I definitely prefer the original idea from the author. Skyrim is really lacking in terms of quests and Bethesda really didn't put much effort in this aspect as they did with others. The game is still awesome and I love it to death, but it isn't honest with myself to say that the game is outstanding in terms of questing as Oblivion and Morrowind. It lacks quests with stories behind it...like that one in Oblivion where you dive in a well and take a ring, when you add it to your inventory the ring makes you overencumbered because it was a plan to kill you. Another great quest was investigating why an artist in Cheydinhal went missing, then you discover that he has a magical brush that allows him to enter his pictures, but he lost it and is trapped in there. Or the Dark Brotherhood and Thieves Guild quests that were actually meaningful in the game world and for the faction. The fun ones like removing everyones clothing during a dinner to please a daedric prince, or fool an entire town to believe the apocalypse is coming... 80% of Skyrim's quests are comparable to delivering Fargoth's ring. "I lost my grandpa sword in this spooky dungeon! I'm a mercenary and one handed expert but I can't get another sword and go back in there to fight some low level spooky monsters! Do this for me, random man that I never saw!". Blood on the Ice good is good because they really put their time to make it, with multiple endings and an actual backstory with fun gameplay elements in it. There are indeed some fun quests, but 80% of them are repetitive and some are boring. The game is overall very rushed, they should've waited more to actually work on it and release it's full content like the complete civil war, Winterhold College quests, etc. If this mod succeeds in bringing quests with depth and interesting turns, I'm totally in. Oblivion and Morrowind quests are a GREAT reference if you got no ideas. I'm not saying to copy it, but to help you come with something. Tracking this thread, I really hope this goes forward