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aaronlt

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  1. I'm also stuck.. Brynjolf won't give me Loud & Clear. I tried using console command setstage TG02 0, 10, 20, etc, and it doesn't seem to work. It's been a week and there are no solutions yet (for me). Good luck.
  2. Since it's been over a day... Bumping.
  3. Brynjolf, at the end of Taking Care of Business, tells me to follow him. Loud and Clear doesn't initiate and he simply heads through the ratway into Riften. When I try to talk to him, he just says, "Hmm?" Attacking or bumping him while running doesn't work. I also can't seem to get the quest to start by punching in SetStage TG02 (any interval; 0, 10, 20, etc). Anyone know of a fix or workaround?
  4. This has happened to me twice. Bring up the console with the door or gate visible, click on the obstructive door or gate, and type disable. If you selected the wrong item on accident, just type enable before you exit the console or select another item. It worked for me both times.
  5. Okay, aside of the original soup image (that I've now swapped, thanks to a couple of awesome modders), Skyrim has a couple of things that, to me, equate mystery meat. Lighthearted, but curious topic. I've been thinking, but cannot figure this out. What is a boiled creme treat? It's orange, with some greenish-yellowish odd custard-ish thing. What on earth is it? Is there something it's supposed to be like in reality? The honey nut treat is slightly less of a mystery to me. It's nuts and honey. But on a stick, tied with twine? What kind of nuts are used? How was it prepared? Why does it look lumpy and awkward?
  6. The Riftweild balcony, a bunch of Riften NPCs are stuck on it. Since every door is boarded up, they can't get down. It started with one NPC, and then a few minutes later, after exiting Bee and Barb, there were five, then a couple minutes later, more. I tried using moveto player, and it partially works, but after a minute or so, they pop back up there and stand by the door. I have a bunch of mods installed, including Open Cities, but it only happened after I bought Honeyside. Disabled Open Cities, but that hasn't fixed anything. Anyone have any ideas or workarounds? Evidence: http://i1091.photobucket.com/albums/i385/swisschard/day.jpg http://i1091.photobucket.com/albums/i385/swisschard/awshit.jpg
  7. I would love to see if anyone can do this. It'd be a challenge, I'm sure. A Theodore Roosevelt follower. With the unarmed perk (and unarmed by default). I realize the selection of facial hair in Skyrim focuses on beards, so there might just have to be a custom mustache mod. And because he wore glasses like a true MF, this may have to be done. Because having Teddy Roosevelt punch out a dragon would be awesome beyond words.
  8. Of course, I mean within reason. I don't expect anyone to fight a dragon and live to tell about it, get lit on fire and not have third and fourth degree burns, or even wear armor at all (because armor is heavy). Of course no one's going to check if you really are like the character, and hell, if someone wants to make an argonian or khajit based on them, that's pretty cool, I guess. What I mean by "no mary sue" is that, well, don't make yourself perfect. Nothing too crazy, like all three words of five shouts, 100% resistance to shock or ice, being masterful of all kinds of magic, etc. Somewhat realistic for a fantasy game (a bit of a paradox). Things that are pretty reasonable, like if you can take the cold and wear shorts in the dead of the winter, in 30 degrees, maybe some resistance to frost.
  9. I had this idea the other day. It's mostly stupid, but here's what it is: With the Creation Kit (or tool or your choice), make a custom follower (or NPC) of yourself. No mary sue versions of yourself. Just make you. One or two shouts, if you really want to. Make yourself as you see yourself, or be accurate; make it an ego booster if you want. I think it'd be a pretty hysterical and kind of awesome. It'd be a way to add a bunch more people to the world. (That, and you can joke that you are, indeed, playing with yourself.) I'm still getting the hang of creating custom NPCs and whatnot, but when I get the hang of it, I'll post myself. Edit: Whoop, meant to post thishere. If a mod bumps into this, could you move it there?
  10. http://i1091.photobucket.com/albums/i385/swisschard/halp.png I had the option a few days ago, and I brought up the data files dialog to see if I could use that option to get a couple of mods to work and it's now gone. The delete selected button is now in place of the check box for loading loose files. Not sure what to do. Any workaround/fix or any advice?
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