-
Posts
1212 -
Joined
-
Last visited
Everything posted by LeddBate
-
Well, un-installing mods (as opposed to merely disabling them) has most likely made your game (specifically your saves) VERY unstable at this point. While you can un-install script-free stuff like texture mods safely, un-installing other types can lead to instability, save bloating/corruption and CTDs. On the assumption that you're willing to start a new game, here's some basic troubleshooting advice: 1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.) 2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered. 3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. Here's an advanced guide for troubleshooting your game. Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide. NOTE: Since this is SE, ignore all references to SKSE and mods that have not been ported yet. /// Useful informations : Dangerous mods list. CTDs troubleshooting page on Reddit very usefull informations concerning CTDs... Verify gamecache. /// Load order / mods conflicts : Use L.O.O.T once and click on the "sort plugins buttons". Create a wryebash patch including leveled lists. Create a merged patch with Tesedit excluding leveled lists /// Settings / memory : Have you installed the skse patch ? >> memory blocks log. Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer. /// Cleaning and correcting potential bugs : Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page. Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically. - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close. - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close. The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for. In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner. Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods. Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point. If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it. /// Save game : Don't uninstall mods at mid-game, there are no clean save in Skyrim but using save script cleaner can help removing orphan scripts. /// Meshes healer : Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.
-
As the magic eightball might say, "Reply hazy, try again later." Right now, the Silverlock team seems to be concentrating on the Fallout 4 script extender. When they'll get back to Skyrim is somewhat unknown at this point.
-
Have you seen "Legacy of the Dragonborn"? Not only can you "store" EVERYTHING there, but it's a campaign all in itself.
-
I don't see USLEEP (Unofficial Skyrim LEgendary Edition Patch.) If you don't have that installed, that might be your issue. Are you using SKSE? Several of your mods require it to function correctly. Did you run the FNIS generator as the mod instructs? If that doesn't answer your issue, list your Skyrim type and your rig's stats.
-
Good point. If you have any custom animations that rely on FNIS, you must run the generator again.
-
My first guess is that, based on the info that it happens after you sell a lot of stuff to a merchant, is that you may be looking at script issues. Are your saves bloating? That is, using a LOT of storage? If so, that's an indication that your load order has conflicts despite LOOTing it. Have you been un-installing mods? This can also lead to save bloat and instability. Since you already seem to know the basic troubleshooting procedures, I'll pass along an advanced list. Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide. Here is a list of things you may do to stabilize your game : /// Useful informations : Dangerous mods list. CTDs troubleshooting page on Reddit very usefull informations concerning CTDs... Verify gamecache. /// Load order / mods conflicts : Use L.O.O.T once and click on the "sort plugins buttons". Create a wryebash patch including leveled lists. Create a merged patch with Tesedit excluding leveled lists /// Settings / memory : Have you installed the skse patch ? >> memory blocks log. Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer. /// Cleaning and correcting potential bugs : Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page. Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically. - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close. - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close. The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for. In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner. Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods. Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point. If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it. /// Save game : Don't uninstall mods at mid-game, there are no clean save in Skyrim but using save script cleaner can help removing orphan scripts. /// Meshes healer : Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.
-
When does it close? At the logo screen? After you have played awhile? Please list your load order and we will try to see if something is wrong.
-
This mod would also be helpful to those of us with noisy pets... "Dragonborn, you must take this... BARK! BARK! BARK! ...to the temple of... BARK! BARK! BARK! and place it within the... BARK! BARK! BARK! ...or all is lost!"
-
If I want to start modding Skyrim, should I mod normal or the SE?
LeddBate replied to Wadarkhu's topic in Skyrim's Skyrim LE
This is very true. Specifically (for those interested) Win8 (both versions) and Win10 limit the VRAM of DX9 games -which Skyrim Legendary (Oldrim) is, to 4GB. So if you want to mod the hell out of your Oldrim with lotsa 2K textures, you're better off using Win7 which does NOT limit the VRAM of Oldrim. If you've decided to go with Skyrim SE (which is a DX11 game) then your OS doesn't matter much. For those who have both Win7 and one of the other OSes, dual-booting is a good option. -
Getting exterior CTDs, desperately need help.
LeddBate replied to peterthelemon's topic in Skyrim's Skyrim SE
Maybe not... First lets try some troubleshooting. Basic Troubleshooting: Here are some things you should consider when you add more than a handful of mods: 1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.) 2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered. 3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. Advanced Troubleshooting: (NOTE: This reference is for Skyrim Legendary Edition. Therefore, ignore references to SKSE and mods that have not yet been ported.) Now here's an advanced guide for troubleshooting your game. Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide. Here is a list of things you may do to stabilize your game : /// Useful informations : Dangerous mods list. CTDs troubleshooting page on Reddit very usefull informations concerning CTDs... Verify gamecache. /// Load order / mods conflicts : Use L.O.O.T once and click on the "sort plugins buttons". Create a wryebash patch including leveled lists. Create a merged patch with Tesedit excluding leveled lists /// Settings / memory : Have you installed the skse patch ? >> memory blocks log. Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer. /// Cleaning and correcting potential bugs : Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page. Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically. - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close. - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close. The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for. In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner. Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods. Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point. If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it. /// Save game : Don't uninstall mods at mid-game, there are no clean save in Skyrim but using save script cleaner can help removing orphan scripts. /// Meshes healer : Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page. -
Glad to hear you got it fixed! Those video cards, or rather that video card and integrated graphics... ugh! Don't get me wrong, they're fine for Skyrim (if you don't try loading up on 2k texture mods) but don't expect to play any modern games at 1080p. I note that you have several mods that require SKSE (such as SkyUI.) Do you have that? Here are some things you should consider when you add more than a handful of mods: 1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.) 2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered. 3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. And you can do that with TES5Edit. It's quite simple to use. However, be warned that some mods have INTENTIONAL dirty edits. Cleaning those mods will likely break them. How to know? Simple, the mod author will warn you if his/her mod has deliberate dirty edits. 4) SKSE. SKSE is short for "SKyrim Script Extender." Many popular mods use really cool and helpful interfaces like MCM (Mod Control Menus.) These mods require SKSE to function. Download SKSE and watch Gopher's video (linked in the description at the SKSE site) for what SKSE does exactly and how to install it. Don't worry, Gopher explains it clearly and concisely. Now here's an advanced guide for troubleshooting your game. Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide. Here is a list of things you may do to stabilize your game : /// Useful informations : Dangerous mods list. CTDs troubleshooting page on Reddit very usefull informations concerning CTDs... Verify gamecache. /// Load order / mods conflicts : Use L.O.O.T once and click on the "sort plugins buttons". Create a wryebash patch including leveled lists. Create a merged patch with Tesedit excluding leveled lists /// Settings / memory : Have you installed the skse patch ? >> memory blocks log. Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer. /// Cleaning and correcting potential bugs : Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page. Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically. - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close. - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close. The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for. In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner. Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods. Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point. If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it. /// Save game : Don't uninstall mods at mid-game, there are no clean save in Skyrim but using save script cleaner can help removing orphan scripts. /// Meshes healer : Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.
-
It sounds like something got overwritten (or corrupted) concerning that animation. Might be time to re-install the game (if you don't mind starting a new character.) But before you do that, a few questions: Do you LOOT? Do you clean with TES5Edit? Do you use SKSE? I know it's not absolutely required for Convenient Horses, but it has other helpful uses such as allocating a proper block of memory for Skyrim during startup.
-
What DaddyDirection said about cooling. An all-in-one unit is the way to go. Usually easy installation. Most modern mobos now use UEFI rather than the primitive old BIOS. Therefore, a simple one-command OC is usually available that can boost your CPU by quite a lot without having to fiddle with balancing your voltage and other settings. My ASUS Z77 mobo overclocked my i5-3570k from 3.4GHz all the way up to 4.2GHz. With an AIO cooler/radiator installed, my CPU core temps stayed in the green even when I ran Prime95 in "stress" mode.
-
Getting exterior CTDs, desperately need help.
LeddBate replied to peterthelemon's topic in Skyrim's Skyrim SE
Do you use LOOT? -
[BUG] Floating objects near whiterun (objects in sky)
LeddBate replied to ipman98's topic in Skyrim's Skyrim SE
Warning! The following joke has a mild spoiler. Hence the spoiler tag. -
Well, let's troubleshoot those mods first. In NMM, click on the "plug-ins" tab. Now disable (un-check) each of those audio mods. Reload a save. You'll get a warning about missing stuff. Ignore it and load in. Does your audio sound normal? Then your suspicion is correct. Re-enable one of those audio mods and load back in again. When the problem reappears, you've found the culprit. Go to that mod's page and thoroughly RTFM. Chances are good you'll discover a conflict and maybe even the availability of a patch to correct said conflict. If the above doesn't work, then list the following for us: Load order Your rig's stats (especially detail GPU stats) Skyrim installation type and path We'll see if anything jumps out at us. Oh, and while we're waiting on that, try verifying your game cache through Steam just in case your installation has gotten corrupted.
-
What? No, you won't get banned for un-installing a game. In fact, the game will still be shown in your Steam library. Only instead of a "play" button it will have an "install" button. Only difference, I guarantee you. If you're willing to start from scratch (I call it "Nuking From Orbit") then, yeah. Delete everything, un-install Skyrim and re-install everything. Here's what I recommend if you decide to do that: 1. Re-install Skyrim first. Will take you somewhere between 20 to 45 minutes depending on your internet connection. 2. Re-install NMM. 3. Instead of using the "Download with Manager" button in each mod, use the "Download Manually". Why? Because you get more control when adding mods with NMM (more on that in a minute) and you have a permanent copy of the mod on your drive so that if you ever have to nuke from orbit again, you've got all the mods ready to add back to NMM without having to download them again. Also, if a mod author ever removes his/her mod from the Nexus, you've still got the latest version of it. So, how do you install mods manually? Let's go through the process including making sure that NMM recognizes your Skyrim installation before adding the mods: First, make sure NMM is actually "managing" your Skyrim. You do this at the first menu that looks like this: http://i975.photobucket.com/albums/ae239/CON-Troll/NMM03.png Simply click "Skyrim" and NMM will complete the loading process with Skyrim and any mods you've already installed. If your Skyrim game is NOT on this menu, then click "Rescan Installed Games". You should then see something that looks like this: http://i975.photobucket.com/albums/ae239/CON-Troll/NMM01.png Click the green check-mark under Skyrim and then click "Stop Searching". You should now see Skyrim available on the intro menu. Once you've got Skyrim up on NMM, it's time to add some of those downloaded mods. Click on the green plus sign (upper left) and select "Add Mod From File" from the drop down menu: http://i975.photobucket.com/albums/ae239/CON-Troll/NMMExample.png Navigate to where the mods are on your drive and select the mod's zip or rar file. IMPORTANT: Do NOT un-zip/decompress the file yourself. NMM will do this automatically as part of the installation process. Now click "open" and NMM will extract the mod's files and add it to your NMM installation. http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample2.png Click the mod in NMM to highlight it. Now click the green check-mark (upper left) to "activate" the mod. That is, to add the mod's relevant files to your Skyrim data files. http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample3.png A green check-mark will appear next to the mod when the activation process is complete. http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample4.png Congratulations! You've now installed your mod and it should function when you next start your Skyrim. EDIT: I may have misunderstood you. If you were talking about Steam Workshop mods, no, you won't get banned for un-subscribing to them either. In fact, I highly recommend NOT using Steam Workshop mods in conjunction with Nexus mods. You can get conflicts that you can't trace easily. Use either the Worshop or Nexus. I recommend Nexus and manual downloads. Finally (and this is very, very important.) Never, EVER let a rabbit near your computer... http://i975.photobucket.com/albums/ae239/CON-Troll/Cuteness2.jpg
-
Hah! That's hilarious. Did you use either the tai or tcai console command? Wonder if there's a "Music Soothes the Savage Beast" mod out there? Hmmm, gonna look around now...
-
If I want to start modding Skyrim, should I mod normal or the SE?
LeddBate replied to Wadarkhu's topic in Skyrim's Skyrim LE
SE is a lot more stable, so mostly you just have to avoid direct mod conflicts. However, Legendary (Oldrim) has a lot more mods and has SKSE (which SE does not, yet) -which allows you to use mods a lot easier in-game (e.g. MCM menus.) On the flip side, Oldrim is a lot more un-stable. Especially when you add a lot of mods. There are numerous guides on how to stabilize your Skyrim game to prevent CTDs, however. Reddit posts aplenty, the S.T.E.P. guide, etc. So it really comes down to how much effort you are willing to put into modding your game. Right now you can do a LOT more with 32bit Legendary Skryim than SE. However, you'll spend a LOT of time figuring out conflicts and other issues in an effort to keep your game from crashing. As time passes (and 64bit SKSE gets released) more and more mods will appear/get ported and SE will eventually become the "no-brainer" choice. But that's probably quite a way down the road. -
Infinite Loading Screen When Leaving Helgen
LeddBate replied to zeebaeata's topic in Skyrim's Skyrim LE
Well, your rig is just fine and I see you're using SKSE. So good there. Do you use LOOT? Also, I note that you have Helgen Reborn. Are you following the instructions on the mod's page to the letter? Especially in conjunction with Alternate Start? Those two mods right there have specific instructions on how and when to install them when you use both. -
First, un-installing mods will usually wreck your saves. I don't know if that's what you did, but don't un-install mods unless you're willing to start a new game. After looking at your screenshot, it does not seem that you actually gave LOOT the command to sort your order. If I'm wrong, sorry about that. "Dirty Edits" is the term used for either unnecessary or incorrect edits/commands within a mod. You have to follow the instructions for TES5Edit on how to actually "clean" those mods. Read TES5Eit's page and the FAQ available therein for details on how to do that. Here's a basic guide: Here are some things you should consider when you add more than a handful of mods: 1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.) 2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered. 3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. And you can do that with TES5Edit. It's quite simple to use. However, be warned that some mods have INTENTIONAL dirty edits. Cleaning those mods will likely break them. How to know? Simple, the mod author will warn you if his/her mod has deliberate dirty edits. 4) SKSE. SKSE is short for "SKyrim Script Extender." Many popular mods use really cool and helpful interfaces like MCM (Mod Control Menus.) These mods require SKSE to function. Download SKSE and watch Gopher's video (linked in the description at the SKSE site) for what SKSE does exactly and how to install it. Don't worry, Gopher explains it clearly and concisely. Now here's an advanced guide for troubleshooting your game. Don't try to take it in all at once. Just read it a bit at a time and apply what seems appropriate to your issue(s). If any of this guide helps you, give Darstyler a kudo. It's his guide. Here is a list of things you may do to stabilize your game : /// Useful informations : Dangerous mods list. CTDs troubleshooting page on Reddit very usefull informations concerning CTDs... Verify gamecache. /// Load order / mods conflicts : Use L.O.O.T once and click on the "sort plugins buttons". Create a wryebash patch including leveled lists. Create a merged patch with Tesedit excluding leveled lists /// Settings / memory : Have you installed the skse patch ? >> memory blocks log. Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer. /// Cleaning and correcting potential bugs : Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page. Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically. - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close. - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close. The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for. In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner. Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods. Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point. If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it. /// Save game : Don't uninstall mods at mid-game, there are no clean save in Skyrim but using save script cleaner can help removing orphan scripts. /// Meshes healer : Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.
-
It might not be (just) your mods. List your rig's specs (especially OS, RAM and GPU.) In the meantime, do you use LOOT? Here are some things you should consider when you add more than a handful of mods: 1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.) 2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered. 3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them.
-
There are no stupid questions. So don't worry about asking. Admittedly, you'll occasionally get stupid answers from some folks (especially me), but them's the chances ya take. Here are some things you should consider when you add more than a handful of mods: 1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.) 2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered. 3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them.
-
I'm only familiar with about a third of those mods. But I feel confident that you have a mod conflict. Does the game crash right after the Bethesda logo? That's a sure sign of a conflict. Try starting the game with all mods disabled (un-checked) in the plug-in tab of NMM (I presume you use NMM) except for the DLCs and the unofficial patch. If it starts a new game okay, then you've definitely got a conflict. Re-enable (re-check) 10 mods at a time (and any patches/dependencies they require) and start up again. When you finally crash, you've located at least one conflict to within 10 mods. Re-enable one at a time to find which one. Repeat with the remaining part of your load order. Here are some things you should consider when you add more than a handful of mods: 1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.) 2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered. 3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. And you can do that with TES5Edit. It's quite simple to use. However, be warned that some mods have INTENTIONAL dirty edits. Cleaning those mods will likely break them. How to know? Simple, the mod author will warn you if his/her mod has deliberate dirty edits. 4) SKSE. SKSE is short for "SKyrim Script Extender." Many popular mods use really cool and helpful interfaces like MCM (Mod Control Menus.) These mods require SKSE to function. Download SKSE and watch Gopher's video (linked in the description at the SKSE site) for what SKSE does exactly and how to install it. Don't worry, Gopher explains it clearly and concisely.
-
Skyrim crashes whenever I travel to Solstheim
LeddBate replied to Shanal183's topic in Skyrim's Skyrim LE
Possibly corrupted files, maybe? Verify your game cache just to check.
