Hi people, this is my first post, so I want to say hi before I start begging for help. So, hi. Now that that is out of the way, I'm having a problem with Dead Money. This is the first time I'm running it with mods. The previous runs worked ok, but now it crashes in the Medical District. It doesn't crash as soon as I enter, it takes some minutes, and it crashes even if I leave the MD. After trying to find the solution online, I installed BOSS and even Wyre Flash NV. BOSS seems pretty easy to use, but it didn't fix the problem. Here is the BOSS log: −Summary No change in recognised plugin list since last run. Your masterlist is already at the latest revision (r3666; Jan 1, 2012). No update necessary. Recognised plugins: 17 Warning messages: 0 Unrecognised plugins: 6 Error messages: 0 Ghosted plugins: 0 Total number of messages: 12 Total number of plugins: 23 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins NVSE Version: 0.2.0.12 pn_nvse.dll −Recognised And Re-ordered Plugins FalloutNV.esm DeadMoney.esm Bash Tag suggestion(s): {{BASH: Deflst}} HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Project Nevada - Core.esm Requires: New Vegas Script Extender Project Nevada - Equipment.esm Bash Tag suggestion(s): {{BASH: Delev, Invent}} Requires: New Vegas Script Extender and Project Nevada - Core.esm Project Nevada - Cyberware.esp Requires: Project Nevada - Core.esm Project Nevada - Dead Money.esp Requires: DeadMoney.esm and Project Nevada - Core.esm Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp Project Nevada - Honest Hearts.esp Requires: HonestHearts.esm and Project Nevada - Core.esm Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp Project Nevada - Old World Blues.esp Requires: OldWorldBlues.esm and Project Nevada - Core.esm Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both Project Nevada - Rebalance.esp Requires: Project Nevada - Core.esm −Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. SafeHouse.esp Perk_per_level.esp RIFE.esp DriveableMotorCycle.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp I installed all the mods using FOMM. The order in the mod list wasn't changed by BOSS. I admit I smuggled some items from Project Nevada into the Madre (the Auto Gauss, the Cryo Revolver and their respective ammo), using the bike from Driveable Motor Cycle :whistling: I have no idea what I'm supposed to do in Wyre Flash, and those suggestions in DeadMoney.esm and Project Nevada - Equipment.esm seem very important. I would appreciate any help.