Having finished the model and textured it in Max, I exported the file (a castle) as an NIF file. I also converted the texture maps into DDS files including their normal maps. I used FO3 to export every file from every BSA file in Skyrim into the /data folder. I opened the NIF model into NifSkope. I can see it. However, there are a bit over 30 NiTriStrips. It is at this point I'm completely stuck on understanding the alchemy of NifSkope. I figured geniuses on here would know. 1. I can't get my textures to load onto my model in the viewport. 2. What are the steps necessary for me to prepare the NIF to be brought into CK? 3. How do I get CK to recognize the files? I made a new folder within /data/meshes/architecture/castle as well as a /data/texture/architecture/castle, but the NIF and DDS files placed in there aren't getting loaded when I load up the Skyrim data file in CK. I feel like I'm totally over my head on getting the Max file into Skyrim because there is such a lack of tutorials and guides online showing a step-by-step. All I keep seeing are "I'm going to show you how to take an existing daedric sword, move 2 vertices, and then get it int Skyrim." It hardly fits the need for architecture.