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Zemtriz

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Everything posted by Zemtriz

  1. This is excellent thank you for sharing this I will have to try it. I used to make morph targets for facial expressions on my characters (Not skyrim related) To make new armor you need to somehow replace an existing or create a new. Problem is if you create brand new one im not sure what the Dismember modifier would be nor the extra file to include it into game. Hi, I've exported my "upgraded" model and in game it's meshed up. The vrticles, etc.. are the same number _0 as in _1. But I've tried morph modifier as said Frozzled and it worked on original models. I've imported original _0 and _1. Now lets come to import files. :D Original worked, but mine files... I just can't import it. I can, but when I import _0 and then _1, then _0 will explode. :D And if _1 and on it _0, then _1 will explode. And that's happening in game too. It happens immediately after import, so no morph needed to explode it. :D Any ideas? thanks. :) EDIT: Fixed it, but in game it will mesh up. The count of verticles is the same between _0 and _1. EDIT: Fixed. Just can't delete post. What was your fix? did you miss something? If I remember good, then I have selected full armor and clicked detach. It was as a new object. Then it worked. :D If you know what I mean. Lets get a cube, select a cube, detach a cube and we will get a whole same renew cube. :D Then after importing my exported file, it didn't mesh up for unknown reasons.
  2. This is excellent thank you for sharing this I will have to try it. I used to make morph targets for facial expressions on my characters (Not skyrim related) To make new armor you need to somehow replace an existing or create a new. Problem is if you create brand new one im not sure what the Dismember modifier would be nor the extra file to include it into game. Hi, I've exported my "upgraded" model and in game it's meshed up. The vrticles, etc.. are the same number _0 as in _1. But I've tried morph modifier as said Frozzled and it worked on original models. I've imported original _0 and _1. Now lets come to import files. :D Original worked, but mine files... I just can't import it. I can, but when I import _0 and then _1, then _0 will explode. :D And if _1 and on it _0, then _1 will explode. And that's happening in game too. It happens immediately after import, so no morph needed to explode it. :D Any ideas? thanks. :) EDIT: Fixed it, but in game it will mesh up. The count of verticles is the same between _0 and _1. EDIT: Fixed. Just can't delete post.
  3. Thanks for replies. Maybe Dismemberment will solve a small plugin for 3ds max called "so much monsters". :D Edit: Didn't use somuchmorpher and it worked now. I do not know why it worked, but it didn't crashed at exporting nif file... So I do not have currently any problems. :D I will write, if I will need anything. thanks for your help. :)
  4. Thanks for answer, but now I need to know how to remove one "texture" from previous object. For example: I've used one object and then imported something on it from another object. Lets say, that I've used steel armor and attached something on it from iron armor. :D Yes, the "upgraded" armor is as one object, but in nifskope, there are two NiTriShape blocks. Can I somehow fix it, to get it as one NiTriShape block for a my whole one armor? Thanks. EDIT: Got it. but still any methods will be fine to hear. My solution: In 3ds max, pressed m, there material and get all scene materials and pressing delete on bubbles from copied shape. Then after exporting nif and looking on it with nifskope, the extra copied material didn't show up. Anyway I still have to fix problem with Dismemberment :(
  5. Hi, I would like to know how do I edit meshes from Skyrim in 3D Studio Max. Exactly I mean symmetrical editing of armor, clothes, etc. I know, that there is mirror function, but how do I need to configure it? Or another way in editing meshes? Any tutorials about editing meshes would be helpful. Thanks for replies.
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