after finishing At the Summit of Apocrypha, if I'd like for instance make one of them a dead thrall? The last thing is it possible to break through the 29% fortify alchem cap in apparel with Ahzidal's Genius and Seeker of Sorcery to make even stronger enchanting potion and therefore make stronger fortify alchemy apparel and you know... make it stronger infinitely?
  5. What conditions had to be met to level up Conjuration? On UESP it is only said that XP gained depends on base magicka cost of spell, but I assume that casting repeatedly Conjure Storm Atronach in Whiterun will not give any XP. And do fortifying potions will boost leveling of certain skills? Let's say I have sword with 200 base damage, I drink Fortify One-Handed potion with 100% boost. Does it mean I will level One-Handed 2x times faster while the potion is active? Of course I'm not sure in what order multipliers are applied so I don't know if I will have 400 base damage, but I just mean higher damage with potion applied.
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