25 Jan: Added the suggestions made in the thread so far to the topic post. I'll try doing this a couple times a week so long as the thread's alive. ITT, we talk mods that if we saw them, we'd download at the drop of a hat. This isn't dedicated to a particular mod idea, but could be a small library of ideas or something. If your mod idea is based on something that exists in real life or is from another game, include a pic or two for reference :D For me, I'd instantly download the following on seeing them in the library (reference images included): Paladin Judgement Armor from WoW: http://images2.wikia.nocookie.net/__cb20081028233808/wowwiki/images/2/22/Paladin-tier-II.jpg http://images3.wikia.nocookie.net/__cb20070711225903/wowwiki/images/4/48/Apaladin-tier-2.jpg Warrior Dreadnaught Armor from WoW: http://images.wikia.com/wowwiki/images/1/16/Nightelf-dreadnaught.jpg http://images.wikia.com/wowwiki/images/1/16/Nightelf-dreadnaught.jpg http://img122.imageshack.us/img122/1345/warrior4mr.jpg A no-crap massive zweihander that is as long as the character is tall (and matching katzbalger): http://www.georgehernandez.com/h/xMartialArts/Media/Swords/zweihanders.jpg http://i277.photobucket.com/albums/kk50/Dstaberg/Utrustning%20aka%20Equipment/Zweigraz2.jpg http://i277.photobucket.com/albums/kk50/Dstaberg/Utrustning%20aka%20Equipment/zweigraz1.jpg http://www.aceros-de-hispania.com/image/paul-chen-swords/1566katzbalger-renaissance-sword/1566katzbalger-renaissance-sword.JPG Various historical armor harnesses: Churburg: http://www.toledosword.com/im/Churburg_Armor_xl.jpg Gothic: http://www.ageofarmour.com/images/gothic_armour.jpg Norman: http://preachan.tripod.com/icons/norman_knt1.gif (especially the shield) Horseman's Ax:
This ax: http://30.media.tumblr.com/tumblr_lmjvl1XDnr1qjsj27o1_500.jpg Mounted Combat Bugfix mods (various/all-encompassing) Master Sword Quest from Zelda Trogdor Dragons Dragon Riding Ability to start your own faction and define it (give it a name, a base, and determine allegiances and morality through some simple quests or dialogue) Use/Pilot Boats Persistent enemies that can chase you in/out of cells Immersion fixes to keep NPCs from talking out of turn or saying complete bulls*** (pretty sure mods for this exist, but too lazy atm to look) The bows mentioned/linked in this thread Mod that makes the game use more GPU than CPU (is this possible?) More MoB on world map, and new kinds of powerful mobs to spice up end-game. The ability to fly (by magic, flying mount...) More display info on screen like: ( icon for buff / debuff ), healthbar and name on top of npc (colored depending if they are hostile or not) Adding a favorite skill view or skillbar, so one does not have to pause the game to change skills Ability to abandon side quest and drop associate items (Good one!) Any new dungeon or map location (various/all encompassing) Possibility to respec/reset perk points and health/magicka/stamina (pretty sure mods for this exist, but too lazy atm to look) A nightmare difficulty level, making all dungeons harder and more intensive boss fights, where you can not lower the difficulty level; if you die 1 time, game over, as in that character is dead for good and you have to start over. A better game balance like: perk tree change to make them less op and MoB really become harder as you level... because for right now, (Stealth = OP, smithing = OP, Enchanting = OP, destruction stagger 100% chance = OP, and many other... ) Another one from WoW: Dragonstalker Armor