-
Posts
11 -
Joined
-
Last visited
Everything posted by asablief
-
Looking for a mod that could increase the damage that being on fire causes. Right now molotovs just just do explosive damage, and the fire damage that happens after the initial explosion does a hilariously negligible amount of damage. I'd like a mod that increases the damage that all fire does to people. I'm aware of that one "KILL IT WITH FIRE" molotov mod, but it only seems to change the amount of damage that molotovs do, I'd like a mod that increases all fire damage, including the damage from traps and the flamer. Or just tell me where to find the relevant records in the GECK and I'll do it myself lol.
-
I like to play at a pretty high FOV, usually around 90-110, including the viewmodel (vertigo). This is usually okay save for the occasional lazy animation (Combat Rifle/Shotgun magazine doesn't make it all the way off the screen at high FOV), but this particular issue is quite annoying. http://i.imgur.com/Sz7BkuB.jpg http://i.imgur.com/uTd2luq.jpg It's not terribly out of place, but it was obviously not meant to be on-screen, as it's very poorly animated further up the arm, and this is especially true with custom weapons like the one in the second screenshot (where the shoulder just sorta floats there, never moving). Is there any way to hide the left arm's armor pieces in first person without actually taking the piece off? Any help on this would be appreciated.
-
I'm looking for a particular mod that I saw a while ago that I haven't been able to find again, it expanded many of the build-able settlement areas, usually to a source of water. The one I'm looking for in particular expanded both Sanctuary and Red Rocket to have a shared boundary, which I thought was nice. It seemed relatively well made and I'm not looking for alternative solutions at the moment, only this specific mod. Any help would be appreciated.
-
I'd love to see a mod that adds new enemies, but not in the way you'd think. For example, when you get to a high level, Raider Veterans will start spawning with level 39, but that's it. It doesn't get any harder than that, which I think is kinda lame. I think it would be awesome if they'd keep leveling up beyond that. For instance, we could have enemies such as "Raider Champion"s which are leveled to 50, maybe even 75 or 100+. For instance we could have Super Mutants that go way past level 68 and Ghouls that go past level 62 with more cool titles and such. As it currently stands, I've gotten to a level where I just seem to be fighting like a million charred ghouls and every raider I meet is a veteran, and the progression seems to have died off, which kinda sucks. I'd love to see enemies that level all the way up to like level 500. Really, I just want a mod that adds a few NPC's that spawn randomly in the gameworld so I can add my own NPC's and such.
-
I love how the player screams when they inject Psycho, but I still feel like most of the chems are a little underwhelming, especially visually. Jet is pretty cool, with some on-screen visual filters beyond the obvious slowing of time, but I would love to see some visual effects paired with things such as Psycho and Med-X as well, so I'm proposing a relatively simple mod that adds some screen effects. It would add some immersion to the gameplay, simulating some sort of hallucinogenic side effect to popular chems. What I'd like to see: Psycho - Screen tints red a little, something to symbolize anger/rage - A hint of blurred screen shake - Would be cool if the player would yell more than just one time when taken, maybe once or twice throughout the high, or after murdering someone Med-X - Screen tints blue - A hint of sharpen filtering - Maybe an increase in saturation? The rest doesn't really matter to me, it would probably make sense if Mentats or Buffout didn't cause a hallucinogenic effect, but obviously I'd love to see any kind of creativity. Maybe unique chems like Day Tripper could have unique effects, and alcohols could also have visual effects representing drunkenness. Thanks in advanced!
-
Ever since I got GRA my game has been unplayable. Specs; Windows 7 Professional Intel Core 2 quad CPU, 2.83 ghz 64 Bit 4GB Ram Nvidia Geforce GTS 250 I've tried a re-install. I've done a system restore. I suspect it's the "1 file failed to validate and will be reacquired" but I don't even want to go there because apparently nobody on planet earth knows how to solve that problem. There is no reason why this stuff shouldn't work. Yes, I spent the last 4 weeks searching online and just came up with a bunch of people regurgitating the same stuff that doesn't work. oh and MY DRIVERS ARE UP TO DATE. DON'T TELL ME TO UPDATE THEM LIKE EVERYONE ELSE. THANK YOU.
-
Help with female face
asablief replied to Zerebos's topic in Fallout New Vegas's Mod Troubleshooting
I'm no expert but the first thing I would do is disable all my texture mods. -
I'm not entirely concerned about textures at the moments but I'm so confused right now i think my brain might explode. All I need is a fully functional nif. file, I can figure the rest out from there. So my blend file is the AT Rifle with the end cut off and replaced by a sniper rifle silencer. I would like to know how I get it changed to a nif. because the last time I tried it came up as a big red error marker. Could someone please give me clear step by step instructions on how to get the model in-game? I'll give you credit if I ever get it published, but I really, really, REALLY need help with this. It's driving me bonkers. Also, how do I get the first person AT rifle model?