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Nimbus21

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  1. I have a smilar problem, with the addition of old characters that don't exist anymore and I can't remove. I can refresh the alcoves, this causes the characters to disapear, but you still can't load new ones. They also still show up in the alcove menues. The author really need to add a purge fetures that resets the mod and removes all characters.
  2. Not striktly a seach I supose, I'm just wondering if there is a mod that allows you to get out of Helgen without having to follow ether of those Hadvar or Ralof trough the catacombs?
  3. Come on, I've seen it done. Someone has to know!
  4. Anywhere but around Whiterun, you stick it there you're likely to conflict with some other mod 9 times out of 10. After that it's a matter of where you like to hang out, if it's just something your doing for yourself primeraly. If you want an intresteing location you could always conect it to an existing dungeon like Bleakfalls Barrow
  5. Ok, the problem I have is geting clear screenshots when I'm ether using spells or shouts. There is this "dramatic" blur whenever you use spells and more importantly shouts that turns any close ups to s#*!. I had the same problems with bloodsplater but I found a CC that fixed that, but nothing for bluring. I head that you can go into the .ini file and change s#*! in there to get rid of it but I haven't found out exactly what and I don't feel like mucking around when I don't know what will happen. Would be gratfull for any help.
  6. Right, sorry about that, I've been away from the game for awhile, had totally forgotten about that one so I didn't look for it. Thank you though, that was the right mod :) Much appreciated.
  7. I'm looking for a mod I dowloaded a long time ago, it was similar to Mantle o the Silver hand in that it had a series of wolf heads you could wear as armor. If anyone know the mod I'm talking about, please Point me to it becaue I can't seem to find it. Thank you.
  8. Honestly, the area in front of whiterun is one of the most heavely modded areas of the game. Everyone and their grandmother puts their s#*! there. So no matter where you put it you wi'll likely have a couple of mods conflicting with it.
  9. Since an image is worth a thousand words http://images.mwhgames.com/concept-art/skyrim-dokd-concept-npc-irendil-mask.jpg
  10. True I supose, still... lackadaisical strikes me as better then nothing
  11. I'm looking for the mod that generates that animation effect on that blade there. Looks like they used the animations from the flamethrower traps http://static1.nexusmods.com/15/images/110/3872071-1386945472.jpg
  12. I've been playing around with diffrent race mods lately and a sudden realization struck me as I was monkeying around Skyrim in my new custom race (the dryad one if anyone is intrested) There is no others of this race around. Is there a reason why a mod author for a race mod wouldent place NPC's out in the enviorment? I've seen many mods that adds new NPC's so I'd guess it's just an oversight. Just something I thought I'd bring attention to.
  13. when i first saw this topic my first thought was about an entierly diffrent sort of sack :D
  14. I will definately keep a close eye on this, most follower mods is just a pretty girl and that's it. I can get the same effect my CCing an NPC and drag them around. So far I have found ony six other follower mods that can compare or exeed oficial content in terms to execution, and only two of them have solid voice actors. So you're already ahead of the curve. I would suggest you check out Inigo, it's my favorite follower mod and the one I use the most.
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