-
Posts
20 -
Joined
-
Last visited
Everything posted by Stickman939
-
I made a post on the NMM reddit, but then I saw that it's essentially dead. TL;DR version: Attempting to change profiles, with Fo4 or Skyrim LE, does absolutely nothing. Original post: Whenever I attempt to switch it uninstalls and then attempts to reinstall one mod, and then stays there until I "end task" it. Which then it'll have that mod disabled. It's not frozen, I can click cancel but that does nothing either. If I remove that mod, it'll just to the next mod on the list. I've tried uninstalling and reinstalling NMM onto my other HDDs with no luck. This is a problem because I'm trying to fix some performance issues, and I can't switch to my "bug fixing" profile from my regular one (which has 150+ mods)
-
Wouldya look at that! Someone was already in the making of it http://www.nexusmods.com/fallout4/mods/23219/?
-
I'm disgusted and appalled that these windows are not so clean that I almost think they're not there! lol No, but seriously it would be nice to get a cleaner version of these windows so it looks the vault you made isn't from pre-war. How many slav- I mean residents must die for these windows to be cleaned!?
-
Everything is now named "Handmade"!
Stickman939 replied to Stickman939's topic in Fallout 4's Discussion
OK, so it was Mod Freedom that renamed it handmade. Now it's renamed N99. I am now in the process of finding the mod responsible for this bug. ugh -
Everything is now named "Handmade"!
Stickman939 replied to Stickman939's topic in Fallout 4's Discussion
I think I've narrowed it down to New Calibers Weaponsmith Extended Gunsmith Extended AWKCR_ModFreedom and Legendary Mods Combined -2LM & DLC I think ModFreedom is the culprit, but the nexus page for it doesn't exist! :0 http://www.nexusmods.com/fallout4/mods/22395/? So I have no way of seeing if there was a fix for it. Will test without it to see if that fixes it. -
OK, so I fixed it. Mod Freedom was the problem, but since it's gone I can't find a fix for it. Oh well. But now an old problem resurfaced; All 10mm pistols are named some variation of N99. This isn't so much of a problem as I have 0 use for 10mils and don't care for them. But I would like to tie up loose ends. F04 edit doesn't come up with anything either.
-
I wanna port this mod for myself; is that possible and/or very complicated?
-
I'm just hoping we'll see a Joy of Perspective mod in the future. 3rd person perspective mods are always my "must haves" of any game I play (within reason)
-
After a few minutes of loading up a save with WOTC enabled, it'll CTD. I don't have that problem with anything else. Here's my load order: I've tried putting WOTC at the top and bottom of it, but it doesn't have any effect. Is there any known mod conflicts with WOTC that I'm unaware of?
-
Actually, I'm looking for a couple. First one: are there any good male armors that look like modern armors? (Hell, I'd even settle for WW2 male armors at this point lmao) Second: Are there any mods I can use with WOTC to make the game harder without setting the game difficulty up more (currently @ Very Hard and I don't really want to play survival)
-
It's been a while since F4SE has been out, as well as the creation kit. So is there any news about MCM? An official topic? Somewhere to get word on it?
-
Why are you salty at the idea of a reputation/karma system that has been in the last few games? And so what you don't like it? Nobody is gonna care whether or not you download this potential mod. At all.
-
Personally would like a Readius-esque like mod. Which I have no doubts about it being made right now!
-
I was thinking there could be various targets (and/or NPC spawning plates kinda like the deathclaw cages, but more instant and configurable via terminal) that can be reset by a switch or terminal. Perhaps even repurposing existing models (like the "silhouette" targets)
-
The sticky is utterly useless in regards to anything remotely related to making a gun. So, if anyone could give me tips/links for modelling, that'd be great.
-
It's not with a mod, unfortunately. Even without any mods installed, I can't use it without a CTD.
-
My bad. I meant Fallout4. But Neither of those were of any help
-
It isn't a mod issue, per say, but an issue with the code that enables modding. This code, in fact. Straight from the Nexus wiki, I cannot load a game with it added to my FalloutCustom.ini. Without it, I can play just fine, though I'm unsure whether or not some of my mods are actually working without it in. [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
-
Title says it all, however with TCAI and TAI enabled, I don't get any crashes. Also, I have tried disabling all combat mods, but no luck. It was working perfectly fine last night and I haven't added any mods since then. I'm also using SSME LOOT Load During Crash: