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leeds761

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About leeds761

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  • Website URL
    https://www.youtube.com/user/ACBRadio
  • Country
    United Kingdom
  • Currently Playing
    Fallout 4
  • Favourite Game
    Fallout New Vegas

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  1. Blender Tips: Funny thing about object scenes is that if you select a new object then hold shift and select another, the last object you've selected will become the main scene once you've join them up with Ctrl+J...also you can manually add a modifier though the editing tab and select boolean to join/fuse objects together...The Collision Material can be imported with a vanilla mesh, just delete the mesh and edit the collision like you would with any other object...Nifskope is useful for making sure you've added the correct texture files, for UV mapping your best bet would be Blender as it can take for hours to try and fix up a UV in Nifskope, embarrassingly have tried that method and it sucks lol. :D
  2. Once a .nif file is imported to Blender 2.49b, Blender will load it's collision, materials and all required textures ect that'll fit that specific object. The Only problem is that Blender will not load the textures to the view point shading, only the mapped UV will exists, you'll need to re-add the texture manually. For vanilla objects, meshes in game should automatically texture but as for custom textured objects you'll need to apply them yourself...my personal quick fix is that you copy the original texture from FNV's extracted Data Texture folders and add it to the desktop for easy importing to Blender, for the Normal, Glow, ect textures you can just add them back to the mesh near the very end though a program called NifSkope. Anyway quick question, why are you using modern blender to import New Vegas meshes, you do know Blender 2.49b was built for Fallout 3 & New Vegas, Modern Blender can work for exporting those objects as .obj then importing them back to Blender 2.49b for the .nif export. Please only use Blender 2.49b for New Vegas Meshes...TIP: In Blender select an object, go into edit mode, select everything (A Key x2) and then hit the U key and select unwrap. Blender will neatly rearrange the UV map so it's way easier for custom textures :D Import .jpg or .png textures into Blender and convert them back to .dds during the NifSkope texture reapply. Have a vast knowledge of Blender so please feel free to ask me any direct questions, happy to help. ACBRadio :D
  3. Looking for Voice Actors and Mod Authors to participate in the creation of the Samueli Solo Mega Quest Mod. At the moment...this is a mega mod for a video game 'Fallout New Vegas'..This will include a cinematic story and around a hundred unique people all for the player to interact with and enjoy...have around 10 years of mod making knowledge so just gonna say it's big time Anyway...This guy 'Samueli Windmere Solo' finds himself (Unintentionally) in another world (Again)...This is the main character, he's a fictional person from the real world set back in the 1800's..In the mod, you'll visit his home world at the Battle of Waterloo. Intro: In the late of night, at Castle Sharp Tooth. Solo was taking a walk down a hallway towards his chambers. He halted his stride half way when he noticed a sound echoing from his room. The voices spoke to one-another in distaste towards the Lord Solo. Out of nowhere it seemed, a unkindly push lunched Solo into a nearby dresser sending him into a lucid craze. After his hallucinogenic visions had diminished. Solo flew out of an old broken metal cabinet, then found himself in the world known as New Vegas. Check out the Teaser Trailer: Email me: [email protected] YouTube: ACBRadio Nexsus: leeds761 (ACBRadio)
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