Jump to content

Arkkis

Members
  • Posts

    2
  • Joined

  • Last visited

Nexus Mods Profile

About Arkkis

Arkkis's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. I know this and said it already... Is there a way to activate script when actor attacks? Why factions changes does not work for me?
  2. Hey forumese! I got an idea of Zombiemod in Skyrim and I've been trying to make zombie disease people when they hit'em. So what is it I want to do, Zombie hits actor, actor gets sick with disease and it changes it faction to ZombieFaction. Here is my little test code for it: Scriptname ZombieDeseaseScript extends Actor {This should turn target to Zombie!} Faction Property ZombieFaction Auto Spell property ZombieSpell Auto Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \ bool abBashAttack, bool abHitBlocked) int ran = Utility.RandomInt(0, 0) if ran == 0 Actor target = Self.GetCombatTarget() ;Debug.MessageBox("New Zombie!") target.RemoveFromAllFactions() target.AddToFaction(ZombieFaction) endif EndEvent I know event is wrong and stuff.. But I would like to do it way that zombie hits and an enemy gets faction changed. How? ps. Sorry for my bad english :) Regards, Arkkis
×
×
  • Create New...