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RandomlyAwesome

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Everything posted by RandomlyAwesome

  1. making them quest items should work.... or you could make the quest advance by dialouge with a character that takes the items from you and advances the quest after taking the items.
  2. From what ı understood from your post there doesn't seem to any problem with The quest which means that the package is the problem. Problems with the package may be: The Package not pointing to her properly. The package not being high enough in the Package Stack It being overriden by another package(which shouldn't happen unless some mod plays with her packages or she is in combat) Also for future referance the higher the priority number is the more priority it has
  3. I don't have the compiler since this is my laptop so it may not compile but you can try this script: Sound Property LuteSound auto int instanceID1 Event OnUpdate() If Input.IsKeyPressed(39) == 1 Game.ForceThirdPerson() Game.DisablePlayerControls(True, True, True, False, True, False, True) Utility.wait(2.0) PlayerREF.playidle (IdleLuteStart) Utility.wait(1.0) instanceID1 = DDDplaylutesound.Play(PlayerREF) EndIf If Input.IsKeyPressed(207) == 1 Sound.StopInstance(instanceID1) PlayerREF.playidle (IdleLooseStop) Game.EnablePlayerControls() EndIf EndEvent
  4. I tried the same thing, but im unable to find the normal stand and stealth anims in my data folder. That is why i posted here :( download The BSA browser or The BSA Unpacker (whichever works for you) and use it to chack the .bsa files in your data folder..the animations should be there.
  5. Can I help with testing if there is a free spot available? I can also write scripts
  6. Creation kit Y U NO WORK PROPERLYლ(ಠ益ಠლ) as much as I want to post pictures my creation kit somehow suddenly refuses to work with scripts(and it's driving me crazy :wallbash: ) so try clicking the add property button and create a new property with the magiceffect type and the name Speedspell then try clicking edit value on that. BTW I have to ask where you are putting the script since enchantments don't have a script window that I know of(might be wrong about this).I normally put them in a seperate magic effect or on the weapon/armor/item itself
  7. EDIT: CHANGE THE SCRİPT TO THİS: Scriptname AnkletSprintScript extends ActiveMagicEffect MagicEffect Property Speedspell Auto If Game.GetTargetActor().IsSprinting() Game.GetTargetActor().Speedspell.cast(GetTargetActor(),GetTargetActor()) Else Game.GetTargetActor().Self.DispelSpell(Speedspell) EndIf As far as I know Whirlwind shout seems to work on some crazy principal in that the shout doesn't actually have a real effect it just triggers an animation which sends you forward at great speed(so basicly I don't know the smallest thing about it) Sorry I had already made a speed effect for a test so ı forgot it doesn't exist normally :tongue: So you basicly create a new magic effect like this picture:(leave everything else as it is) http://i48.tinypic.com/wlc7r.png And then when you create the item you put the script on it by pressing the add button at the bottom right and after you added it you click the button that says properties while the script is selected,than select the property in the box that comes up and press edit value after that you just need to select the magic effect you made and BHAM it is finished (I can post pictures if you want)
  8. If I understand right and the anklets are supposed to increse speed when sprinting: Create a spell with the SpeedMult magic effect and adjust the speed you want Put this script on the anklets: Scriptname AnkletSprintScript extends ActiveMagicEffect Spell Property Speedspell Auto If Game.GetTargetActor().IsSprinting() Game.GetTargetActor().Speedspell.cast(GetTargetActor(),GetTargetActor()) Else Game.GetTargetActor().Self.DispelSpell(Speedspell) EndIf Set the speed spell you created as property Speedspell
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