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Posts posted by LeddBate
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I highly doubt you're running into graphics memory issues with 8 GB of VRAM. More likely you're having a mod conflict. Try disabling (not un-installing, just disabling) all your mods except the unofficial patch (which I presume you have) and your DLCs. If your game remains stable, re-enable 10 mods and test again. Keep doing so until you crash in that area again. Now you have it narrowed down to a handful of mods.
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Mod organizers allow you to manually change the load order. For example, in Nexus Mod Manger, click on the "Plug-Ins" tab, click a mod, then simply click the up or down button to manually adjust the load order. Most mod organizers also allow you to simply mouse-drag the mod to the desired location.
Your RAM is more than enough.
If my memory serves (no pun intended) a basic 750 has only 1 GB of VRAM, while some second-party cards (and the ti version) are 2 GB. Either way, I still suspect you are running into memory issues. If you have access to another GPU (friend's or family member's) and you know it has 3 GB or better of VRAM, ask them to borrow it for a few minutes. Put it in your rig and see if the issues persist. If not, you need a beefier GPU with a minimum of 3 GB. 4 GB would be better.
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Just had another thought. Back when I used Steam Workshop mods along with manually downloaded Nexus files, I found that it was causing issues that slowed both my load times and my FPS. Some folks have reported the same issue when using Creation Club mods alongside their downloaded mods (whether using a mod manager or not.)
So if you are using both, I'd recommend against it.
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In that case, try disabling "Skyland". Don't un-install it, just disable it through your mod manager. (I presume you're using one.) See if the issue goes away. If so, try moving Skyland around in your load order to see if you can get rid of the problem without having to do without the mod.
If Skyland isn't it, I'm out of ideas. Sorry.
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Honestly, I download manually all the time. I don't know what constitutes the files when you hit the download by manager button. Assuming they're the complete file, then yeah you should be able to simply copy them.
But, I'm probably missing some knowledge. So don't count on that. Can anyone else with more knowledge chime in please?
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And whichever mod manager you end up using, I strongly recommend manually downloading the mods. You can then copy them to a spare drive so if your current game drive ever nukes itself, you won't have to rebuild your mod library.
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SKSE64 in it's current build works very well with a majority of SE mods. I'm finally taking the plunge and building a big mod-list for another play-through. (Yeesh, 7 years and I'm still at this...)
Folks with long memories here will tell you it reminds them quite a bit of when the original SKSE was new for Oldrim.
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Do you have SKSE64? It's a prerequisite for some of the mods you have.
Move Unofficial Skyrim Special Edition patch up to just below Dragonborn. Having it lower than any of the mods can sometimes cause issues. (Why? I don't know. Just a lot of people here have reported it does so in both Oldrim and SE.)
Also, what GPU do you have? If it has less than 3GB of VRAM, you might be running into memory issues.
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I second everything Herbiehv said.
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I forgot to ask what GPU you have. Specifically how much VRAM it has. If you have 2GB or less, you may simply be running into memory issues after a long play-through. For SE with even a moderate mod load, I recommend a GPU with at least 4GB of VRAM.
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That's strange. Have you "no-clipped" to fly up there and look closely at them? If they are objects with distinct addresses, you should be able to enter your console and click on them to identify them. Someone here could probably help you with that once you've done so.
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Do you think that's still true with a new M2 NVME SSD? Like an EVO 960? I ask because I'm assembling a new build now and was planning on using that as my Windows and Skyrim drive with my older SSDs being used for all other games.
Newer SSDs have a LOT longer read/write lifespan. There's a lot of better educated people than I am arguing about that subject, but they seem to agree that newer models (any manufactured within the last 3 years) will probably last longer than your PC. So for those of you building rigs now, unless you're planning on buying a used SSD (and you never should IMO) then you don't have to worry about the lifespan. Instead, it all comes down to the size of the SSD. If you only have a 500GB SSD, then it's impossible to have your OS and a good sized Steam library on there. But if you have 1TB or more of room, then putting all your games and programs actually becomes the best thing to do as your load times will be soooo much better. This goes double for the newer M2 drives.
Hope that clarifies my thoughts.
Edited because I cannot spell even with an auto spell-checker.
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Well, thanks to the modding community, Skyrim did pretty much deliver on the hype. And then some. Just ask Angry Joe.
However, without the modders, on PC it would've been much less. Which is why I (grudgingly) believe that CC is (gradually) becoming a good thing for consoles.
So, you're right that TESVI probably won't deliver without the help of the community (as usual.)
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I can also confirm that it is working well with a variety of SE mods. If you have a large mod load and a lot of time invested in your current character, you can play it safe by trying out SKSE64 with your current load order on a new game. If you don't have a issues with your mods and SKSE, it should be fine to try it with your main character.
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I see you are using SkyUI. Do you have SKSE (SE version) installed?
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Hmm. If you're using NMM (or another mod manger) maybe simply disable all but the most essential mods (not un-install them, simply disable them) and see if you can finish the quest. Make another save after doing so if the game seems to be remaining stable. NOW re-enable the mods and see if it remains stable.
Clunky, I know. But if it works you can at least put the quest behind you. Then you can tackle "Beyond Skyrim, Bruma". (Unless you've already done so...)
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Also, for those of us using SSDs as their C: drive (and that should be most of us by now) there is another reason to put NMM and Skyrim (as well as Steam and just about any other program other than Windows) on a separate D: drive (or whatever you label it.) This is because SSDs (especially the older models) have a limited read/write life-span. Admittedly, this life-span is at least 5 years even for the early SSDs. (And later models will probably last you a decade or more with average use.) But why use up your primary drive's life-span with lots of programs that will be writing a LOT to the drive?
OTOH, if your other drive is a HD rather than a SSD, then your load times will suffer.
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It sounds like you might be having low-memory issues. Helgen is one of the areas in Skyrim (during the opening sequence) which is notorious for causing CTDs when you have even a moderate mod load.
What model is your GPU? How much VRAM does it have?
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Okay, let's look at your hardware. Please list your rig's stats including:
PSU: Model and wattage.
CPU: model and what speed it runs at. (And if are you overclocking manually or via your mobo's UEFI/BIOS.)
RAM: How much? Single or dual channel?
SSD: Model. How much capacity. How much room is left open at the moment. HD stats too while you're at it.
GPU: Model. How much VRAM does it have.
We'll see if something leaps out at us.
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I'm just kind of curious as to what deities people like and why. For me It's Azura. She's been my patron since Morrowind. She's the reason I have a hard time dealing with the Vigilant of Stendar. It just feels hypocritical of me to work with them and beat down Daedra worshipers being one myself. Religious intolerance seems to be a prevalent theme in Skyrim and I do enjoy harassing the Thalmor for that reason. I tried play to Vigilant SE and just couldn't get that far into it because I sort of feel the same way about the Vigilants as I do the Thalmor.
I totally get that. The Vigilantes (see what I did there?) are way too obsessed and too full of themselves. And if you have the Dawnguard DLC, you know the horrible price they pay.
I also like Azura, but for me it's Dibella. When I got a "quest" to steal a statue in their temple, I felt like a total heel when their high-priestess confronted me. Luckily, I got to do a quest for them that got me in their good graces. After that I just role-played that I'd "seen the light" and became a dedicated worshiper.
Also, there's certain mods that work great with being a Dibella devotee (cough, cough. :whistling: )
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Hey, thanks for that. Didn't know he was posting there.
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If you're not trying to keep your saves, then re-installing SSE is a good thing.
If you don't want to do that, make sure you read each mod's description thoroughly for how to un-install it properly. Simply deleting mods will often leave behind things like scripts and call-out instructions that can often cause your game to continue to run sluggishly or even ctd. Since you've got that many mods, I really think that a full re-install of the game AND mods would be your best bet.
My question to you is, did you download the mods manually THEN installed them with NMM, or did you just click the "Download With Manger" button? (Actually, the button is now called "Mod Manager Download" -but it's the same thing.)
Starting a fresh game with manually downloaded mods makes them much easier to re-install in my opinion. Also, if the mod ever disappears from the Nexus, you've always got it available for re-installation no matter what.
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See, I just sit in the outhouses (available in various mods) with the door open and no clothes on. I just smirk at all the comments that the NPCs make as they walk nearby.

Game keeps crashing randomly.
in Skyrim SE
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Wrong sub-forum. You'll most likely get more responses when you post in the Technical Help sub-forum.
But since I'm here...
I only have about a third of those mods (In SE) so I'm not seeing anything specific. So here's a general purpose guide that might help you pin-point your issue. (Which I believe is one or more mods conflicting.)
1) Mod Conflicts. If your Skyrim crashes to the destop (CTD) the moment the loading screen appears, it is very likely you have a mod conflict. Add only one or two mods at a time (and test them) to avoid having to plow through dozens of mods trying to find the one that's causing your game to crash. Also, RTFM. Mod authors WILL tell you what other mods (and/or types of mods) that their mod conflicts with. But that doesn't do you any good if you don't read that info before installing. Sometimes a patch is available to prevent a ctd from happening (or to prevent the mod from conflicting in some other way, like overwriting some scenery and causing weird in-game effects like floating trees and Mammoths raining from the sky. (Yes, that happens.)
2) Overwrites. When NMM installs mods, it will often stop and ask you a question like: "Do you want this mod to install (whatever) over (whatever) that already exists due to (whatever)? with about eight different options. Again, many mod authors will tell you what options to choose when installing their mod. When those instructions are not present, I've found it is usually best to answer "Yes to all" or the equivalent answer offered.
3) Load Order. Load order is literally the order that the mods are loaded into your game. This is just as important as overwrites. A "poor" load order will cause lots of issues ranging from weird in-game effects to CTDs. You can manually alter your load order in the "Plug-In" tab of NMM, but there's a better way. Download LOOT and install it. Point it at your directory where your mods are and let LOOT sort them. Not only will LOOT give you a better load order, but it will warn you about mods that need "cleaning" of dirty edits in them. And you can do that with TES5Edit. It's quite simple to use. However, be warned that some mods have INTENTIONAL dirty edits. Cleaning those mods will likely break them. How to know? Simple, the mod author will warn you if his/her mod has deliberate dirty edits.
4 SKSE. SKSE is short for "SKyrim Script Extender." Many popular mods use really cool and helpful interfaces like MCM (Mod Control Menus.) These mods require SKSE to function. Download SKSE and watch Gopher's video (linked in the description at the SKSE site) for what SKSE does exactly and how to install it. Don't worry, Gopher explains it clearly and concisely. Note that SKSE64 is currently in Alpha. However, it is a very solid alpha right now, so that is probably not contributing to your ctds.