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Vhearhok

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  1. I don't think this is a hardware issue because I didn't have this problem to this extent a few months ago. Even when I did have it, it was something that happened gradually long into a save game. i7-2600, GTX 960 & 8gb RAM.
  2. Yeah the second one. I can see the ground, but I have to wait a bit before all of the other stuff appears.
  3. I tried googling this problem, but I was just flooded with results where people were talking about textures being low res for longer than they should. Often as I'm running around in the wasteland the environment won't load properly and I'm staring at empty space. It's like the buildings, roads, cars etc don't exist, but they appear after 2-15 seconds. This used to only gradually happen long into a save game, but now it's happening even early on. Not using any enb/reshade, large texture overhauls or weather mods. Going to download the Vivid texture series and see if that helps... Is anybody familiar with this issue? Edit: The vivid series didn't seem to help. Think it made it worse o.O
  4. Yeah I assumed higher accuracy was a plus, but the barrels are specialized. Short barrels having improved hip fire accuracy and long barrels having reduced hip fire but improved sighted accuracy leaves me wondering. The scopes tainted the experiment of the steam forum user I'm afraid :(
  5. When NPCs fire their guns, does it count as hip fire or down-the-sight fire? Would be good to know which barrel to use for the guns I give to followers & settlers.
  6. Does anybody know why digital_trucker removed this mod? It was in my NMM list from a while ago, but it seems like he has removed it from the site since then.
  7. Using FO4Edit I'd like to remove receivers from, as an example, the 10mm pistol. I want gun damage to remain the same and not be influenced by weapon mods, so I only want receivers that change from semi to auto, or from one kind of ammo to another. How do I remove the other receivers?
  8. Once again you're misunderstanding what I'm talking about. I realize that it was stupid of me to write "kill cam" in the topic headline, but the posts made afterwards ought to have made it clear that I'm talking about the type of killmoves enemies have a chance of doing if your health is below a certain %, like a feral ghoul jumping at you and biting your neck (no I'm not talking about the lunging they often do).
  9. Sounds like you think I'm talking about VATS o.O *Points at thread title* I'm talking about those execution animations certain enemies do if your health is low enough, like a vicious dog jumping and biting you in the neck like Dogmeat on occasion does to human & ghoul NPCs.
  10. Installed the mod but NPCs still do killmoves on me =( Edit: A vicious dog just did a killmove on me when I was at full health.... Why would bethesda put this into the game? Were they really that zealous about making players hate melee combat?
  11. It's not just the player who does them, but yeah those kill moves are what I'm referring to. Human NPCs do them, ghouls do them, vicious dogs do them etc. But thanks, atleast now I have some idea of what records to disable. Only issue is figuring out which ones the NPCs use to kill the player. For example, one is called PairedLegPullTakeDown_NonKill_Player I have no idea whether that means that it is the animation that the player uses, or if it is the animation that NPCs use against the player o.O
  12. Meh, VATS is like cheating anyway. I recall there being a mod in Skyrim that allowed you to change the kill cam chance to 0, might've been fallout 3 or new vegas.
  13. Agreed. Some people counter argue that it's your own fault for modding the game, to those people I say get the f*#@ off of nexusMODS. Not modding the game was certainly no way to avoid crashing in Skyrim anyway...
  14. Absolutely infuriating that I keep dying from hits I know I could've dodged or blocked just because the kill cam locks your character before you're even able to tell that the NPC is about to attack. How do I turn this thing off?
  15. This has worked with other outfits, like Athletic Outfit. Yet when I set all of the values for the upperbody 'skins' on AA_Harness_Raider to 0, it still bloats (in this case) the heavy leather arms. What am I doing wrong?
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