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loki876

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Everything posted by loki876

  1. Hi, ^^ I wrote Prince and he didnt answered like 2 weeks now...
  2. Hi Allan, they will be released in Modules. But the experience work best if the player use all of dsso :D
  3. No, but we dont need to post every little thing we do ;) I have my exams at the moment so everything is slown down...and the others have a real life too :) Just be patient and you will get a great overhaul.
  4. Looks good so far...if you need help with something, let me know :D
  5. Try to edit the mod with TESVSnip and save it as a new mod and try it ingame...if everything works after deleting the unused stuff it should be fine^^
  6. UPDATE: DSSO_03_Population will be go to Betatest the next days DSSO_07_Followers will also go to Betatest
  7. http://forums.nexusmods.com/index.php?/topic/485981-skyrim-mod-detectives-thread/
  8. http://skyrim.nexusmods.com/downloads/file.php?id=391 maybe this will help you
  9. Do what biggestkid said...it will help you... your picture is so hilarious :D :D
  10. Dragon in a Jar: http://skyrim.nexusmods.com/downloads/file.php?id=15840 Dragon Companion: http://skyrim.nexusmods.com/downloads/file.php?id=15484 Dragon on your shoulder is not an easy thing to do...if it is possible...i dont think so...
  11. Have a look at this: http://skyrim.nexusmods.com/downloads/file.php?id=5398 This mods adds around 200 new books from the old TES Games
  12. They wander every day around...bit I will add some more if I have the time so there will be more life :)
  13. Most elves are ugly...you need to work a lot with the controllers to change his/her face
  14. Update: Follower and Population splitted to independent esp files. Population: - New Foes (Bandits) level from Lvl 7 - ~80 with the Player - New Guards level from Lvl 7 - ~80 with the Player - 4 new Merchants travel in Skyrim - 3 new wanderes wander around - new alcoholic in Falkreath Follower: - Dremora Quest to 70% integrated
  15. For new monsters you need to create new races and link the meshes to them
  16. Wildlife: http://skyrim.nexusmods.com/downloads/file.php?id=9778 Enemies: http://skyrim.nexusmods.com/downloads/file.php?id=13428
  17. Open the console -> Click on a near female NPC and type "unequipall" When the female gets nude after you close the console everything is correct^^
  18. Why dont you add a invisible furniture marker in CK?
  19. How to: 1. Download TESVSnip 2. Open your .esp with tesvsnip 3. Save .esp as Master File (esm) 4. Open .esm in CK 5. Click on your created Char in "Object Window" 6. Press STRG+F4 and click YES 7. Uncheck the old .esp in datafiles and mark the esm as active 8. have fun It´s the only way to get the Facecolor matching to the body...
  20. You create Monsters like a normal "human" NPC....but instead of choosing NORD as a Race for your Character...you choose...hmm Frostbite or GiantRace or something else... http://www.creationkit.com/Bethesda_Tutorial_Creating_an_Actor
  21. 1st problem: you choose the wrong building parts 2nd problem: Did you click on this quadrat with the red circle direct under "World"? If no...this is the problem and you need to replace your interiour http://screenshots.de.sftcdn.net/de/scrn/3337000/3337508/skyrim-creation-kit-19-700x525.jpg
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