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ruzzlefuzz

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Everything posted by ruzzlefuzz

  1. like there is this one ruin fragment blocking a way to a niche mod? a rock is inside something? a tree is coming out of something it shouldn't? normally i just disable it in console for this save and then carry on. but i have to do this in any new savegame, and i will see it everytime i first visit the place. something like this might help immersion, making it just invisible and maybe it helps as a quick patch, when you can copypaste this into your list from some other person, to share some quick and dirty patch..? there is this mod 'Reimperialized Darklight Tower', and with the mod 'Imperial Castles of Skyrim', you have some assets making a crown on the walls and tower. this is floating just in front of the new walls. those are a pure cosmetic issue, as far as i can see, and you just can go with tfc through them and click every one of them and clean the scene. those ~40 entries people could share easily in a comment under the reimperialized darklight tower to use with this imagined mod... don't know if it is realistic, i am a noob, but i think of this from time to time :'7 is this plausible?
  2. Hello there. While walking in snow and tundra areas, my fps is fine. When walking through the forest, it tanks. But because of so much trees, i don't even see the distance that gets drawn to suck my fps. Thinking of around riften and falkreath... Having a grey or maybe yellowish-greenish fog 30 meters in front of me wouldnt spoil the experience, and maybe i could win serious fps? Couldnt we have real distance fog like in old early 3d games to drasticly save fps in those situations? Maybe even with autocolor fitting the scene? I imagine having a hotkey to swap it on and off (like when entering combat) and some ingame menu to change simple parameters like fading distance and maybe a static color. Edit: When i use nat3.1 weather, having heavy fog weather in a city outskirt for example helps immensly.
  3. the mod was binding this on a few keys. i used this on numpad, it was with the freezing in action function wonderful for screenshots. is there an alternative for that functionality in se?
  4. i wanted to ask the same, if there is a possibiltie to force items via more slots, which may cause glitching but who the f*#@ cares.
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