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vh724

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Everything posted by vh724

  1. https://www.nexusmods.com/skyrimspecialedition/mods/13108?tab=posts&BH=11 One of the best mods in my opinion, long abandoned, could use a fresh coat of paint. It's a mod that allows you to transform into a large collection of Skyrim's creatures. Unfortunately, it hasn't been updated since 2018, its not compatible with new versions of Skyrim SE/AE, it has various balancing issues, bugs and the method to get your transformations is like a cheat mod. I'm not only looking to see this mod get an update, but new features would be cool too! I'm sure you'll have to go through asking for permission to directly modify the mod, which is fine - I think this mod is worth the effort! Below is a post I made, with some of the current behaviors and potential future updates. Mod Behavior: Revert Form: The player must directly transform back into their normal form utilizing "Revert Form" to avoid potential issues and CTD with later transformations. Powers: As a rule of thumb, you should not use any shouts and abilities that do not belong to the monster transformation whilst transformed to avoid potential issues, such as shouts. Spells are generally fine, but powers are hit or miss. You can test these individually yourself, but shouts in particular are quite unstable. Hostility: Much like transformations into the vanilla Werewolf and Vampire Lord, transformations as whole will typically cause NPCs to become hostile with the player. Docile animals [Deer, Fox, Rabbit] will typically cause no hostility. Dangerous monsters and animals will cause hostility. Bounty: If a player transforms and causes hostile behavior from NPCs, this does not cause a bounty on the player. Additionally, crime whilst transformed also does not cause the player to receive a bounty, and NPCs will go back to a non-hostile state when the player transforms back. Size and Navigation: All transformations and forms, whether hovering or on the ground, must follow the normal rules of obstacle clearance as any NPC. For example, a netch must still be able to fit through the obstacles beneath it in order to move forward. Transformations much larger or much smaller than the player will typically be much harder to navigate around the terrain. Size and Speed: Larger monsters generally move faster than smaller monsters. Additionally, if the player's base speed is not equal to the vanilla speed, the creature's movement will be impacted, and it's movement animation may not play normally. CTD: This mod in general is quite unstable, and any transformation, especially when script load is heavier may cause a CTD. Additionally, these CTD may occur outside of transformations. Future Improvements to Make: If a mod author were to pick up this mod, or remake a more stable version in the future, some real room for improvement: Favorites Only: Unequip all player weapons, armor, spells and powers. Remove access to inventory. Assign only creature abilities and powers, and select spells to favorites menu for use. This change would greatly reduce player chances of inadvertently causing a CTD. Crime: Ensure the crime works as normal. Hostility should be maintained and bounty should increase for illegal activity (if an NPC noticed your transformation). Unified Transformation Power: Create one power to open a menu to choose from available transformations. Custom Skills Menu: Add monster perk menu that affects all forms, such as armor rating, damage increase, etc (Generalized - Not a menu for each monster). Balancing: Add a cooldown timer between transformations. Add a timer to the transformations that limits the time you can maintain the new form. This could be disabled if player is Role-Playing as a specific monster for a playthrough. Obviously, a MCM would be critical here. Unlocking: Unlocking transformations could be done via a large variety of methods. One that comes to mind is slaying a number of those monsters to learn their essence, or maybe capturing enough of their souls to unlock them. Could also be a general quest line, etc.
  2. Death in Skyrim is almost like a cheat. Just reload a save and boom, try again. There are mods that address this. They take away inventory, gold, experience and even dragon souls. However, none of these scratch this insatiable hunger I have for more. It is extremely important to note that this mod (just like other death mods) will definitely cause issues with certain quests and mods. In these cases, the player would need to reload their last save instead. Basic Desired Features: When player is killed, transfer inventory into an ash pile where they died.When respawned, the player is placed in a dungeon with basic equipment and a variety of enemies that scale to player level.Upon finishing the dungeon the player is returned to the surface at the ash pile where they died.Advanced Features This could EASILY become an expansion mod! (Not saying it'd be easy to make that much content, just saying so much more could come from this mod) Questline that spans multiple dungeons, each one visited individually upon death. (Requiring dying more than one time)After completing Questline, player could be given access to a larger area, only accessible upon death. (Requiring death to visit)New equipment, powers, spells, and/or transformation(s) during/after completing questline.Potentially create enemies and bosses that spawn in the dungeons when killed in Skyrim.Potentially make the dungeons harder upon each death.Other/Optional Features If player is killed within the dungeon a variety of punishments can be chosen. 1. Make the player try again. 2. Respawn the player in last known location, but lose experience, gold, inventory, dragon souls, etc. 3. Respawn the player in a random or chosen location, but lose experience, gold, inventory, dragon souls, etc. Give an option for the player to make a payment instead of being sent to a dungeon. The first dungeon shouldn't be optional though.Make the player kill enemies that respawn after a small amount of time/leaving dungeon sections. These enemies could drop a collectable item you must pay with to leave.Make the player have to kill a non-essential NPC in order to respawn. This non-essential NPC could be a later enemy spawned in the dungeons. That's about all I have. I understand most people making mods are busy with their own content and it's quite unlikely that anyone will address this. But I think this would make for a great alternative to death. Thanks for taking time to read!
  3. Death in Skyrim is almost like a cheat. Just reload a save and boom, try again. There are mods that address this. They take away inventory, gold, experience and even dragon souls. However, none of these scratch this insatiable hunger I have for more. It is extremely important to note that this mod (just like other death mods) will definitely cause issues with certain quests and mods. In these cases, the player would need to reload their last save instead. Basic Desired Features: When player is killed, transfer inventory into an ash pile where they died.When respawned, the player is placed in a dungeon with basic equipment and a variety of enemies that scale to player level.Upon finishing the dungeon the player is returned to the surface at the ash pile where they died.Advanced Features This could EASILY become an expansion mod! (Not saying it'd be easy to make that much content, just saying so much more could come from this mod) Questline that spans multiple dungeons, each one visited individually upon death. (Requiring dying more than one time)After completing Questline, player could be given access to a larger area, only accessible upon death. (Requiring death to visit)New equipment, powers, spells, and/or transformation(s) during/after completing questline.Potentially create enemies and bosses that spawn in the dungeons when killed in Skyrim.Potentially make the dungeons harder upon each death.Other/Optional Features If player is killed within the dungeon a variety of punishments can be chosen. 1. Make the player try again. 2. Respawn the player in last known location, but lose experience, gold, inventory, dragon souls, etc. 3. Respawn the player in a random or chosen location, but lose experience, gold, inventory, dragon souls, etc. Give an option for the player to make a payment instead of being sent to a dungeon. The first dungeon shouldn't be optional though.Make the player kill enemies that respawn after a small amount of time/leaving dungeon sections. These enemies could drop a collectable item you must pay with to leave.Make the player have to kill a non-essential NPC in order to respawn. This non-essential NPC could be a later enemy spawned in the dungeons. That's about all I have. I understand most people making mods are busy with their own content and it's quite unlikely that anyone will address this. But I think this would make for a great alternative to death. Thanks for taking time to read!
  4. Hey guys, here are things to check: 1. Is Skyrim installed correctly? Make sure all files are validated from Steam. You can do this by clicking on the properties of the game within steam. 2. Is the creation kit and Skyrim on the same drive? This is important, you'll only get a crashing program if you said no to this. 3. Most importantly: Is the creation kit installed into this folder: C:/Program Files/Steam/steam apps/Skyrim/data ? If not, place it within the Skyrim data folder within the steam program files. This is the most common error when the creation kit does not open. - Happy Modding!
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