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aRocaArocan

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Everything posted by aRocaArocan

  1. Could someone develope explorable abandoned cities? Maybe one per occupied system as the major port, Along with the other usually employed attributes, This could be added as an option for the construction engineers, SCENARIO : After reaching a certain level as in acquiring a freighter, A constant collection or farming of certain items would be necessary. I would suggest Iron along with other common minerals or items to be used to repair the city to its former radiance. As each building is rebuilt it activates a further advancement. As ive said before in this forum, if i knew how i would attempt to create this myself or, maybe form an association with several members with the same general goal in this effort.
  2. I think the land configuration is based in Sculpty, when you glitch and go under the land it dissappears, that indicates Mesh or SCULPTY based. if it was an OpenSim based terrain it can be altered with a Tool selection in the Multitool slots. With the Opensim model of the tool you can , FLATTEN : which is most needed to raise structures on most planets. SMOOTH : An Alteration of the flatten tool for reducing rough corners in land RAISE : To uplift a Depressed section or make a Mountain or a range of them. ROUGHEN : Undulates a section of terrain. These different aspects have basic controls, As far as known, size selection has 1 aspect Size adjustment and placement selection of land is made by drawing a box on the ground with your cursor. I would like to see something similar to this in a future upgrade of NMS.
  3. I collected several mods for use in the pathfinder update 1.2, I wont list them here,, but each one i have tried both in groups and separately , dont active and or modify the described use. I placed them as instructed,, restarted the game etc. renamed the disabled note to ENabled, cleared shaders etc. for Each time I changed the mods for testing so either I'm still placing them in the wrong location or it's some other aspect I have missed. :confused: ANY IDEAS ?
  4. I hope someone can provide suggestions, Is there a way to use ingame assets, such as the different types of buildings, to create new interplay designs for scenarios ? An idea I have is to use 4 of the "L" shaped buildings as corners for a fuel farm enclosure protected by Sentinels and Striders etc., OR, Use several styles of "infected buildings" with whip plants and other creepy crawlies, OR, To pursue a cache of Pirate's gold and other high value items hidden in caves protected by aggressive fauna. OR, Use the race track parts to make Trails through dense forests and Hidden canyons. People like eye candy and things to do with having a goal to pursue, Either short term, as in questing for a special item, or an expanding list of intermediate goals to a final determination, which could last days or longer. BY THE WAY, Why do we just have 1 type of aggressive plantlife ? You can adapt the same protocols for other designs of plants, Octopus Plants that remain motionless until you are in strike range, comes to mind as probably easy to assemble. OR Actual sized animated flow Volcanoes, Dangerous Lava Tubes, and Geysers of Various Substances needed for materials. These "Quests" can be part of the upgrades offered instead of just paying in Nanites. The new guy that stands behind the counter can include several types of planet- or - star system wide Quests as part of the rise in Quality of the upgraded Item. So many possibilities have opened up since the Addition of Pathfinder . Let me know your thoughts on this subject, We can discuss the steps of "how to" and the various Questing ideas We can use these types of ideas to further advance the quality of gameplay for everyone. If this is possible. we can use the metrics gathered to measure the abilities and enhance the enjoyment of this Grand Game.
  5. I have PowerArmor also, doesn't seem to do more than take up a slot for me, what is its supposed function ?
  6. how about a search for the pirates' horde ?
  7. That would be a go-along with my idea, of having solar system quests, have a start point at the space station with interaction with the NPC's directing you to locations where to get info or items going planet to planet to a final goal. Just need to change dialog at the various stations and add your goodies and meanies. ;>)
  8. Several things come to mind that would increase player involvement and enjoyment. 1. Why aren't there entities in the cave complexes? Being relatively dark, dank, and creepy as is,, the addition of malicious critters in the caves would add extra excitement to the player experience. 2. The development of scenarios, or quests, involving all the planets of a star system, or ultimately, several local star systems. 3. The inclusion of a barter or buy\sell of tech products for all 3 types of the players' inventory. Exo Suit, Ship, and Weapons. The same as above applies,, just changing the NPC conversation and adding a sell - buy option to the tech that is offered, instead of giving the items for a correct answer. Most people that are playing have lots of cash to spend atm, with no place to spend it, I, as a matter of fact, have over 50m units !, with no place or things to spend it on. (Maybe I should buy a Planet ?) ;>) I would like someone to offer help in the designing of these types of suggestions, if no one wants to go the distance in that regard. I have lots of ideas that might increase NMS player involvement. I have questions such as: Structure design, are they made of Mesh ? Sculpts or what ? Can I use Sketchup or Blender to create structures for the game ? The same question for NPC's and creatures, can I use Qavimator for animation support? The question list is extensive, Hopefully, someone will respond and possibly help with the designing and implementation of the above list. You can contact me here or at my Email addy if you're interested. RowlandLarkham@gmail.com
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