Jump to content

AntiiMatter

Premium Member
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About AntiiMatter

Profile Fields

  • Country
    United States

AntiiMatter's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. Sooo I've downloaded the Creation Kit just recently, and through experimentation I've managed to add in a new spell, magic effect, and spell tome. I managed to get the player access to the spell via the spell tome that I placed in game somewhere. (in a test location for now) Im actually trying to script that will teleport the player to the spells impact location, but none of the events I've put into my script seem to ever fire. This is what I have in my script so far: Scriptname ConjureSelfScript extends activemagiceffect {Used in the ConjureSelf Spell Mod} Event OnEffectStart(Actor akTarget, Actor akCaster) Debug.MessageBox("Magic effect was started on " + akTarget) endEvent Not much, I know. But like I said I cant even get the OnEffectStart event to fire. Is there another event that I might need to use? Also, the 'explosion' property in my magic effect doesnt seem to do anything at all when it hits a target. And.... finally, the Hit Effect Art only seems to show when it hits an actor, not a location like the ground or a surface. Thanks for any help you might be able to give me :)
  2. Im not the best at explaining things so its probably my fault you dont understand lol :P But basically, there are a handful of mods that have different 'options' that go along with them, that might require you to manually install part of the mod. I used this mod here as an example: http://skyrim.nexusmods.com/downloads/file.php?id=1040#content To get that mod working it requires two steps, first you install the NMM package part, then youd have to unzip the pack of color textures, select a color, and drag it to your data folder. Skyforge just makes that last step easier. That way you can switch between two colors without having to find that mod and unzip the textures, and drag them to the data folder yourself.
  3. Hey guys, just threw this together because I was bored one day! If you like it please let me know, or explain how I could improve it. There are probably bugs, but I havent encountered any yet. The skyforge is a mod option selection tool. Use it to switch between mods that can have a variety of colors, etc to choose from when installing the mod. (Nocturnals robes mods for instance) http://www.youtube.com/watch?v=B9Vi3Cku0pc Download it HERE A readme file is included.
  4. Im on 1.3.10. Does the game need to be installed inside the steam folder? Or can it be elsewhere.
  5. How do I get skyrim working with SKSE? I tried all the different versions of SKSE and I either get an error message telling me to update to a newer version of SKSE, or I get a command prompt that opens and closes ... skyrim never launches though. Im running the 1.3.10 patch. Any advice is appreciated :D
×
×
  • Create New...