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Everything posted by TrustyPeaches
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hey guys. I've been trying to find a mod that adjusts inventory stacks. All the ones I can see are ones that make the stacks larger. But what I'm looking for is something that'll reduce the inventory stacks in normal mode to something closer to the survival stacks. I don't really like doing survival mode because of how hyper aggressive the sentinels are in it but I like the other aspects of survival. are there any mods that reduce the inventory stacks of normal down to survival? Or maybe a mod that reduces sentinel hostility from survival to more like normal? If not a mod that does this would be super awesome.
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well I uploaded the esp. and scripts I had created for the mod and published the mod thinking everything was fine but when I downloaded it to my mod manager (I hate loose files) I recieved an error. I then went to the creation kit and noticed that upon trying to make an archive it said I was packing three files I don't recognize. Scrpits\ObjectReference.pex Scripts\Form.pex Scripts\ScriptObject.pexI then tried to pack said files but there was no place to pack them and I kept recieving an error saying. "invalid directory ;-; EDIT: nvm! it downloaded.... sorry I'm still new to the uploading side of nexus... I'm god I feel dumb >.>'
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sorry I don't mean to flood the chat but I'm having some trouble with compiling the script. could anyone help me out with it? I try to type in the ID for the map marker but I keep getting "extraneous input" the objectreference is supposed to be Bunker HIll Message Property FTB_1m Auto ObjectReference Property 0002B880 Auto Function ShowMainMenu() Int aiButton = FTB_1m.Show() If aiButton == 0 Game.Fasttravel(0002B880) ElseIf aiButton == 1 Game.Fasttravel() ElseIf aiButton == 2 Game.Fasttravel() ElseIf aiButton == 3 Game.Fasttravel() ElseIf aiButton == 4 Game.Fasttravel() ElseIf aiButton == 5 Game.Fasttravel() ElseIf aiButton == 6 Game.Fasttravel() ElseIf aiButton == 7 Game.Fasttravel() ElseIf aiButton == 8 Game.Fasttravel() ElseIf aiButton == 9 Game.Fasttravel() EndIf EndFunction Event onActivate(ObjectReference akActivate) ShowMainMenu() EndEvent
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well firstly welcome to the community. Secondly its good to have a goal in mind (I only mod to gain things that other mods don't do) if you have a goal in mind then its a good guide. thirdly just have at it. My first mod didn't turn out very well but it was a learning experience. like anything modding is a skill. just keep practicing and you'll inch your way to bigger and better things. That being said what are you specifically looking to mod at the moment?
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Need help learning script
TrustyPeaches replied to TrustyPeaches's topic in Fallout 4's Creation Kit and Modders
ok so I started trying to add sub-menus to the script and it saves in the creation kit but doesn't function in game. I appreciate any and all feedback. Message Property MainMessageProperty Auto Message Property aaafastbellm1 Auto Message Property aaafastbellm1s Auto Message Property aaafastbellm2 Auto Message Property aaafastbellm3 Auto Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.getplayer() int ibutton = MainMessageProperty.Show() if ibutton == 0 ;first menu item clicked in main message aaafastbellm1.show() If ibutton == 11 ;what is supposed to be a sub menu aaafastbellm1s.show() ElseIf ibutton == 12 ; back aaafastbellm1.show() EndIf ElseIf ibutton == 1 ;second menu item clicked in main message aaafastbellm2.show() ElseIf ibutton == 2 ;third menu item clicked in main message aaafastbellm3.show() EndIf endif EndEvent -
Need help learning script
TrustyPeaches replied to TrustyPeaches's topic in Fallout 4's Creation Kit and Modders
I'm not trying to achieve a menu yet. The goal of the tutorial was to have 3 different messages appear by activating an object 3 different times. so in my instance I have an altered settler bell which in my first two script exercises said a message upon activation. activation 1 "test1"activation 2 "test 2"activation 3 "test 3"activation >3 "stahp"the first tutorials worked just fine its unfortunate that fallout4's scripts is so much different to skyrim :T -
Need help learning script
TrustyPeaches replied to TrustyPeaches's topic in Fallout 4's Creation Kit and Modders
ok so I'm chugging along but I've hit a snag. I'm following this tutorial [x] but my code isn't being recognized and I can't seem to find the problem. int Count Message Poperty aaafastbellm Auto Message Poperty aaafastbellm2 Auto Message Poperty aaafastbellm3 Auto Event OnActivate(ObjectReference aaafastbell) Count = Count + 1 If Count == 1 aaafastbellm.show() ElseIf Count == 2 aaafastbellm2.show() ElseIf Count == 3 aaafastbellm3.show() Else debug.notification("stahp") EndIf EndEvent The common error messages are below. Any instruction on what I'm doing wrong wold be most apreciated auto flag not allowed unknown user flag aaafastbellm (id for a message box) script variable property already defined -
Need help learning script
TrustyPeaches replied to TrustyPeaches's topic in Fallout 4's Creation Kit and Modders
ok thanks. this is much better. -
Need help learning script
TrustyPeaches replied to TrustyPeaches's topic in Fallout 4's Creation Kit and Modders
that looks promising but he doesn't show how to set up Notepad ++ with papyrus. the link in the video is for skyrim. is there a more up to date set up walk through? -
Hello everyone. I'm new to scripts and need a solid tutorial series or mentor that will show me the basics. Everything I've seen so far either shows me the wrong subject or is using advanced techniques without showing how to do them. If anyone can point me in the right direction, it would be a god send. The reason I need scripts is because I'm trying to make a fast travel mod (yes I know mods exist already but none felt right for me). I need to make an object that upon activation creates a menu CommonwealthFar HarborNuka WorldUnder which there will be a list of settlements to fast travel to once discovered.
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Hello everyone. I'm trying to make a mod that allows the placement of an object via the settlement workshop but I can't find a tutorial that walks one through the process. can anyone point me in the right direction? Edit: I figured it out <3