JuiceHead made a video about this on his youtube channel where he asked the same thing. I've been quietly reading through various threads and checking out mods on both Nexus and Bethesda.net, and in my honest opinion I don't really see why some think modding is dying out. At least from my perspective, it seems rather healthy. I'm not a modder, but I am an Indie Dev so maybe I can contribute a bit to this conversation. There are many similarities between the two. From my own personal experience, this kind of stuff is time consuming. I've been working on my project for years now and there have been plenty of roadblocks for me. For example, I apparently have no artistic ability whatsoever. My strength lies more in story writing, so the game itself looks pretty damn retro. (My computer isn't exactly all that good, either) Which I'm fine with because hey, its a passion project. Something I do in my spare time. It basically looks like Ultima 3: Exodus for the NES. (Which still remains one of my Top 10 RPGs of all time, despite the graphics compared to more modern games) I was going to college for Game Design but life ended up happening and well, yeah. s#*! happens. That being said, I'm sure its no different for Mod Authors. Life comes first. And in that regard? You "could" attribute this lull in released content to the ever degrading state of the economy. At least for those of us in the United States. This country has been going to hell in a hand basket. Another issue could be lack of incentive. Some friends of mine from class were working on projects as well and last I heard, most of them had been cancelled or put on hold until further notice. They were putting way more in than they felt they were going to be getting back. I think a couple of them were looking into Steam Green Light, but I don't know what ever became of them. In my opinion, I would love to see modders getting paid for their work. Any opportunity to get paid doing what you enjoy? We need more of those, ya know? And I think of it in terms of how the Youtube Community has come along over the years and how content creators on there have been able to make a living with their channels. It also takes a great deal of time and effort to work up to that, obviously, but there is loads of real potential with a system like that. Imagine creating a mod and uploading it to a site. For every view the mod page receives, the author makes money from it. This would require the site in question to function off of ad revenue. Donations are great as well, but the income from ads opens up whole other avenues and new opportunities within the industry itself. I disagreed with the way in which Valve tried to handle monetizing mods, though. There's a right and wrong way to go about handling this matter. Mods coming over to Console is a rather big deal for a number of reasons. Not just because its bridging the gap between two platforms which have spent years divided from one another, but because of the possibilities it presents for the future. The important thing to remember is to always move forward and keep striving for a better tomorrow. There will always be those looking to create problems and stir up conflict, because trolls will be trolls. Bare in mind, the vast majority of Console Gamers are typically ignorant when it comes to the various problems like Mod Thefts and such. One can't judge an entire group of people based on the actions of a few. Hopefully this post helped a bit.