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Everything posted by Maicol0815
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Hey, I love the game so far, but the English voice-over often takes me out of the immersion. I'd love to play with Ukrainian VO, but the subtitles don't appear if I'm too far away from someone, so I would miss out on certain dialogue or shout-outs that happen to be a bit too far away. And obviously I don't want to lower the event/AI spawning range. Is there a possibility for a mod that makes the range of when subtitles initiate to be further away? Thanks.
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So, I tried to make a replacer for Mantis helmet using the Explorer helmet. The issue ran into was that in-game, the helmet was now missing the face. I know the mantis helmet doesn't have a face since it's hidden, but since I replaced the .nif to the explorer one I would've tought it'd change and show the face since it's a different mesh. I remember I needed to add morphs too, but that didn't change anthing. And the changes I made to texture (tried to make it black/grey instead of white) didn't appear, just the plain old textures. Perhaps that's because the .nif file is referencing the old explorer helmet textures in the explorer helmet folder, but I can't use .nifskope to edit it because idk, nifskope doesn't support starfield somehow, so any alternatives there? Also, is there any program where you can edit .nif files and textures live, so you can see all changed to the textures happen in real time? Just to get reference to what goes where?
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So, this save file has been amazing, my new PC has been shredding modded Fallout 4... But, now an issue has appeared, seemingly out of nowhere. When I go to check the papyrus log is claims the AK5C mod is the issue: https://pastebin.com/46PBcjGW However, I can't fathom why this is the case. I have used this mod since the start of that save, I basically haven't added or removed anything except for updates on certain mods to follow game version or for bug fixes, and previously I've never had an issues, with either the mod or the save. But, now my characters is in the Sewer by Covenant for whatever quest is there. I couldn't load any previous saves either, so idk what the issue is. Perhaps someone more knowledgeable here can figure it out. I kinda don't want to get rid of the AK5C mods, but if that causes too many issues I guess I'll have to. EDIT: Managed to figure out myself what the issue was, and it was completely unrelated to the mods mentioned in the papyrus. I was a pip-boy background mod that had worked previously that for some reason didn't want to work anymore and just CTD the game instead.
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Fortify carry weight on EnchPA_Abilities
Maicol0815 replied to Maicol0815's topic in Fallout 4's Discussion
Solved- 1 reply
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- power armor
- carry weight
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Hello! So I decided to create a small ESL that changes power armor and the way it interacts with your character a little. I changed so no matter how much strength I have it always gives a 10 strength points increase, this works fine. I also added a 100 magnitude Fortify Carry Weight effect, but this one has issues working for some reason. Anyone have any idea why this might be? Edit: Actually figured it out on my own with help from a mod here on Nexus. So I created an ability(spell) that gives me a specific number of carry weight points per base strength point. Then I added this ability to the power armor perk that already exists in Fallout4.esm. So now, the higher my BASE strength the more carry weight I get. This works good.
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- power armor
- carry weight
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Can't launch game, no clue why.
Maicol0815 replied to Maicol0815's topic in Cyberpunk 2077's Discussion
Well, instead of getting a crash when I start the game, I now get a crash in in main menu, either when clicking continue, load game, settings, whatever I press in the main menu results in CTD. I am so confused right now. It literally worked like 20-30 min ago and nothing changed in between except me changing a setting in the config files. After the first crash I reverted the change but it made no difference. Constant crashes seem to just appear randomly in this game. One day it's fine, the next day it's unplayable...- 6 replies
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- modded
- startup error
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So, I've modded the game, obviously, and recently updated a lot of mods to the newest version so I could play. But, for some reason my game won't launch. I accidentally launched it through Steam earlier today, and it ran fine. Then I quit to go eat and afterwards decided to launch the game again but through vortex so my mods would be enabled. Now, the new saves might become unplayable since I didn't launch from Vortex and missing mods might done something, but I'm fine with that. Anyway, after updating some mods I decided to launch the game but was greeted by an error. "Cyberpunk 2077 encountered and error caused by corrupted or missing archives and will now be forced to close. Please verify integrity of game files for Cyberpunk 2077 before the next launch." And as expected, I did what it asked, I verified the game files with Steam and tried launching through Steam again, to make sure it at least works that way. But alas, it did not. Same error. Any idea what might cause this? EDIT: Also since I can't launch the game how can I find out the game version so I can double check that my mods are compatible with current version of the game? EDIT2: Well, I managed to get the game started by reinstalling. We'll see if it starts with it's issues again.
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- modded
- startup error
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Hello all. So, since the release of this game, I've had issues with menus and UI. Scrolling doesn't move me 1 option per "flick", instead it moves 2 options in the list, and oftentimes skips 3 options. So, when I for example try to use the quickhack menu, I can't go down 1 option, and use that with the scroll wheel, instead it jumps to the option after that. Instead of the scroll wheel I've had to use Q and E, but scrolling feels better and much more intuitive than pressing Q and E, so I'd rather the scroll wheel work. Anyway, I was wondering if anyone could make a fix for this, cause I have 0 clue of how to do that, and since I'm new to CDPR games, I don't trust myself in that space. If this is unclear in any way, I could post a video for you showcasing the issue. Thanks for taking the time to read! And for all the modders out there; You are breathtaking! /Mike
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Modded Skyrim SE randomly stops utilising 100% of GPU
Maicol0815 replied to Maicol0815's topic in Skyrim's Skyrim SE
Gonna bump this again, because it's not been solved. My CPU is NOT bottlenecking my GPU... This just happens randomly usually, but in some areas it's frequent or even a guarantee (such as Dawnstar and Riften). Neither my GPU or CPU are running at 100%, they completely refuse in some areas. It's as if I have a different bottleneck. Question: Could the fact that I have it on a heavily used HDD (many programs running at once from that drive) be a cause? If so I'll have to buy an SSD. -
Modded Skyrim SE randomly stops utilising 100% of GPU
Maicol0815 replied to Maicol0815's topic in Skyrim's Skyrim SE
Overclocked to 4.5GHz, saw no difference. Thing is, most of the time when a new cell loads I get constant 60 FPS, 100% GPU load, no problems what so ever, and sometimes when a new cell loads (more often than not in Riften) I get low FPS (around 30) with only 50% GPU load... This is RECENT issue and has not happened before. Deleting and letting the game re-create the .ini files doesn't help either. Figured, I'll try that. Perhaps it's a specific mod causing this? Something that's bloating my save? -
Hi! As you all probably know, there's this bug, or glitch (whatever), that makes your Pip-Boy background image get brighter or darker depending on the lighting behind you. So if it's a bright day and you look straight in front (and especially downwards) the background is so bright you can barely see what's on the Pip-Boy, and if you look up, creating a shadow on the Pip-Boy, the background image gets darker. Usually people think this is a issue about indoors vs outdoors. But, no, it's literally just a lighting bug. Is there ANY fix for this yet?! I can't seem to find one, but maybe there's one hidden somewhere and for some reason my google search strings just don't show it... You'd think after 3 years someone would be able to fix it, unless most people aren't using Pip-Boy backgrounds anyway.
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First off, this is the wrong section. Should be in Mod Troubleshooting or Technical Support, not discussions, less chance you'll get help here. Secondly, when does it crash? On launch (commonly cause by incorrect load order)? On save load? A few seconds after a save has finished loading? I've had similar problems where the game works fine one day, then refuses to work another and then begins to work the next day again. Never gotten a straight answer to what could be the cause of this. Possibly something Windows or hardware related? Who knows. But, just writing so little with lack of any useful information won't get you far in the terms of getting help. Explain it as if we were 5 years old, cause we can't assume what's happening without enough info. I'm not the best at troubleshooting, so I'll leave the rest to the experts if they come along. Good luck!
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It creates an entire virtual copy of the game's root folder, and adds all mods to it in the priority order you set (so that the mods overwrite in the correct order) and then runs the same. So your game isn't even running from the actual root folder, but has a virtual copy of it, which is essentially the same as adding the files to the real folder, so shouldn't cause performance issues. At least that's how I understood it from Gopher's videos on the matter. But, guess what... I launched the game through Steam, no F4SE, game ran at 60 FPS, no microstutter... Tried running to game with launcher and .exe through MO2, to make sure it wasn't an issue with MO2 itself. It refused to launch, giving me an error "V:0(a bunch of zeroes)065432. No idea what's causing it an all topics I found on it were unclear on how to resolve it or had no solution at all.. Decided to run F4SE through MO2. Suddenly, 60 FPS, no microstutter. Enabled my modded profile. 60 FPS, no microstutter.... It appears fixed, for some dumb reason. I did follow what one topic said about that error, to delete the .ini files in Mod Organizer 2, for me they're located at 'D:\Program\Mod Organizer 2\Games Data\Fallout 4\profiles\Main', so whatever the %basedir% is ser to and then in profile... Not sure if this fixed it, could have been an issue caused by the INI configurator in MO2, which I recently learned can break the ini files... Not touching that again xD Now, come to think of it, maybe deleting the ini files for Skyrim SE will fix the issues I'm having with that... I'll get back here and edit this here comment if it fixes it for SSE too, just so people have something to go by if they get a similar issue and this actually fixes it...
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Hi! I decided two days ago to start modding my newly cleaned and installed Fallout 4 (because of previous save corruption issues). So, this is a completely clean folder. I started modding using MO2 so the FO4 root folder would be untouched (except for ENB, but I've tried completely disabling ENB and it doesn't fix it). First thing I noticed after installing all the must have mods, when starting a new game, completely new, I got microstutter and my game CANNOT reach 60FPS even-though, even with mods (a lot of 4K textures and an ENB), my GPU and CPU load is BELOW 50% (like all cores on CPU, Core #0, #1, #2, #3). I have a GTX 1080 Ti and an i7 6700K OCed to 4.5GHz. I tried launching the game completely naked, without mods or ENB and still microstutter and can't reach 60FPS, even-though my CPU and GPU are pretty much still idling because there's nothing to strain them. People have said previously that disabling god rays can fix this (never used to have this problem and I've always had god rays disabled before). But, since most people know at this point, Bethesda made it so that you CAN'T disablo god rays because it sets itself to Low over and over. Now, the thing is... If I go in-game and type "gr off" in command console, then "gr info" to make sure it's off, it says it's off. I've tried changing bVolumetricLightingEnable=1 to 0. I've tried every single god ray disable fix possible, and I still get my issues. At this point, I'm not even sure god rays ARE on and that the issues originate from somewhere else... I'm just so confused... Recently has a similar problem with Skyrim SE, where randomly after a loading screen the game would decide to only load the GPU 50% and the same with CPU. But that issue forced the game down to 30 FPS, instead of my constant 60, so I doubt it's related... Idk if it's just this FO4 build that's broken, or if Win 10 is broken, or if Nvidia drivers are broken... It's all a guessing game at this point. Anyone here who can come with any intellectual comments or new ideas as to how I can fix this extremely frustrating issue?
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See-through weapons in weapon crafting bench?
Maicol0815 replied to Maicol0815's topic in Fallout 4's Discussion
LOOT claims 'OCD - Minutemen Overhaul patch' is not not compatible with SKE. Probably not the cause, but anyone got any idea why this is? -
Hi! I'm having an issue, quite annoying one, when I'm in the weapon crafting bench, the one where you modify them. The weapons are see-through, some are more noticeable than others and it's really annoying me. I'm pretty sure this was never in the standard game, but I'm unsure what could cause it... I'm using MO2 and here's my load order: *SettlementKeywords.esm*ArmorKeywords.esm*TrueStormsFO4.esm*EthreonMasterPlan.esm*NewCalibers.esp*Unofficial Fallout 4 Patch.esp*Arbitration - Resources.esm*HardcoreMode_ON.esm*StartMeUp.esp*TrueStormsFO4-GlowingSeaExtraRads.esp*TrueStormsFO4-FarHarbor.esp*TrueStormsFO4-FarHarborExtraRads.esp*TrueStormsFO4-NukaWorld-FH-Compat.esp*HarcoreMode_ON-DLC03-TrueStormsFO4.esp*HMO_NukaWorld.esp*DarkerNights.esp*DarkerNightsDetection.esp*OCDecorator.esp*OCDecoratorDLC.esp*OCDispenser.esp*SSEX.esp*VanillaExtensions.esp*SLR.esp*RedRocketReborn.esp*AlternateSettlements.esp*DD_Power_armor_option.esp*DDP_Lightbox1.esp*DD_1x1_Foundation_Blocks.esp*DD_Spiral_staircases.esp*DD_Spiral_staircases - Institute.esp*DD_AIO Test Mark 1.esp*Minutemenoverhaul.esp*OCD_MO_Patch.esp*LongerPowerLines3x.esp*CBBE.esp*The Eyes Of Beauty.esp*AzarPonytailHairstyles.esp*Idiot flirt.esp*ValiusHDTextures4K.esp*AudreyHepburnasCurie.esp*SatelliteWorldMap.esp*stimpacks hurt.esp*LongRangeBulletHoles.esp*PD_VisualReload.esp*ShellRain.esp*female_player_soldier_fix_robot.esp*Deeper Thoughts - Expressive Curie.esp*Binary Speech Checks V.4.esp*CurieFix.esp*RadioReverbFixSubtle.esp*Reverb and Ambiance Overhaul.esp*Quieter Settlements - Vanilla.esp*Quieter Settlements - Contraptions.esp*Quieter Settlements - Wasteland Workshop.esp*CriticalHitsOutsideofVATS.esp*Light Radius Redux AIO.esp*100%pipboyshadows.esp*300%Shadows.esp*Live Dismemberment - Brutal.esp*SlowTime.esp*Companion PA.esp*LootablePAFrames.esp*AnimChemRedux.esp*Smoke-able Cigars.esp*Animated Drinking.esp*Arbitration - Button Lowered Weapons - Auto Raise from Cover.esp*fanning.esp*Realistic Death Physics - ALL DLC.esp*Armorsmith Extended.esp*autoweapons.esp*PAMAP.esp*More Power Armour Mods.esp*More Power Armour Mods - Automatron.esp*MPAM PAMP Patch.esp*RaiderOverhaul.esp*PD_VReload_RaiderOverhaul.esp*Rangergearnew.esp*Ranger-Arm.esp*Craftable Armor Size.esp*Craftable Armor Size - Fix Material Requirements.esp*CasualEngineer.esp*ProjectHelljumper.esp*Mercenary.esp*MercenaryCBBEPatch.esp*AnS Wearable Backpacks and Pouches.esp*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp*AnS Wearable Backpacks and Pouches - AWKCR.esp*AnV Camo Backpacks.esp*EferasShoulderBag.esp*Harness-calyps.esp*powerarmort49.esp*PowerArmorT49_PAMAP.esp*M14.esp*PD_VReload_M14.esp*DOOMGlock.esp*PD_VReload_DOOMGlock.esp*9x39Project.esp*PD_VReload_9x39Project.esp*P220.esp*PD_VReload_P220.esp*Ak5C.esp*PD_VReload_AK5C.esp*ModularKalash.esp*PD_VReload_Kalash.esp*M2216.esp*PD_VReload_M2216.esp*StG44.esp*Skibs-223PistolRedux.esp*PD_VReload_Skibs223_Redux.esp*ASVektor.esp*AK74M.esp*PD_VReload_AK74M.esp*AKM_AKMS.esp*AKM_AKMS_NWPatch.esp*PD_VReload_AKM.esp*Laser Musket Mods.esp*MMsLaserRCW.esp*PD_VReload_LaserRCW.esp*DOOMThatGun.esp*PD_VReload_DOOM_ThatGun.esp*Modern Firearms.esp*Yona_Weapon_DefenseGun.esp*PD_VReload_DefenseGun.esp*NewCalibers_DefenseGunv306.esp*9mmPistol.esp*PD_VReload_9mmPistol.esp*Jericho 941.esp*PD_VReload_Jericho 941.esp*Remington.esp*DOOM1911.esp*PD_VReload_DOOMM1911.esp*G_Survivalist.esp*CraftableAmmo.esp*CraftableAmmo_plus.esp*MojaveImports.esp*Wastelander's Cookbook.esp*[PPE] Wastelander's Cookbook + Mojave Imports [Patch].esp*HarcoreMode_ON-V-WC-i+MI.esp*BetterModDescriptions.esp*BetterModDescriptions223P.esp*BetterModDescriptionsAE.esp*BetterModDescriptionsAWSO.esp*BetterModDescriptionsCAS.esp*BetterModDescriptionsLMO.esp*BetterModDescriptionsM2216.esp*BetterModDescriptionsMFGE.esp*BetterModDescriptionsMPAM.esp*BetterModDescriptionsPAMAP.esp*BetterModDescriptionsPAMAPAutomatron.esp*ModularKalash_BMD_Main.esp*Dogmeat's Backpack.esp*LoreFriendlySurvivalChems.esp*MI - WC - LFSC - RO - LLP.esp*Weapon Mod Weights - Sensible Haircut.esp*GZ__WeaponModWeights__BMD.esp*ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp*ValdacilsItemSorting-AidReducedWeight.esp*ValdacilsItemSorting-AmmoWeightless.esp*ValdacilsItemSorting-ArmorByClass.esp*ValdacilsItemSorting-CosmeticsByClass.esp*ValdacilsItemSorting-ExplosivesSortTop.esp*ValdacilsItemSorting-Perks.esp*ValdacilsItemSorting-Weapons.esp*ValdacilsItemSorting-Junk+DEF_INV.esp*ValdacilsItemSorting-Misc.esp*ValdacilsItemSorting-Mods.esp*ValdacilsItemSorting-NotJunk.esp*ValdacilsItemSorting-ZY-DLCAutomatron.esp*ValdacilsItemSorting-ZY-DLCContraptions.esp*ValdacilsItemSorting-ZY-DLCFarHarbor.esp*ValdacilsItemSorting-ZY-DLCNukaWorld.esp*ValdacilsItemSorting-ZY-DLCVaultTec.esp*ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp*ValdacilsItemSorting-ZZ-DLCCosmeticsByClassOverride.esp*ValdacilsItemSorting-ZZ-DLCWeaponsOverride.esp*AnimChemRedux-VIS Patch.esp*New Calibers VIS Ammo Tags.esp*Weightless_Chems.esp*Weightless_Drugs.esp Maybe some plugins are positioned wrong in the load order, not sure. None conflict at least, but maybe I hould move item sorting and other types of mods in a better order. So few mod creators say anything about where to put the mod in your load order, which can be especially important for the bigger mods like VIS, BMD etc. Here's my priority list (order is reversed for some reason): +BodySlide and Outfit Studio+Weightless Alcohol Chems Drugs+Animated Chems Redone - VIS Patch+Valdacil's Item Sorting - Weapons+Valdacil's Item Sorting - New Calibers (AMMO) tag+Valdacil's Item Sorting - Cosmetics by Class+Valdacil's Item Sorting - DLC Armor by Class+Valdacil's Item Sorting+Craftable Ammo - Nuka World+Craftable Ammo+Armorsmith Extended - MI - WC - RO+Lore-Friendly Survival Chems+Wastelander's Cookbook+Wasteland Imports - Goodies from all across the Wasteland - Small Fixes+Wasteland Imports - Goodies from all across the Wasteland+Armor and Weapon Keywords Community Resource (AWKCR)+Visual Reload - Modular Kalash Assault V1.5+Modular Kalash Assault Rifle+Modern Firearms 2.5+Visual Reload - Laser RCW v1.0.2+The Laser RCW - An Energy Submachine Gun from New Vegas (from scratch)+Visual Reload - M1911 V2.1+M1911A1 (.45 Auto Pistol) - Standalone Handgun Retexture+M1911A1 - Standalone Handgun+Custom Remington 1875 - Variant 2+Visual Reload - Jericho 941 v1.2+Jericho 941+Visual Reload - 9mm Pistol (Browning Hi-Power) V2.0+9mm Pistol (Browning Hi-Power) Redux - New Calibers Patch+9mm Pistol (Browning Hi-Power) Redux+Visual Reload - DefenseGun V1.1+DefenseGun+Laser Musket Overhaul+Visual Reload - AKM v1.1+AKM - Assault Rifle+Visual Reload - AK74M V2.1+AK74M - Assault Rifle+AS Vektor+Visual Reload - .223 Revolver Redux V1.1+.223 Revolver REDUX+The Sturmgewehr 44+Visual Reload - M2019 PKD Detective Special V2.0+M2019 PKD Detective Special - That Gun+Visual Reload - M2216 V1.1+The M2216 Standalone Assault Rifle+Visual Reload - AK5C - A Nordic Relic v1.2+Ak5C - A Nordic Relic+Visual Reload - Sig Sauer P220 V1.03+M3D - Sig Sauer P220+Visual Reload - 9x39 Project V2.0+9x39 Project+Visual Reload - Glock P80 V1.0+Glock P80+Visual Reload - M14 V1.0+The M14 Standalone Rifle+PowerArmorT49 PAMAP+T-49 - Armor of the Storyteller+Armorsmith Extended - Dogmeat's Backpack+Dogmeat's Backpack+Armorsmith Extended - Harness Wardrobe+Harness Wardrobe - Craftable Variants and Replacers - Better Fitting Armor Patch+Harness Wardrobe - Craftable Variants and Replacers+Armorsmith Extended - Wearable Postman Shoulder Bag+Wearable Postman Shoulder Bag or Backpack+Armorsmith Extended - Wearable Camo Backpack+Wearable Camo Backpacks+Armorsmith Extended - Wearable Backpacks and Pouches+Wearable Backpacks and Pouches - AWKCR Crafting Patch+Wearable Backpacks and Pouches - Materials update for Survivor's Vest+Wearable Backpacks and Pouches+Skin tight Hazmat Suit - CBBE+ODST Battle Armor - Missing Neck Fix+ODST Battle Armor+Survivalist Armor - Purple Mesh 1.4 Hotfix+Survivalist Armor - 1.3 Hotfix+Survivalist Armor+The Mercenary - Pack - CBBE+The Mercenary - Pack+Casual Engineer Outfit+Craftable Armor Size+Armorsmith Extended - NCR Ranger Veteran Armor+Veteran Ranger NCR - AWKCR patch+NCR Ranger Veteran Armor+Visual Reload - Raider Overhaul v12.4+Raider Overhaul WIP+More Power Armour Mods - PAMAP Patch+More Power Armour Mods - Automatron+More Power Armour Mods (More Power Armor Mods)+Power Armor Materials AND Paints (PAMAP)+Automatron - More Weapons+Armorsmith Extended+New Calibers - Patches Defense Gun+New Calibers+vanilla aim down sight+Button Lowered Weapons - First and Third Person+Grab the Damn Mag+Have a Beer - Animated Drinking+Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save+Animated Chems Redone+Lootable PA Frames - 2.00+Realistic Death Physics - No Animations+Fix Curie's SPECIAL stats+Indestructible companion power armor+Bullet Time - Slow Time+Weapon Weight Rebalance - Better Mod Descriptions patch+Weapon Weight Rebalance - Sensible Haircut edition+Live Dismemberment+Legendary Lamps - Lights, Lamps, Pipboy Overhaul+Brighter Headlamp Colours+Light Radius Redux+Critical Hits Outside of VATS+Quieter Settlements+Bullet Cracks - Half Intensity+Reverb and Ambiance Overhaul+Radio Reverb Fix+Binary Speech Checks+Full Dialogue Interface - Far Harbor+Full Dialogue Interface - Nuka World+Full Dialogue Interface+Deeper Thoughts - Curie+War Veteran Female Sole Survivor+Shell Rain+Visual Reload+Long Range Bullet Holes+Needles hurt+Lore-Friendly Ghoul Eyes+Fatman Ragnaros - By Fire Be Purged+Main Menu Theme Level Up-Main menu theme as xp gain sound+MMM Watcha Say Crit Effect+Sad violin Death sound (non mlg horn)+P.A.M.S Power Armor Movement Sounds+Fallout Texture Overhaul Stars 4K+Satellite World Map - 8K Res+Brotherhood Redux+Metal Pip-Boy+Audrey Hepburn as Curie+Detailed deathclaws+Vault Meat Pervert Nip-Boy NMM Installer+Flight Helmet Retexture+4K HD Textures - Power Armors - HD BoS Ranks+4K HD Textures - Power Armors+High Resolution Texture Pack 2K and 4K - Valius+Hardcore Mode ON - Nuka-World Patch+Hardcore Mode [ON]+Idiot Savant to Idiot flirt+Ponytail Hairstyles by Azar v2.5a+The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One+Caliente's Beautiful Bodies Enhancer -CBBE-+Better Mod Descriptions+Settlement Keywords Expanded v1.60+Longer Power Lines+Minutemen Overhaul 2.0 - OCDecorator patch+Minutemen Overhaul 2.0+DD Spiral Institute+DD Spiral Staircases+1x1 Craftable Foundation Pieces+DDP AIO Standalone+Lightbox Floor and Ceiling Pieces+Snapable Power Armor Workbenches Plus Optional compact station+Red Rocket Reborn+Stairs Ladders Ramps+Vanilla Extensions+The Master Plan+Settlement Supplies Expanded+OCDecorator+Darker Nights 1.11p6+True Storms Wasteland Edition v1.4 - Nuka World Add-On+True Storms Wasteland Edition v1.4+Start Me Up - Alternate Start and Dialogue Overhaul - Basic+DEF_UI+Mod Configuration Menu+Unofficial Fallout 4 Patch*DLC: Automatron*DLC: Contraptions Workshop*DLC: Far Harbor*DLC: Nuka-World*DLC: Vault-Tec Workshop*DLC: Wasteland Workshop I'm somewhat sure I've had this issue before, but I can't remember when or how I fixed it. BTW, I also use GrimWolf's Minutemen ENB, and switching it off with 'numpad -' doesn't fix the issue. Tell me if you think I should try removing the ENB preset all together. Using a clean profile in MO2, with only the ENB still in the game folder still had the issue. Appears it must be an ENB issue... Surely there must be documentation of this... I'll look more thoroughly... I would upload screenshots, but apparently you can only attach files with a size of max 250KB -.- Here's an imgur link: https://imgur.com/a/vC8c804 BTW, it's an entirely new save game. Completely from scratch. I've spent yesterday and today completing and adding all mods that I had (left out some I wasn't sure about how safe they were) in my previous game that got the game folder corrupted and stuff (Windows 10's fault for locking folders so NMM can't do it's job etc.) So, anyone know what this is about? EDIT: Read in a post it was caused by SSAO. Disabled that, no change... Tried HBAO+, didn't fix it either. EDIT2: Everyone who seems to be experiencing this bug have no fix. Perhaps it's an old FO4 build bug that came back after a "recent" update. You know how Bethesda are with actually testing their s#*! for bugs... Anyway. Guess, I'll have to live with it.
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DOUBLE POST PLEASE REMOVE!
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Hello! I'm a bit of an all around gamer, and I played BF1 a lot when it was released. As soon as I got it, I fell in love with the Repetierpistole M1912. It has such a unique look and way to reload, it's just awesome! Anyway, I'd love for someone to make this considering I have 0 skill in any 3D modelling program, I don't even think I've got any installed... If anyone who sees this would be interested (just search some BF1 gameplay with the pistol to see how it functions), I'd be might appreciative if you could make it! /Thanks in advance EDIT: I just learned a guy is actually working on one! He's taking his sweet time, though, but holy cow I'm happy! I'll see if he wants donations!
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Imma necro this, because I don't think it's happened yet and it NEEDS to happen!
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Modded Skyrim SE randomly stops utilising 100% of GPU
Maicol0815 replied to Maicol0815's topic in Skyrim's Skyrim SE
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Modded Skyrim SE randomly stops utilising 100% of GPU
Maicol0815 replied to Maicol0815's topic in Skyrim's Skyrim SE
Are you serious? What about my CPU monitors claiming all cores are being used? Is this a limitation of the engine itself or all games? How can I lower CPU usage? Without it impeding on my aesthetic experience? I can't properly OC my 6700K, tried it, was unstable all the time. It's factory overclocked to 4.2, and I put performance profile in the mobo on so now it's at 4.3Hz. But manual overclock to somethign higher will make it unstable. I don't think I can force it higher. But seriously, why would a game limit the core usage? Why not utilise all of the cores? -
Modded Skyrim SE randomly stops utilising 100% of GPU
Maicol0815 replied to Maicol0815's topic in Skyrim's Skyrim SE
bump -
Modded Skyrim SE randomly stops utilising 100% of GPU
Maicol0815 replied to Maicol0815's topic in Skyrim's Skyrim SE
Explain... Well, I don't think I can explain it better than you did yourself. The GPU load drops when you see micro stutter, so it seems like the CPU is busy running scripts, or not running scripts but spewing errors, or decompressing files, or something, leaving the GPU with nothing to show on screen. Does that make sense? How does the CPU utilization look when that happens? My first intuition is the update caused some script problems. I would revert the update to the previous version and disable updates. That acutally makes a lot of sense, and it would in my case if my CPU ever reached 100%, which it doesn't, it sits around 50-60% usage, sometimes jumps up to 80%. But it's not even close to being a bottleneck. -
Modded Skyrim SE randomly stops utilising 100% of GPU
Maicol0815 replied to Maicol0815's topic in Skyrim's Skyrim SE
Do you have 130+ mods? Some with intense 4K res textures? -
Modded Skyrim SE randomly stops utilising 100% of GPU
Maicol0815 replied to Maicol0815's topic in Skyrim's Skyrim SE
Explain...