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Everything posted by Hoardaxe
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About .nif and .obj files (for people who have used both)
Hoardaxe replied to Hoardaxe's topic in Skyrim's Skyrim LE
Wow that was extremely helpfull. I wish there was an upvote button! :smile:))) But I was talking about the .nif characteristics compared to .obj, like what kind of information each file stores and what each file doesn't. I know for certain that .nif can store more types of model features (i.e skeletons, etc) but I'd like a list of what other features it stores that .obj can't. -
Does anyone know what kind of meshtypes are used in Dark Souls? I've seen videos where a guy replaced Artorias with skeleton king so there must be a way to find out what filetypes the game uses. Is it like Dark Souls 2, or does it use separate types for meshes, textures, skeletons and animations altogether?
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I'm curious as to what mesh types modern video games use. We all know that Skyrim uses .nif files, .hkx/.nif for skeletons, .hkx for animations and .dds for textures. But what filetypes do other games use? I'm talking about modern video games such as Assassin's Creed Unity, Bloodborne, and so on. Off of the top of my mind I'm curious as to the filetypes used in: Assassin's Creed Unity Dark Souls 2 Bloodborne The Witcher 2 (and 3, if anyone know haha) Destiny Dragon Age Origins Call of Duty: Advanced Warfare Titanfall Watchdogs The Elder Scrolls Online Metal gear Solid V: Ground Zeroes Borderlands: The Pre-Sequel Bayonetta 2 Dead space 3 Evolve Dead or Alive 5 Last Round The Order 1886 Any other video games you know of but aren't listed are also appreciated. Thanks!
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There was nothing to read, I just started NMM and it asked me if I wanted to upgrade. =v
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NMM 0.53.4 is unable to install mods that use dialogs. I attempted to re-install 'fair skin' today after updating to NMM 0.53.4 from 0.53.2. Link: http://www.nexusmods.com/skyrim/mods/51602/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D51602&pUp=1 I tried 7 times, and the mod's status consistently stayed stuck as 'the mod was not activated' under the mod activation queue. I tried installing other mods as well to no avail. The progress percentage bar would show done (100%) but the mod never actually installed. I almost threw a brick through my screen (hahaha no i'm not joking) but then I remembered the upgrade, so I downgraded to NMM 0.53.2 via my old installer. All installations worked like a charm the instant I returned to 0.53.2. Please bugtest your stuff before you release new client versions in the future, thanks.
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I'm looking for one, but I don't know which to pick. My friend recommended superb ENB RL, but it makes Skyrim's framerate dip by a fair margin. My specs: Processor: IntelĀ® Core i5 CPU 750 @ 2.67GHz (4 CPUs), ~2.7GHz Memory: 6144MB RAM Available OS Memory: 6136MB RAM ---------------- Display Devices --------------- Card name: NVIDIA GeForce GT 230 Manufacturer: NVIDIA Chip type: GeForce GT 230 Display Memory: 4072 MB Dedicated Memory: 1512 MB Shared Memory: 2559 MB Current Mode: 1920 x 1080 (32 bit) (59Hz) Monitor Name: HP 2309 Series Wide LCD Monitor Monitor Model: HP 2309 Output Type: DVI Is there any way I can enhance my skyrim experience without sacrificing excessive framerate? ):
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Necromorphs in Skyrim. I've seen people suggesting mods for characters from other games/series, so I didn't think it would be unreasonable to ask for this. Imagine you're exploring an old dwemer ruin... and then suddenly, you find a mutated corpse on the floor. Just as you loot and attempt to sneak past it it gets up and attacks you. We could have the necromorph virus that infects you, so that after you die YOU become a necromorph! And it infects the dead bodies all over tamriel, transforming them into deadly zombie alien monstrosities over the course of a two-day period. And maybe the marker as well, but that would probably be too much. Thoughts? Comments?
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Crash to desktop when selecting General Stats screen
Hoardaxe replied to Apolwnas's topic in Skyrim's Skyrim LE
Same as Crouse, I just started encountering this problem today. I've never installed Tytanis so that can't be it. I do have Midas magic installed however, but earlier today it was fine. -
But it's so slow. Something that I've deleted over an hour ago still hasn't disappeared from the list. It takes ten minutes minimum to save an esp file. (I actually timed this, I went downstairs and came back) Why is this happening? Is it supposed to be this way?
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So I tried to save changes (I'd just created 2 npcs and placed them in Jorrvaskr). I then tried to close the program, and it asked me if I wanted to save. I said yes, and it said save has been restarted before the old one was complete. I was kinda surprised that it took so long to save... and then I take a look at my task manager and get a shock. Creation Kit is using 1,016,970 KB of available memory. What the- The number is currently still climbing as I type this. My save is only 19.34% complete (it's been stuck there for ten minutes). Any idea what's wrong? Also, it takes an age to delete npcs. I accidentally put more than 1 copy of one of my two unique npcs in my game, so I tried to delete the other one. As of now, it still hasn't deleted that other npc. Does anyone know what's going on? Why is it so slow? EDIT: Apparently there was a form leak. Are Bethesda's creation kits always this slow, glitchy and problematic, or is it my computer that's screwed up?
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Sorry, didn't realize. ): Total noob modder here, so I was really lost. I'll go search where I can find the damage values for spells then.
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I did, this error just showed up. (pic in attachments) What do I do now?
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The actual program loads up fine. However, I am attempting to follow the tutorial on youtube, so after the program opens I typically click on 'data' then check 'skyrim.esm' and hit ok. Problem is, it loads until about 15% (sometimes 10% or 17%) at which point the window flickers and it stops loading altogether. When I click on it, it says 'not responding'. I've tried this seven times already and restarted my computer. It's reacting the same way. Does anyone know what could be causing this?
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For one, there are a couple of spells that are really awesome (i.e. firebolt storm) but require a charge time before they can be cast. Is it possible to mod them such that the charge time is completely eliminated, allowing me to spam it like the blank scroll version? Also, I was wondering if anyone could modify the 'combat ready' stance for dual casting mages. It currently looks kinda silly, with your character arched over and their hands extended like claws. Shouldn't magi look composed, dignified and badass above all when hurling their fireballs and stuff at enemies? I'd like it better if magi stood with their backs straight and looked less like goblins when casting spells. I would be really happy if anyone could do a mod (or teach me how) that does either one or both of these things.
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Yeah, I'm looking for one. I've seen them on Youtube but they typically link to Chinese/Japanese sites that I don't understand. I did multiple searches here to no avail. Aren't there any good anime mods (eyes and size especially) on this site?
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I recently downloaded a number of mods and attempted adding some of the items to my inventory using the player.additem console command. However I always encounter an error that goes- ''Object '(the ID)' not found for object parameter ID" Why is this happening? How do I fix it? I know that I inserted them in the correct folder because they show up in the Skyforge menu, but why doesn't the console command work?
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So basically... I have to take screenshots (as of now) if I want to know what my character's face sliders are? Dang.
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Does anyone know how i can obtain the slider values for the save file of a particular character? Or did I have to take screenshots while creating the character? I mean the data has to be in the folder somewhere if the game can consistently draw the correct resources for my character's features...
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So I created a great-looking character, but a few hours' worth of gameplay in I want to edit the weight slider. Problem is, calling up the showracemenu function strangely alters my character's appearance. I can't put my finger on exactly what, but she looks... different when the menu is immediately invoked. Is there any way to avoid this? If not, how do I obtain the slider values for that save file so that I can return everything to its previous state and adjust only the weight slider?