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Everything posted by LeddBate
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Are modders working more on Skyrim or Special edition?
LeddBate replied to Hogeybearr's topic in Skyrim's Skyrim SE
I agree. Several prominent mod authors have stated that they will port a lot of their mods (that rely on SKSE) AND will also update the mods they've already ported with "workarounds". So yeah, they'll be an explosion of porting within a month of SKSE64-bit being released. In the meantime, with the imminent release of Beyond Skyrim: Bruma and Urtho's info on a possible DX9 VRAM limit fix for Win 8 and Win 10, I think a lot of folks will be going back (at least temporarily) to Oldrim. Hurray! An excuse for me to go back to ETaC! (At least until Nazenn finishes the port...) -
Which do you mean? Bethesda? Dark Creations? Valve (for shutting down the search result for Oldrim in the Steam store)?
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Basics and Modding * Videos by Gopher *
LeddBate replied to garthagain's topic in Skyrim's Skyrim LE
Yep, Gopher definitely rocks. -
Bash Patch Cleaning and Stuff
LeddBate replied to Deleted21304489User's topic in Fallout 3's Discussion
Freeing up plug-ins is never a bad thing. Good luck with the cleaning. A lot of us would be interested to see how it works for you if you wouldn't mind giving us an update later. Also, your avatar is awesome. What artist is that if I may ask? -
Whelp, the Beyond Skyrim team has announced the release of the first part, Bruma, this July the 1st. Here's the official video. For those who don't know, Beyond Skyrim is a new area that will eventually encompass all of Cyrodill. For complete details, follow the links at the video. This, combined with the rumors about the Direct X team taking a crack at eventually fixing the DX 9 4GB VRAM limit for Win 8 and Win 10, might just inspire me to go back to Oldrim. Because, man, I just gotta play this...
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Are modders working more on Skyrim or Special edition?
LeddBate replied to Hogeybearr's topic in Skyrim's Skyrim SE
OM (this letter deleted because I hear thunder rumbling outside. I can take a hint.) G!! That would be wonderful if the Direct X team actually fixed that! Probably won't make anyone switch back from SE. But for those struggling with VRAM issues in Oldrim this would indeed be a Godsend.* *See? I capitalized that. Please don't lightening strike me... -
Please help me fish out the unstable mods
LeddBate replied to addictedlion's topic in Skyrim's Skyrim LE
Thanks for the info. I'd say that a lot of your problem stems from only having 2GB of VRAM. Try this experiment. See if a friend or family member has a GPU with 3 or 4GB of VRAM that you can borrow and swap that card into your rig. Did your CTDs become much less or even stop? Then you want a GPU upgrade to keep that heavy mod load. You didn't mention what OS you use. Be aware that Win 8 (both versions) and Win 10 limit the amount of VRAM for DX9 games to 4GB. (Which is why so many folks who play Oldrim stick to Win 7.) So if you're rolling with Win 8 or 10, be aware that any GPU with more than 4GB of VRAM will only be able to use a maximum of 4GB on old 32bit Skyrim.- 6 replies
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Are modders working more on Skyrim or Special edition?
LeddBate replied to Hogeybearr's topic in Skyrim's Skyrim SE
...Annnd we now have the FURTHER complication that Valve's just taken Skyrim Legendary Edition off Steam. You can still GET Oldrim (and the DLCs -seperately now) but only if you find a direct link as the search function on Steam's store page will no longer lead you to Oldrim. -
Ooookay. First we'll need more info. A LOT more info. Start with: Load order Your rig's stats (especially GPU statistics) What mod mananger (if any) you are using Assuming you've done nothing to your system today, you might (might, I say) be looking at a HD starting to fail. Have you noticed any other programs loading slowly? Have you had any BSODs today?
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Please help me fish out the unstable mods
LeddBate replied to addictedlion's topic in Skyrim's Skyrim LE
I can see a lot of hi-def texture mods and/or mods that CAN be hi-def (e.g. Warzones2015) depending on the settings you choose when you installed the mod. Depending on your OS and rig (especially your GPU), your CTDs might simply be occuring because you're running out of VRAM. Tell us what your OS and rig is. Especially your GPU's stats. While we're waiting on that, here's some troubleshooting advice, both basic and advanced: 1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.) 2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered. 3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. And you can do that with TES5Edit. It's quite simple to use. However, be warned that some mods have INTENTIONAL dirty edits. Cleaning those mods will likely break them. How to know? Simple, the mod author will warn you if his/her mod has deliberate dirty edits. 4 SKSE. SKSE is short for "SKyrim Script Extender." Many popular mods use really cool and helpful interfaces like MCM (Mod Control Menus.) These mods require SKSE to function. Download SKSE and watch Gopher's video (linked in the description at the SKSE site) for what SKSE does exactly and how to install it. Don't worry, Gopher explains it clearly and concisely. Now here's an advanced guide for troubleshooting your game. Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide. Here is a list of things you may do to stabilize your game : /// Useful informations : Dangerous mods list. CTDs troubleshooting page on Reddit very usefull informations concerning CTDs... Verify gamecache. /// Load order / mods conflicts : Use L.O.O.T once and click on the "sort plugins buttons". Create a wryebash patch including leveled lists. Create a merged patch with Tesedit excluding leveled lists /// Settings / memory : Have you installed the skse patch ? >> memory blocks log. Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer. /// Cleaning and correcting potential bugs : Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page. Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically. - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close. - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close. The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for. In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner. Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods. Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point. If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it. /// Save game : Don't uninstall mods at mid-game, there are no clean save in Skyrim but using save script cleaner can help removing orphan scripts. /// Meshes healer : Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.- 6 replies
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Well, I've made the move to SE, so it's not THAT big a deal for me, but I can certainly understand it being an issue for folks that want to get Skyrim because they like an Oldrim-only mod like, say, ETaC. Of course, as qwertyzeldar pointed out, you can still (sorta) get it (for now) -but only if you know the direct link. Removing it from the search result definitely makes it hard for the majority of new folks, who've heard about Skyrim and are curious about it, to get Oldrim. And that doesn't even mention the fact that you have to buy the DLCs separately now to get the "Legendary"-like edition. Yes, I know that Nazenn plans to port ETaC to SE eventually. Indeed, we're seeing more and more Oldrim mods getting ported everyday. Many that previously relied on MCM now get the job done using workarounds like spells and/or spellbooks. These methods were highly unstable in Oldrim (just ask MyGoodEye) but work a lot better in SE due to the far more stable 64bit coding. And I think Arthmoor's suspicion about Oldrim being eventually permanently de-listed is highly likely. I think we'll see an upsurge in mods getting ported with even more workarounds (where it's possible to do so.) Right now I dearly miss ETaC and other great mods that have yet to be ported to SE, but they're coming. I understand this. Hmmm, I wonder if we'll eventually see Oldrim on GOG?
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Well, this is weird. Apparently, roughly 7 days ago, Oldrim (Skyrim Legendary Edition) suddenly dropped off Steam. It's not for sale anymore and cannot be viewed. It's too late in the morning for me to investigate. Does anyone have more info?
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Maybe "Campfire - Complete Camping System" by Chesko would work for you?
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Thanks, gaultjohn! Those are interesting mods. Kudo given. Edit: I wonder if there's a mod that allows you to give more money to beggars than just a septim. I'd give Silda the Unseen 50,000 so that she could move into a nice house and get a better wardrobe. Or give Narfi a ton of money so that he could fix his house and hire a bodyguard to
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Are modders working more on Skyrim or Special edition?
LeddBate replied to Hogeybearr's topic in Skyrim's Skyrim SE
Well, that's actually two different questions, so I'll address them in order. Legendary edition has more total mods available to it than SE does. (I know, I know... 'Duh') However, I believe SE is getting slightly more mods made for it currently IF you factor in all the mods that are being ported over from Legendary. A lot of popular mods from Legendary (a majority of them actually) have already been ported. Also, many mods in Legendary that haven't been ported WILL work in SE -although there may be some caveats for non-texture-only mods. Example: SkyUI (the most popular user interface mod from Legendary) WILL work with SE, but only if you use version 2.2 or earlier. Versions later than 2.2 rely on SKSE to function. A lot of the mods that been ported (that previously relied on SKSE for things like MCM menus) use various "workarounds" like spellbooks instead of the MCM to allow you to adjust settings in the mod in-game. Frankly, a lot of folks here are waiting for SKSE 64bit version to be released. When that happens (which may be quite some time down the road based on the threads over in the mod section) then a lot of these mods will be updated to work with it. Several famous mod authors that have already ported their mods have confirmed that they will update them again when SKSE 64bit becomes available. As to "Which version you should start a new game on if you're going to be using mods a lot", that depends on WHICH mods you want. For example, if you absolutely need Expanded Towns and Cities, and you don't want to wait for the port to occur, (Nazenn is working on it, but it's a huge mod and it will take a lot of time) then that pretty much leaves you with Legendary. Likewise, if you want the current SkyUI version (or any other mod that absolutely requires SKSE to function correctly) then that also leaves you with Legendary as your only choice. Complicating this decision a bit is the fact that Win 8 (both versions) and Win 10 limit the VRAM used for DX 9 games (which Legendary is) to only 4GB. So if you want to load up your Legendary game with lots of mods, particularly texture heavy mods, then you're going to run into memory issues UNLESS you use Win 7 which does NOT limit your VRAM for DX 9 games. Annoying, I know. Why is there a VRAM limit on DX 9 games in recent OSes? I dunno. Maybe someone more experienced with operating systems can chime in here. Now if you decide to roll with SE, then having Win 8 or Win 10 doesn't matter as SE is a DX 11 game and is therefore not affected by the VRAM limitation. Even further complicating your decision is your rig's stats, especially your GPU. If your GPU has less than 4GB of VRAM, then lots of texture heavy mods are going to be difficult for you. Running out of VRAM in-game is a major cause of CTDs. But, getting back to your questions. Here are two links for comparing the most popular mods (by endorsements) in both Legendary and SE. Look them over. Take into account your OS and your GPU's stats before making your decision. Skyrim Legendary Edition (aka "Oldrim") Skyrim Special Edition (aka... uh, SE, I guess... -maybe "Newrim"? Nah, now it sounds like a wheel accessory.) Hope this helps you decide! P.S. I played "Oldrim" up to a few months ago. Then enough mods got ported over that I felt I could make the switch. Also, I use Win 10. So that was a big part of my decision. -
Would this be of any use to you?
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Re-post this question in this thread. It will likely get more attention. When you do, list your load order as well. But, while I'm here, try disabling all the mods (un-checking the mods in the plug-ins tab) except for Skyrim, DLCs, unofficial patch and SkyUI 2.2 itself. Start a new game. If it doesn't crash, you've got a mod conflicting somewhere. Re-check a couple of mods at a time and reload. When you start to crash again, you've found one of the conflicts.
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Well, you've got a lot of hi-texture mods in there. You might be running out of VRAM. Please list your rig's stats (especially OS and GPU including VRAM amount.) While you're getting that for us, here's a basic troubleshooting guide: Here are some things you should consider when you add more than a handful of mods: 1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.) 2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered. 3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. And you can do that with TES5Edit. It's quite simple to use. However, be warned that some mods have INTENTIONAL dirty edits. Cleaning those mods will likely break them. How to know? Simple, the mod author will warn you if his/her mod has deliberate dirty edits. 4 SKSE. SKSE is short for "SKyrim Script Extender." Many popular mods use really cool and helpful interfaces like MCM (Mod Control Menus.) These mods require SKSE to function. Download SKSE and watch Gopher's video (linked in the description at the SKSE site) for what SKSE does exactly and how to install it. Don't worry, Gopher explains it clearly and concisely. And when you're done with that, here's a more advanced guide: Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide. Here is a list of things you may do to stabilize your game : /// Useful informations : Dangerous mods list. CTDs troubleshooting page on Reddit very usefull informations concerning CTDs... Verify gamecache. /// Load order / mods conflicts : Use L.O.O.T once and click on the "sort plugins buttons". Create a wryebash patch including leveled lists. Create a merged patch with Tesedit excluding leveled lists /// Settings / memory : Have you installed the skse patch ? >> memory blocks log. Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer. /// Cleaning and correcting potential bugs : Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page. Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically. - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close. - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close. The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for. In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner. Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods. Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point. If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it. /// Save game : Don't uninstall mods at mid-game, there are no clean save in Skyrim but using save script cleaner can help removing orphan scripts. /// Meshes healer : Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.
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If you haven't already done so, you might get more help asking this question in this thread.
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It might not be NMM. Did you install any A/Vs recently? Are your .NETframeworks up-to-date? Have you recently installed any 3rd party software that can affect directories when you use it (e.g. CCleaner)?
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I get an error when I try to activate my mods.
LeddBate replied to AkatoKalo's topic in Skyrim's Skyrim SE
Excellent! Happy gaming! :thumbsup: If you decide to start a new character someday, may I recommend that you manually download all your mods THEN activate them with NMM. Yes, it's an extra step, but it gives you more control over your mods AND you have the mods permanently stored on your HD separate from your NMM installation. That way, if your NMM ever goes belly-up and you have to re-install, your mods are still sitting there. Also a good idea to manually download mods that you think you might use in a future playthrough in case a mod author removes his/her mods because, oh, say, he/she didn't like who got elected president and concluded that nearly everyone using his/her mods must now all be people who did very bad things in Europe around 1937-1945. (Not naming any names here, of course...) -
I get an error when I try to activate my mods.
LeddBate replied to AkatoKalo's topic in Skyrim's Skyrim SE
We need more info. Specifically: What mod manager (if any) do you use? If you use NMM, do you simply use the "download with manager" button on each mod's file page and then activate with NMM, or do you download manually THEN activate with NMM? What Skyrim are you using? (I know this is posted in SE, but sometimes people don't realize that before posting.) What is your rig's components (especially GPU) and OS? -
What is your OS? Since you seem to have all the basic troubleshooting down pat, here's an advanced troubleshooting and stability guide: Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide. Here is a list of things you may do to stabilize your game : /// Useful informations : Dangerous mods list. CTDs troubleshooting page on Reddit very usefull informations concerning CTDs... Verify gamecache. /// Load order / mods conflicts : Use L.O.O.T once and click on the "sort plugins buttons". Create a wryebash patch including leveled lists. Create a merged patch with Tesedit excluding leveled lists /// Settings / memory : Have you installed the skse patch ? >> memory blocks log. Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer. /// Cleaning and correcting potential bugs : Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page. Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically. - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close. - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close. The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for. In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner. Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods. Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point. If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it. /// Save game : Don't uninstall mods at mid-game, there are no clean save in Skyrim but using save script cleaner can help removing orphan scripts. /// Meshes healer : Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.
