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OhSorryOldHorse

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  1. Yea I know I haven't really updated, but for good reason. My partner on this, known as mgel_runs on the beth forums, has moved out of state to work for a nanotech company, and the amount of work trying to script everything and do everything on my own is too much, so this mod has officially been scrapped. I'm sorry to say it myself, because I had given people on here voice acting roles, and they won't get filled :/ Things like this happen. Plus for some periods of time, I was going through a burnout of Skyrim and wasn't having any inspiration HOWEVER!!! That being said, I am working solo on a dungeon mod (simply because I like creating them and coming up with interesting locales), and will hope to have one big quest tie into the overall mod and take the player to each of the locations I build. I know its not as exciting as the Silver Hand, but I've found inspiration with this game again, and have been working daily on this mod.
  2. The big thing we're going to have issues with is the scripting. What we plan to do is rather ambitious, in the sense that we will need to alter some aspects of the Companion questline without breaking it. All of our characters are created, and we're still building locations. That much we can easily do. However, me and my friend do have lives and so we're working on this as much as possible. Therefore, I can't give an approximate date because that would just be setting expectations high and I don't want to have to crush any such thing lol. Me and my friend know each other in real life, but it may be necessary to reach out to an experienced scripter to get done what we need done. Right now, we're focused on telling a story. This means that once you join the Silver Hand, you can't join the Companions and vice versa. This is what will be in our initial release, however, if reception is good for the mod, we will go back in and implement more branching choices (though it may be hard because to conceivably do that, one would need to write new lines for vanilla characters, and thats kind of hard without the voice actors :P). As for where they fit on the moral compass...square in the middle. If you've ever seen the show LOST, one of the themes of that show is that nobody is a bad person because each individual believes what they are doing is right, and thus everyone believes they are a good person in their own way. That's where I, the writer of the dialogue and quests, hopes to go with this.
  3. We are looking for a special Silver type of armor, which so far we've come up short on. While I like that guy's Crusader armor, it's not exactly the look we're going for these guys to have. We're using vanilla armors for now, and if an actual silver type armor comes along on the Nexus, then we'll try and get permission to use it. As for your idea on how the story will be...I've had this mapped out since before the CK come out, with how much exposition each of the characters is going to get, and credible reasons for each of the characters' motivations for being part of the Silver Hand. Trust me, I've been writing short stories and lyrics for years, so I'm pretty sure folks will enjoy what we have in store. :P
  4. The role of the Khajiit has been filled by the wonderful talents of zenathos haha. The fact that hes in a metal band goes a long way to creating a convincing accent, so congrats! :]
  5. Update: Proximitus and nightranger26 on the Bethesda Forums have landed voice acting roles in our mod! Congratulations to them!
  6. I'm pleased to report that after listening to the handful of recordings that I've received, the roles of the two Redguards have both been filled by nightranger26 (a user on the Bethesda forums), and Proximitus. Congrats guys! However, I'm still deciding on whether or not the Nord role is going to be taken, but I'm still accepting recordings.
  7. Thank you guys for your interest thus far. It should also be noted that I've thrown up a similar topic on Bethesda's Skyrim Mod forum, so I'm not just limiting myself to these forums.
  8. We are. We have 1 Nord male 2 redguard males 1 dark elf male and 1 khajiit male. PM me which one you're interested in. :)
  9. Hello, me and my friend mgel.runs are the creators of the work-in-progress Silver Hand faction mod. We plan for this to be fully voiced, and while I do have some people I know personally in mind for certain roles, we do need others fulfilled. Currently, we're looking for people to voice these type of characters (more information will be provided if someone wants to fulfill a role): 1 Male Nord 2 Male Redguards - Proximitus/nightranger26 (on the Bethesda Forums) 1 Male Dark Elf 1 Male Khajiit - zenathos If you are interested in a role, leave a post on this topic and send me a PM so we can chat . If I decide that you're good for the role, your name will go next to the character you'll be playing. More information on our mod can be found in our topic here: http://forums.nexusmods.com/index.php?/topic/552642-wip-joinable-silver-hand-factionquestline/
  10. Update: Spring Break is here for me, and I have a checklist of 'to do' stuff for the mod that will be accomplished this week. EDIT: Also, this is...a teaser of a teaser I'm currently working on haha. Bonus points if anyone can guess where the music is from. (Best watched in 720p): Teaser of a teaser
  11. Update: we've begun work on the final stages of building Argentum. We have now have a dungeon underneath the living area of the Silver Hand. We aim to make this pretty difficult but well worth it with great realistic loot.
  12. Also, here are some more pictures of what we've been working on. Keep in mind some of this could change. Argentum - An ancient city of the Dwemer that was being built right up until their disappearence, hence why part of it is a cave and part of it is built. While excavating inside the mountains, the Silver Hand came upon a room with a Dwemer door, and found themselves inside an unfinished Dwemer city. They set up inside, carrying chairs, shelves, furniture, black-smith equipment, etc and took up residence. Much more can be uncovered by the player in the mod. And now for some screenshots: 3 4 5 6 7
  13. Currently, we're doing the bulk of the work, such as building locations, writing dialogue and planning out how the quests are going to go. We're good on that. My friend, who is mgel.runs on the bethesda forums in our topic on there, has an account on here but hasn't posted yet, but you can see our Beth forum topic here: http://forums.bethsoft.com/topic/1335639-wip-joinable-silver-hand-factionquestline/ He's been responsible for most of the awesome layouts and environments thus far, and I've been responsible for the writing portion (I've been writing in different mediums for most of my 20 years of life lol). However, we do have two areas we're still trying to get some specifics nailed down on. ~Actually writing the scripts for the quests. We have very little experience in doing this, as well as little knowledge of scripting languages in general (what knowledge we do have stems from the tutorial on the Creation Kit wiki). We have some pretty big ideas for our Silver Hand mod, including drastically altering the ability to join the Companions after joining the Silver Hand, and changing up some of the events that happen in the Companions questline. We don't want to break our games, so if you're an experienced scripter, that would be awesome. ~We're also looking for voice actors to do dialogue for our characters. I have a few of my friends who's voices were in my head when writing specific characters, but we do need a lot more folks who could contribute. Currently, I'm looking for someone who could do a convincing voice for a Nord, Dark Elf, and Khajiit. If you're interested in any of these, message me and I'll give more details about that race's character/personality/what have you.
  14. Yeah, I got Steam but no mic haha. OhSorryOldHorse, if youre interested and if theres a different means of communication (like a text-based IMing thing or messaging). I do have some issues with scripting I'm trying to work out
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