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Sparral

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Everything posted by Sparral

  1. So I'm having a issue with weapon racks that are placed north to south. On these racks I get a issue with two handed weapons being placed upside down, the racks I have right next to these racks that were placed east to west work fine for both one handed and two handed weapons. Now I read how the creation kit has bugs when it comes to placing displays in direct cardinal directions. I've tried rotating the racks and triggers slightly together as well as individually so they weren't directly facing a cardinal direction and got the same results. Now I do know the issue has to do with rotation that much I'm am certain on because when I rotated the problematic racks to face in the exact direction as the working racks the problematic ones worked with out issue but when I rotated them back to a north to south position once again the one handed weapons display fine but two handed ones are upside down. So can some help me out by letting me know why it is that I can get east to west placements working but not north to south even with having rotated the position slightly to not be in direct alignment with a cardinal direction. For images of the issue click the link to my post on LL would have uploaded them here but the attach file size limit here on these forums is stupidly small. I couldn't even attach one jpeg.... https://www.loverslab.com/topic/138508-creation-kit-and-weapon-racks/ Edit- Okay so it also seems to only be affecting the weapon rack mid pieces. Just tried putting the weapon rack single pieces running in the north to south position that the weapon rack mid pieces were in and these work fine. So while this isn't a answer to the issue I am having with weapon rack mid pieces. It is a work around for the issue by using the single versions of the weapon racks. So I guess I will just make use of these ones since I feel like I have been beating my head against a wall for the past day trying to figure out what is wrong with mid pieces. Anyways still would like to know the why of the issue stated in this post if any one has the answer. But who knows maybe some one else who encounters this issue may find this post and discover the work around that I just mentioned.
  2. Ok after looking at some of the other waterplanes it seems like the blood pools just don't have a visual change while submerged sadly. All the other ones I tried have the visual change when submerged so guess Bethesda just never bothered giving the blood waterplanes a visual change when submerged. Edit- Okay so after messing around with the waters in the CK I found a solution. Posting this edit for any one else who is looking to make a pool of blood in their own creations. So while the blood waterplanes from the DLC's don't have a visual change when underwater you can how ever find a water type that does have the visual change and make it have the appearance of a blood waterplane. I personally went with the murky water type, so to do this open the CK and load your mod and under world data go to water type and find a water you wish to use. Now duplicate it and rename it to what ever you wish to name it and from here you will want to edit the RGB color to make it a blood colored red or what ever other color you might like to use hit apply to save the changes. Now go to world objects than water find the same water type you picked here and duplicate it as well then edit it. In the edit window on the bottom left corner is a drop down bar labled water type change this to match the water you duplicated in world data. Also change the default primitive color to match the change made to RGB as well and hit apply to save changes. That's it now you have a blood waterplane with a visual tint when underwater.
  3. So I'm working on creating a patch/extension of a player home mod and I'm wanting to add blood pools to it. However I am not getting any underwater visuals with either of the blood water planes available in the CK and yes the cell has the "has water" option turned on. Here's a couple screen shots to show what the issue is. Above water is fine in game but when submerged it is crystal clear. So does anyone have any idea why there is no underwater visual happening when under water?
  4. Okay so I'm just going to copy and paste my post that I made on another site here as well incase any one here or there knows a mod that does what I'm looking for or can give any answers if it's even possible to do in this game. If nothing exisists for what I am looking for then perhaps some one can give me an idea as to how difficult/complicated it will be to create and point me in the right direction for any guides or info on how to accomplish what I'm looking for. So after countless hours of playing this game I was walking around player home mods and was wondering if any kind painting mods more specifically animated paintings type of mods exist out there for SSE or for skyrim that could be ported. That way I could place around moving/animated pictures with say the decorator helper mod to fit a magic user playthrough. Figured I could always figure out how to swap any images out with ones I liked or preferred if I didn't like any. So decided to back out and search for something like https://www.nexusmods.com/oblivion/mods/15250/ or like videos of the waste land for fallout 4 which you could get a extension for putting in your own video files to work with it. My search however turned up nothing like either of these there was some basic picture and frames mods not a lot but some. So my question is does a mod like either of those exist for this game or LE that could be converted and I'm just not finding it? I was actually kind of surprised my search turned up nothing like these mods for this game. I would have thought some one would have made a animated painting mods for mage class characters, player homes, or the college of winterhold. If not how difficult would it be to edit one of the existing picture mods and replace the still images with gif files to make them into animated pictures? Edit- Okay so found a guide for doing essentially what I was looking for, going to be giving it a read and than tinker with it and see what I can manage to do with it. But for any one else who maybe interested with this concept and want to try their hand at it as well than I will leave you the guide I found with other guides linked in its pdf to help teach what is needed in order to follow this persons guide. Still interested to know if any one out there knows of mods that do this however so if you do please leave a comment and link. https://www.nexusmods.com/skyrim/mods/47104?tab=description
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