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catmagnet

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  1. Just out of curiosity I gave this a try under windows and it's actually rather simple to get FO3 to work on Intel HD gfx. Basically just enter "Intel HD" in the search box of the FO3 nexus... and get that bypass thingie.
  2. I doubt the increased carryweight was the reason. The game tries to strip you of your belongings at that point, and will continue trying... I remember running into that particular problem once, not entirely sure if it was robco or mothership zeta crew, but one of those two placed some things in my inventory, that interrupted said stripping and send the game in an endless loop. Remedy is the same though, just stuff the stuff somewhere safe and get it back later.
  3. Wouldn't know about windoze, but it is somewhat running for me on a machine with a Pentium and internal gfx under Linux/Wine. Had to hack the registry to make the game believe it is running a Nvidia card though, which is null problemo at all under Wine, but afaik not feasible under Windows without messing up the system. Anyway, that hack is linked in the FO3 thread on winehq. For me it turned out safe to ignore all the mumbojumbo besides of that, just installed the game, patched it up and there you go. FOMM needed dotnet2.0, but that was about that. I do have some texture problem left to deal with though, outside cells tend to miss some and parts of the ground go all beige, but that is that as far as I can tell and that may well be a problem arising from UOP as the navmesh semms to be a bit messy and I don't recall that from unmodded games. Will probably get around to checking by way of yet another install somewhat later this week and report back. Unless somebody here knows what's going on? But even in this state the game is absolutely playable and seems to run stable. I tested for about two hours, no crash whatsoever.
  4. Hi everyone! I'm looking for a mod, that changes the size of the terminal screens. I'm running the game at 1920x600 windowed (like to keep some notes, irc and a movie on the screen... yeah, probably attention deficit disorder or something, I know) and the off switch is not reachable. So... any widescreen terminals out there?
  5. Wasn't there a D&D-class called dragon-something? Even sprouted wings at some point, iirc. Something along that lines would be feasible, just take the hoovering of the vampire lord and combine it with some other abilities and a set of perks. Only use I see for it would be to open up the hoovering for characters who don't want to turn vampire. All in all I don't think there's any desperate need for it, but it could provide some continuation of the dragonborn storyline and maybe some use for all that dragon souls besides shouts. Sooner or later you are loaded with them and there's nothing they're good for once you unlocked all shouts. In the end the quality of a DLC is not about some extra-cool übershapeshift (though it may be a major selling point... sadly), but about a good questline. Dawnguard was ok in that regard, but not exactly mindboggling either. And for the record: vampire lords just suck. Completely unnecessary, but... see above.
  6. No kilts, it seems, but that aside I'm not really pleased with the jumping neither. I found some other values to play around with and this are my current settings: player.setgs fjumpheightmin 750 player.setgs fJumpFallHeightMin 2400 player.setgs fJumpFallHeightMult 1 player.setgs fJumpFallVelocityMin 600 player.setscale 0.5 Scale is obviously a little bit too big for a Feagle, but that seems a necessary compromise as otherwise there's just too much landscape where there's barely the head sticking out... It's the trajectory of the jumps, that feels not right at all. So, is there any other value, that adjust the length of jumps, that I did not see?
  7. Wasn't there a cut out and glue kind of book for the UU? I vaguely recall seeing something like that once in a pen and paper rpg shop.
  8. Anyone seen kilts? Not as part of any armor, but actual kilts? I don't care if it's with or without anything under them.
  9. As the title says. I'm thinking about a wee free men kind of character, manipulating your scale is easy enough, but obviously quite a lot of the world will be unreachable and be it loot an shelves. So I'd have to compensate that by insane jumping abilities and that'd fit the general idea quite well. So, anyone knows? UESP list jumpingbonus as an actor value, but that doesn't seem to do the trick. Thx.
  10. Well... it's called roleplaying, right? If I wanted the game to represent my true self, I'd have to wait for a big bellied male mesh. But if I want to see myself, there's this old magic called a mirror, so what's the use of that? So I play characters of any gender. Anyway, it hardly makes much of a difference, once your over the "Oh, look at that armor!"-stage.
  11. Longer lasting crafting potions Thank you! That'll do.
  12. I'm looking for a mod, that will stop the clock when using the enchanter. I like to tinker with settings and more often than not my potions will wear off before I'm done. It's simply annoying. If there is no such thing, then a mod, that enforces a one item per potion policy, could be an alternative. Thx for any hint in advance.
  13. Argh... vampires... they get boring, because they are not well done. OP goes for guilt by association. Ask yourself why vamps have proven to be so attractive to teenage crowds. There is a very strong sexualized subtext to the whole thing. Think penetration here. Either build on that and do it in a clever, but provocative way, or leave it. If you gonna make vamps just some super-human/monster crossover, than i'd call that a lost opportunity... An opportunity to tender to an adult crowd. Not neccessarily adult as in movies, but something that won't annoy anyone with a little experience in life. Thx for the attention, out of this now.
  14. Call me a nekrophile then, but to me it is a tried and tested method to wait for a game to mature before I can be bothered to buy and install. A game with an active scene behind it after a year and a half will probably be worth the time, while the lattest hype more often than not turns out to be a near to unusual piece of half-baked code and some flashyflshy blinkblink. Well... so what I'm, essentially saying is, that I just wait and see how long it takes for people to become bored. Better than me being bored for sure. Life is not all about games after all. Have a good one.
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