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LeddBate

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Everything posted by LeddBate

  1. Step 1: Go to a store (almost ANY store) Step 2: Buy a Steam card for $25 cash Step 3: Redeem card on Steam to add funds to your Steam Wallet Step 4: Wait a little while for the inevitable Steam sale on Skyrim, buy the whole freaking Legendary Edition. Are you referring to what the details on the TESV.exe say? That will always read 1.9.32.0. Don't worry, you've got the up-to-date version.
  2. Would love it if Mad Frenchie ported his mods.
  3. @Schlangster: Thanks for the background information! It certainly gives us a better view on why it takes so long. (For those of us who don't know squat about coding, like myself) Also, I hope Ian gets mad and finishes all the work in an hour (LOL.)
  4. That's good to know. Thanks!
  5. Arthmoor and Elianora would be two of my top picks.
  6. First of all, I consider Bethesda's HD packs to be garbage. There are all-in-one texture mods here at the Nexus that do a much better job for less memory usage. But getting back to your question... There are basically two ways to add/use mods with NMM. Either download them manually and place them in any convenient directory on your HD (or SSD) like, say "Skyrim Mods" -then use NMM to add them to your game and activate them. OR, simply use the "Download with Manager" button on the mod's files page. Then activate the mod with NMM. Both methods have their pros and cons, but I prefer manual downloads as it gives you more control of your mods AND has the advantage of you having a permanent copy of the mod so that if the mod author suddenly removes the mod from the Nexus because oh, say, he or she is pissed off about who won the presidential election (not naming any names here) -you don't have to worry about having "lost" the mod if you have to re-install NMM. The mod is still sitting on your drive waiting to be re-installed. Here's a quick look at how to install mods manually. First, make sure NMM is actually "managing" your Skyrim. You do this at the first menu that looks like this: http://i975.photobucket.com/albums/ae239/CON-Troll/NMM03.png Simply click "Skyrim" and NMM will complete the loading process with Skyrim and any mods you've already installed. If your Skyrim game is NOT on this menu, then click "Rescan Installed Games". You should then see something that looks like this: http://i975.photobucket.com/albums/ae239/CON-Troll/NMM01.png Click the green check-mark under Skyrim and then click "Stop Searching". You should now see Skyrim available on the intro menu. Once you've got Skyrim up on NMM, it's time to add some of those downloaded mods. Click on the green plus sign (upper left) and select "Add Mod From File" from the drop down menu: http://i975.photobucket.com/albums/ae239/CON-Troll/NMMExample.png Navigate to where the mods are on your drive and select the mod's zip or rar file. IMPORTANT: Do NOT un-zip/decompress the file yourself. NMM will do this automatically as part of the installation process. Now click "open" and NMM will extract the mod's files and add it to your NMM installation. http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample2.png Click the mod in NMM to highlight it. Now click the green check-mark (upper left) to "activate" the mod. That is, to add the mod's relevant files to your Skyrim data files. http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample3.png A green check-mark will appear next to the mod when the activation process is complete. http://i975.photobucket.com/albums/ae239/CON-Troll/NMMexample4.png Congratulations! You've now installed your mod and it should function when you next start your Skyrim. Of course, simply installing mods is only the beginning of the modding process. Here are some things you should consider when you add more than a handful of mods: 1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.) 2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered. 3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. And you can do that with TES5Edit. It's quite simple to use. However, be warned that some mods have INTENTIONAL dirty edits. Cleaning those mods will likely break them. How to know? Simple, the mod author will warn you if his/her mod has deliberate dirty edits. 4) SKSE. SKSE is short for "SKyrim Script Extender." Many popular mods use really cool and helpful interfaces like MCM (Mod Control Menus.) These mods require SKSE to function. Download SKSE and watch Gopher's video (linked in the description at the SKSE site) for what SKSE does exactly and how to install it. Don't worry, Gopher explains it clearly and concisely. Finally (and this is very, very important.) Never, EVER let a rabbit near your computer... http://i975.photobucket.com/albums/ae239/CON-Troll/Cuteness2.jpg
  7. I'd like to change my earlier recommendation. If you can get a stable load order in Oldrim that only CTDs every couple of hours at worse, then go for that. Until SKSE64bit comes out AND a majority of the "must have" mods (in your opinion) get updated. THEN switch to SE. I really like SE. (Soooooo very stable.) But since I can get my load order in Oldrim stable enough that I only crash every few hours (a little more often in certain notorious locations like Morthal) then I can live with the crashes as long as I remember to quick-save every 15 minutes or so in order to avoid gameplay loss.
  8. Thanks Ethreon! I'd give you another kudo if they'd let me.
  9. I didn't know those existed. Thanks, mwhenry16. Kudo given.
  10. Might this be worth a sticky?
  11. After you've ruminated on it for awhile, you might consider posting a poll here about it. I know, I know... -A lot of people don't bother with answering most polls. But this is one that might draw attention.
  12. This! And between a possible (probable, IMO) NDA and the likelihood that whatever schedule they had collided with RL, I'm NOT surprised that it's not ready yet. Nor do I think it's "dead".
  13. If you don't already have the following, you need them: LOOT your load order, then clean with TES5Edit as directed. (You will have to point LOOT at your mod's directory, wherever you have that on your drive.) If you don't have SKSE, download it and watch Gopher's video (linked at the site) for what it is and how to install it. *********************************************************************************************************************************************** If you are still having issues after that, here is an advanced troubleshooting guide courtesy of Darstyler. If any of this helps you, please give him a kudo. Don't try to absorb this all at once, read it as you have time and apply what seems appropriate: Here is a list of things you may do to stabilize your game : /// Useful informations : Dangerous mods list. CTDs troubleshooting page on Reddit very usefull informations concerning CTDs... Verify gamecache. /// Load order / mods conflicts : Use L.O.O.T once and click on the "sort plugins buttons". Create a wryebash patch including leveled lists. Create a merged patch with Tesedit excluding leveled lists /// Settings / memory : Have you installed the skse patch ? >> memory blocks log. Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer. /// Cleaning and correcting potential bugs : Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page. Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically. - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close. - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close. The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for. In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner. Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods. Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point. If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it. /// Save game : Don't uninstall mods at mid-game, there are no clean save in Skyrim but using save script cleaner can help removing orphan scripts. /// Meshes healer : Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.
  14. Ahh, I missed that about his path being through the desktop. Man do I feel sheepish.
  15. Like all great, original ideas that have been proposed, you're going to run into lots of people who will say "It won't work because (reasons)". Some of the "reasons" you'll probably have to battle against (just to name a few) are: 1) The modding community is too "fractured" to organize something like this for. 2) The modding community is not "official" in regards to being "recognized" by the game companies. Therefore, organizing such an event will have legal roadblocks (or at least road-bumps.) 3) The modding community is suspicious of anything that smacks of organization beyond forums and mod managing software due to the bad-taste left after Valve and Bethesda's ham-fisted first attempt at paid mods. EVERYBODY READING THIS PLEASE NOTE: I do NOT believe in any of the above myself. This is just my speculation on some of the issues that may be raised in regard to have a modding convention. So please don't rail against me about why I'm wrong because you'll be preaching to the choir.
  16. Afaik, Win10 and both versions of Win8 limit the amount of memory for DX9 games, not DX11 games (like SSE.) So, Oldrim players are better off with Win7, while SE players are okay with any of the modern OSes. Well, of course Win10 has lots of other issues, but that's for another thread...
  17. What A/V do you have? You should be able to order it to make an exception for the download.
  18. Troubleshooting: 1) Make sure your NET. frameworks are up-to-date. 2) Make sure your A/V (if you have one -and you should) is not blocking NMM from starting. To check this, follow your A/V's instructions for making an exception for a program/app. 3) Re-download NMM. It's possible that you had a corrupted download.
  19. If you mean "The game crashes to the desktop right after the Bethesda logo fades out" then you have a mod conflict. Possibly multiple conflicts. Go to the Plug-ins tab in your NMM (which I presume you are using) and disable (un-check) everything except the game, DLCs and unofficial patch (if you have it.) NOW try to start a game. If you can start, then you know you have a mod conflict. Re-enable (re-check) a handful of mods at a time (and any dependencies/patches they require) and reload your save. Keep doing this until you crash at the logo again. Now you know (approximately) where the problem mod(s) are. Once you've isolated the specific mod(s) -read their descriptions carefully to see what they are conflicting with. Also, generally speaking, you should not enable the majority of your mods until after you've completed the opening sequence ("Unbound".) The reason is because the opening sequence is heavily scripted and enabling a bunch of mods at the beginning can overload the scripting engine in Skyrim.
  20. Vivid Weathers (Special Edition) specifically says: "Make sure ALL other weather mods and cloud mods are disabled, Vivid Weathers overwrites them all." Climates of Tamriel (SE) under the Troubleshooting section says: Q: "Is this safe to uninstall?" A: "Yeah, just go in a house first and "fw 81a" then make a save and then uninstall before installing another weather/lighting mod." Please note that previous saves will now be unstable due to having CoT entries on them. In case you didn't know "fw 81a" is a console command. For more info, go here. So, yes. You can substitute Vivid Weathers for CoT pretty easy. Just follow the instruction above.
  21. +1 for this idea!
  22. Exactly. Sorry if I wasn't clear on that.
  23. This thread should be stickied. At least until 64bit SKSE is released.
  24. SkyUI requires SKSE. Do you have that installed? Do you use LOOT? Do you clean with TES5Edit? NOTE: Some mods have intentional "dirty" edits. Cleaning those mods will likely break them. Read each mod's page carefully before cleaning.
  25. If your number two GPU is not working in conjunction with (or at least supplanting) your HD 4000, then I believe you're freezing up due to running out of memory. This usually causes ctd, but I had freezes in my early days too. Looking over your load order... hmmm. Well, I'm only familiar with about half your mods, so I'll kibitz on what I know. 1) Bethesda's HD texture packs: Get rid of them. I believe they're memory hogs. So do others here on the nexus. There are texture mods on the Nexus (including all-in-ones) that do a much better job for less memory usage. 2) Climates of Tamriel is a fantastic mod, but a bit hard on low-end machines. You might want to try Vivid Weathers instead. 3) A lot of your mods (not a majority, just a lot of them) seem to be script heavy from what I gather when I look at their pages. If your saves are bloating, you could be looking at a lot of scripts firing to much for your machine to handle. And more importantly, for Skyrim to handle. Finally, here's a stability guide from Darstyler. If it helps you, please give him a kudo. Note that this guide is not intended to be absorbed all at once. Just read it over when you have time and apply what seems appropriate for your issue. Here is a list of things you may do to stabilize your game : /// Useful informations : Dangerous mods list. CTDs troubleshooting page on Reddit very usefull informations concerning CTDs... Verify gamecache. /// Load order / mods conflicts : Use L.O.O.T once and click on the "sort plugins buttons". Create a wryebash patch including leveled lists. Create a merged patch with Tesedit excluding leveled lists /// Settings / memory : Have you installed the skse patch ? >> memory blocks log. Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer. /// Cleaning and correcting potential bugs : Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page. Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically. - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close. - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close. - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close. The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for. In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner. Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods. Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point. If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it. /// Save game : Don't uninstall mods at mid-game, there are no clean save in Skyrim but using save script cleaner can help removing orphan scripts. /// Meshes healer : Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.
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