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SeriousDogg

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Everything posted by SeriousDogg

  1. Wear the wrong Bonemold armor? they wear the normal Bonemold, and not the GUARD version, only Captain Veleth wears the Guard version? why the hell Bethesda did it like that? and another question, why the Vampiric Drain is so freaking useless? its does just 5 dmg and drain per second, and it costs so much to cast, and the hostile Vampires got 20 dmg per second version, wtf Bethesda?
  2. That's the error that shown, nothing more, how can I know which Masters Black Sacrament thinks he connected to?
  3. When I uninstall this mod the game crash at the start, I checked via TES5Edit what the problem is and it say : [00:20] Background Loader: [blackSacramentArmor.esp] Loading file [00:20] Background Loader: Fatal: <EOSError: System Error. Code: 2. I uninstalled this mod 10 times at least and its still crash on the start? why? why some one make A mod that ruin the game? I can only play while this mod is install this is A troll mod. help me please.
  4. First of all if you want ur overhaul to be good u must to make it work with Frostfall because its a must have mod now. Dead Thrall was my favorite spell but it's became useless, u should remove the level cap, so u can thrall everyone at every level, and something that I always wanted is to edit the thralls inventory like they are followers, and let u use thralls as Vampire Lord, because they die when u enters the Vampire Lord and if u are high level they can't be thralled again. I wish also for imerssive Racial abilites so we can feel differences when we playing each races like : Khajiit - Claws that scales with stamina 15% Movement Speed + 15% Jump, 50% Fall Damage Reduce + Toggle Nightvision. Bosmer - Stamina 15% more damage with Bows (not crossbows) 15% faster bow draw, 15 % faster movement with bow, 50% Poision and disease Resistance, Command Animal - let u command animals no cooldown. Redguard - +70 Stamina - Adrenaline Rush (Infinite Mana for 60 seconds) - 50% resistance to poision 25% Stronger Dual Wielding and 15% faster dual wielding , Alteration is 20% stronger (because they using cloths) Nord - +50Health + Stamina 50% Resistance to Frost, Tweaked Battlecry - let u attack 4X more damage with weapons (no magic) while reciving x3 more damage Orcs - +100HP and +50 Stamina Berserker Rage (no magic) (Only good Racial Ability), 15% better smithing. Altmer - +100 Magicka, All Spells cost 15% less and 10% stronger, Highborn (Can Be Tweaked) Argonian - + 30 Magicka,Stamina,Health. - Waterbreath + 25% faster swimming, Get 25% less damage from Weapons (because of their skin), Claws scales with stamina, Histskin, 50% resistance to disease Dunmer - +50 Magicka and Stamina %50 Resistance to fire + fire spells are 20% stronger, Ancestor's Wrath - get x2 less damage and deal 40 fire damage per if you are below 15% hp. I have more ideas...
  5. U right about the enchanting but still, I don't think that Alvor can sell Enchanted ebony helmet ever !, most of the blacksmith dont even know what magic is...
  6. Why i can find some elven stuff in a damn Dwarven ruin or to find some random orcish armor inside of a chest in a falmer cave? There was a mod Morrowloot that fixes that but they removed the mod and he was not that good, but the mod let us get Elven Stuff 85% of the time on THALMOR and Elves, also Orcish stuff 90% on the time on Orcs and Orcish Strongholds. Ebony and Glass armor was so rare in this mod that there was only a few sets of them and another stupid thing is that all the merchant have items as u level up, they have iron and steel at start, but at lvl 50+ they got f***ing Ebony and Daedric? where the f*** idiot like Alvor or any random Blacksmith have such things? Daedric and Dragon was Impossible to get without smithing. Also why the f*** there is gems and septims on a freaking wide animals like Skeevers Rabbits Bears and Mammoths? but this minoric animal loot can be fix with this great mod : Harvest Overhaul http://skyrim.nexusmods.com/mods/16553 It can be so awsome if there will be a mod that will make the Items drops and findes much more lore Friendly. Imperial Items - 90% on imperials. Iron/Steel - on almost everyrandom Merchant,Blacksmith,Bandit,Common. Orcish - 95% of the times on Orcs and in Orc Strongholds and in Blacksmiths inside Orcish Strongholds. Elven - 95% of the times on Altmers and Thalmors. Dwarven - 90% of the times in Dwarven ruins, few in merchants that got it and few on Bandits and NPCs. Glass - make it very hard to find, make it almost impossible to find without crafting it manulay, only few sets and weapons can be found. Ebony - Super rare only on some named bosses, make it very very hard to find without craft it. Dragon/Daedric - make it unobtainable without crafting, who the f*** can have such a thing? some lvl 60 random chests in riverwood Blacksmith should have always - Unenchanted Iron/Steel Weapons and Armor, Leather/Hide Armors, some Steel Plate armor, And few Dwarven Items. General Goods shops can have Glass but for very expensive price. u get my point..
  7. I very want someone to make an overhaul to the Dead Thralls so you can give them items and manage their inventory more easily, and make them not disapear when you transform into Vampire Lord...
  8. Is there any way to keep the thrall a live when you are in the vampire lord form? i invested so many perks on conjuration just to get the dead thrall and twin souls, i raised Orchendor at lvl 40 and i activated the vampire lord form and he died.... and i need to raise him again everytime.... how dead thrall are viables now??? its very dissapointing because i built my charchter around thralls (Chief Yarmaz and Orchendor)
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