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Posts posted by Endrago
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I'm new here and I'm not good at adding many mods yet. I just wanted to ask if there's someone who could give me any advices about it. I'd like to have some mods but I'm afraid that I'll do something wrong / forget about something important / add something I shouldn't. I tried many times and I failed. Could someone tell me (step by step) what should I install and in which order?
I'd like to install:
- Oblivion Character Overhaul v2
- Animated Window Lighting System and Chimneys
- Better Cities
- Maskar's Oblivion Overhaul
- Unique Landscapes
- Oblivion Reloaded
- Darnified UI
There're so many plugins, compability patches and other required files and I don't want to miss anything important (to avoid crashes or bugs). It's not like I know nothing but obviously I make some mistakes and that's why my game crash all the time.
I know I'm asking for much but I don't think I can do this alone.
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I've installed Oblivion with some mods recently. I played with them once and they were working fine. Now I installed them again but I added Unofficial Oblivion Patch, Unofficial Shivering Isles Patch and Knights of the Nine Unofficial Patch. I can play tutorial but after I leave sewers - game crash. I only added UOP so I deactivated it in mod manager and now game is working fine again. Isn't this patch supposed to work with everything? If not, which mods can cause conflicts with it? And is it so important to have UOP or can I ignore it?
Here is load order from my TES Mod Manager:
Oblivion.esmDLCShiveringIsles.espKnights.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espUnofficial Shivering Isles Patch.espKnights - Unofficial Patch.espDarNifiedUI Config Addon.espOblivionReloaded.espOblivionReloadedArenaCombat.espGrass Overhaul.espxulAncientRedwoods.espxulAncientYews.espxulArriusCreek.espxulAspenWood.espxulBlackwoodForest.espxulBravilBarrowfields.espxulBrenaRiverRavine.espxulCheydinhalFalls.espxulChorrolHinterland.espxulCloudtopMountains.espxulColovianHighlands_EV.espxuldarkforest.espXulEntiusGorge.espxulFallenleafEverglade.espxulImperialIsle.espxulBeachesOfCyrodiilLostCoast.espxulLushWoodlands.espxulPantherRiver.espxulRiverEthe.espxulSkingradOutskirts.espxulSnowdale.espxulStendarrValley.espxulTheHeath.espxulCliffsOfAnvil.espxulSilverfishRiverValley.espxulJerallGlacier.espxulTheEasternPeaks.espxulRollingHills_EV.espxulPatch_AY_AC.espGrass Overhaul_xUL_Imperial_Isle_patch.espMaskar's Oblivion Overhaul.espBetter Cities Resources.esmBetter Cities .espBetter Cities Full.espBetter Cities - Leyawiin Flooded.espBetter Imperial City.espBetter Cities - IC Imperial Isle.espBetter Cities Chorrol - Knights of the Nine.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Cities - Unique Landscape Snowdale.espBetter Cities Bravil - Unique Landscape Panther River patch.espBetter Cities IC Waterfront - Unique Landscape Imperial Isle.espWindowLightingSystem.espOblivion_Character_Overhaul.espI have all required plugins. What am I doing wrong?

Stupid questions about overhauls
in Classic Discussion
Posted
Hello!
I'm looking for new mods I could play with. I'm still a beginner in stuff like this and I'd like to ask you some stupid questions.
First, are Oscuro's Oblivion Overhaul and Maskar's Oblivion Overhaul compatible with each other? And if they're not, which of them is "better"?
Do they work fine with Oblivion Reloaded (especially OOO) or should I look for less complicated mod?
Sorry to bother you.