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daemondamian

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Everything posted by daemondamian

  1. Hi folks, I'm preparing to play Mass Effect 3 for my first time and working out what mods I want to use. In regards to texture/resolution mods I've come across a few collections and am a little confused. There is a collection of mods listed individually in this post/thread /// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix. by smarteck There is Quasarts Mass Effect 3 High resolution mod which seems to be an amalgamation of various mods and includes smarteck in the thanks. And there is HR Textures & Meshmods by Ottemis which is another collection of individual/separate mods. Obviously what mods to use come down to individual taste but what if any is the difference between these other than ease of use (downloading individual mods versus mods that have been packed together avoiding multiple installations)?
  2. Is there a mod that forces npcs to speak particular dialogue when you want them to? For example Bretons say "ooh I hope you know what you're doing.' The only other way is to do something in the game that makes them react in a particular way to say particular things like attacking a companion will get them to say something about 'them being on your side' but does a mod exist similar to those that control npc idles/poses that can control their dialogue? I want to make npcs say particular things for the purposes of creating a sort of trailer, speaking of which is the Oblivion GOTY trailer music downloadable from somewhere- I searched the mods it wasn't there and it's not available separately on the elderscrolls site either. Also I tried to look for the spoken dialogue files on my pc but couldn't locate them- I assume they are integrated somehow and extracting them inidividually to use outside of the game is impossible and perhaps illegal? Thanks Damian.
  3. I figured it out! I googled " oblivion using GIMP change "texture size" ". Looked at Better Retextures : Detailed Guide For NifSkope and the GIMP and found this: Saving A New Texture and Mesh "Use File-Save As to make a copy of the texture with a new name, say MyCuirass.dds in the folder data\textures\armor\YourName. Be sure and type the extension or GIMP won't save it. I find saving at DXT3 compression with "generate mipmaps" checked works best. If you do not compress, your file will be larger, and if you don't generate mipmaps, the file will look odd at a distance or for those without texture size set to maximum. " I just actually installed GIMP to use Robert's Male Body replacer 5 using these instructions: Photoshop costs a LOT of money, so here's how to convert these textures for free. Get the Gimp here- http://www.gimp.org/windows/. Then the DDS plugin here http:// nifelheim.dyndns.org/~cocidius/dds/. And the normalmap plugin herehttp:// nifelheim.dyndns.org/~cocidius/normalmap/. Install all of these. Now open the Gimp and drag your first bitmap onto the image window. Hit Ctrl-Shift-S. On the 'Save As' popup, click the tiny button by the words 'Select File Type ...' near the bottom, and choose DDS Image. On the next popup, choose BC2 / DXT3 for your compression. Put a check in the box alongside 'Generate Mipmaps'. So I took the nebula file I wanted to use and pretty much did the same process as above (compressing the file) and now I have some sweet Sky Candy using medium textures :biggrin: I've attached a quick screenshot Damian.
  4. hello, is there any way through the construction set or Gimp or something to change the texture size a mod uses? In particular I want to use the Sky Candy mod- it works fine (and looks super awesome! :thumbsup: ) with my texture size set at large under video options but the game runs much better under medium textures, but then Sky Candy stops working :( This texture size problem is confirmed in the mod comments. I don't understand how mods are created exactly but surely there must be some way to make Sky Candy compatible with medium textures- I would do it myself if I knew how :wallbash: Damian.
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