-Well there is that perk where if you're wearing all the same type of armor, it weighs nothing. I just don't want the player carrying 10 different suits of armor, and 20 different swords. Maybe a few swords and one suit of armor. -and for the "swing and miss" system, I'm not saying where you swing at an immobile mudcrab and you miss, I saying that you have a low percent rating where you actually hit them, and enemies are ALWAYS moving. The perks your referring to are skill level 50 and 70 for light and heavy respectively. You want to run around naked or nearly so until you reach that point? And I'm not understanding the "low percentage rating" part of that. I'm saying that it would be total BS if you swing and your sword appears to make contact with the enemy but it counts as a miss and the enemy takes 0 damage, as in Morrowind. And I'm well aware that the "enemies are ALWAYS moving". That's not the point, The point is that your chances of hitting and doing damage or missing and doing no damage shouldn't depend on the roll of dice. This isn't D&D or Morrowind. I never said that it's definitely going to be a maximum of 50lbs, I said maybe. It can easily be changed, but I'm trying to get the point across that you shouldn't be able to carry around 50 items on you. Remember, this is hardcore mode that emphasizes survival. Also, with the hit percentage, it was a suggestion. Again, it can be altered, or changed. how about you swing pretty slowly at first with a new sword, and the damage is low. The more kills you get with that sword, the faster you swing it, and the more damage it deals. That would seem more realistic. Of course, you won't get to the point where you swing it as fast as the Elemental Fury shout, but slightly faster then before. Sounds good to me.