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Posts
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Everything posted by JSmitty23
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So I'm trying to start a misc objective through dialogue. It is a Misellaneous quest on the quest type. I have a quest stage that displays the quest objective when activated. All is well. However I'm trying to have this objective trigger at the end of a dialogue option and the script just isn't compiling. How do I activate a quest and it's stage?
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I need to know if there is a mod that will make moving NPCs for poses much easier. I already have groovatron but that only moves them on the same level. I need to be able to make them go higher or lower and such.
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So I'm playing through with TTW and the rest of the game works fine until I try to go into the Repconn facility for the come fly with me quest. I'll open the main door and after the loading screen I get a black screen and my mouse is in the middle of the screen. I can't move, pause or open the console. My mod list is: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmAWorldOfPain(Preview).esmFallout3.esmAnchorage.esmLucky38Suite_Reloaded.esmMore Perks.esmThePitt.esmBrokenSteel.esmPointLookout.esmAWOPDeadMoney.esmZeta.esmTaleOfTwoWastelands.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espCFWNV.esmProject Nevada - Cyberware.espIWR.esmSortomatic.esmProject Nevada - Extra Options.esmPip-Phone.esmoHUD.esmSolidProject.esmttw_wildwasteland.espProject Nevada - Rebalance Complete.espWeapons.of.the.New.Millenia.esmProject Nevada - All DLC.espProject Nevada - Cyberware Additions.espThe Mod Configuration Menu.espProject Nevada - TTW.espTTWOptions.espTiesThatBind.espTTW_AnchorageCustomization.espTTW_StartupMenu.espTTWVaultSuitHotfix.espF4Quickloot.espCASM with MCM.espWasteland Warrior.espJIP Companions Command & Control.espBetter Pickup Prompt.esprealistic headshots.espJIP MiniMap.espJIP Improved Recipe Menu.espItemBrowser.espFSW.espTutorial Killer.espTheSinkRemodel.espAnchorage+NV.espJIP Fast-Travel Anywhere.espTTW Perks and Home Markers Essential.espHZFollowerCheatMenu.espCFW-DLC.espTTW Followers Cheat Menu.espPip-Phone Old World Blues.espttwspeechchecks.espAWOPDeadMoneyVendorPatch.espttw_unity_lone_courier.espPerks for Challenges.espFalloutNVCheatTerminal.espMore Perks Patch.espLimitless Stats.espMore Perks 2.94b patch.espmoremapmarkersttw_0.espThe Groovatron NV.espDaWreckaPerksNV.espDWPerks_NVDLC.espThe Groovatron TTW.espTTW_Transportalponder.espIWR - Rebuilt.espsuperhot.espCFW-PN-DLC.espCFW-PN.espTTW_Difficult_Journey.espXRE - Smart Arms.espHalfwayHouse.espCasinoHeists.espDMHO.espReadius_NV.espNo Scope Wobble.espCap Removed RR.espSpecial Snow globes.espSpyPerk.espRad Child Limb Healing and Radiation Immunity.espPerkPack1.espDWPerks+TaleOfTwoWastelands.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Leveled.Lists.espBashed Patch, 0.espThe Groovatron.esp
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I want to play the game and I want to crap myself doing it. What mods can you suggest to make the game more dark and scary?
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The slots must be conflicting there's no way any worn item can remove a piece of armor it either doesn't or removes the armor as a whole
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You are launching CK through Mod Organizer right? Another tip, if your profile is using Local Gamesaves for some reason Mod Organizer won't work so what I done is created a new profile solely for CK and disabled local gamesave on that profile
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Modifying SkyUI crafting menu
JSmitty23 replied to Deleted23504864User's topic in Skyrim's Skyrim LE
Just your interface folder should do -
Modifying SkyUI crafting menu
JSmitty23 replied to Deleted23504864User's topic in Skyrim's Skyrim LE
www.nexusmods.com/skyrim/mods/29440 Download this and extract only craftingmenu.swf to your interface folder. You'll then have to go to the SkyUI menu in the MCM down to advanced and disable the CraftingMenu warning -
It bugs me having the (legendary)/(exuisite) ext next to my weapons name. I had a look but couldn't find anything. Is there a mod that removes that?
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Three big follower mods, but do they move between cells?
JSmitty23 replied to JSmitty23's topic in Skyrim's Skyrim LE
What I mean is if I set the follower's home in say a mansions bedroom which is a seperate cell (loading screen) than the main room. Will they roam around the mansion or just stay in the bedroom. Can they go through load doors whilst they're dismissed at home -
Worked a lot with the GECK a few years ago. Now it's been a long time and I'm not so good anymore... I need to have it so the player travels to a cell when they sleep in any bed? Can someone help?
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I'm starting a new playthrough as an evil character. Are there any mods to make me more evil/allow me to do bad things?
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I just want a good male follower for my character's bromance but there's nothing but sexy followers... Anyone recommend some?
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So some NPC's just fly around the place. They move extremely fast and just zip across the map. What's the problem? Load Order: