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KingKilluaX3

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Everything posted by KingKilluaX3

  1. Normally you get like 2 different strikes while hitting the enemy in succession in vanilla, and 1 different animation for power attacks. My idea is that you keep the usual 2 vanilla attack animations when attacking but if you land the 2nd strike on an enemy, it'll trigger new animations separate from vanilla if you keep attacking, like how chained combos work in other games. Other idea is to add new attack options when playing possibly for npc's to use too. Using the scroll wheel(or other keys) to go for overhead attacks, thrust attacks, and alternate attacks much like the game chivalry warfare. I wouldn't mind making the animations for these but wondering if the combo attacks are even possible(with/without skse) or have been done before.
  2. I have a few mods that alter ai and detection like immersive citizens, real ai detection. I'm having trouble pinpointing the mod that is making it so NPC's enter combat and lose sight of the enemy, even though the enemy is right in front of them and attacking them. If someone goes aggro and attacks an npc(guard, follower, creature, etc.) will wander around and use the dialogue "where are you?". Creatures respond the same way as if I'm invisible but have been detected and sometimes won't attack.
  3. So I got a heavily modded sse and having trouble finding a mod that causes this issue with my followers. When combat begins and the enemy(a skeever for example) starts attacking us, my follower starts 'searching for the enemy' as if he can't see them, while he and I are already being attacked and uses dialogue as if they're invisible when they're right in front of them HITTING THEM. Sometimes the creatures also won't attack even though combat music plays.The followers will sometimes engage but usually only after they or I have been attacked several times and almost dead, and after they kill 1 hostile, they won't attack the other hostiles nearby but wander around with their weapon out. Anybody have this issue? Could Realistic AI sneak detection Lite be the culprit(with RLO)? I'm also using wildcats, mortal enemies, Advanced adversary encounter, Animal tweaks, Amazing followers, nexus skyrim overhaul, Combat evolved w/Guards attack hostiles,and Search and destroy extended combat ranges.
  4. I have plenty of argonian skin mods but none really gives a variety of color. I would appreciate an argonian mod that adds or replaces skins much like the existing once but with more vibrant colors(brighter red and blue skin choices, orange, etc.) instead of the usual dark muddy colors.
  5. 1: How would i go about adding new hand-to-hand attacks, not that replace the vanilla animations, but add new ones that are hotkey'd to other keys and cause fire/ice/fatigue/etc. damage? 2: How can I make that new attack scale with an attribute?
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