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Nifskope Texture HELP
Deleted3958235User replied to Deleted3958235User's topic in Skyrim's Skyrim LE
I used Cinema 4D for exporting. Used even Nifskope for the map but it doesn't work. Wish I knew a good way to UV-map it. -
Nifskope Texture HELP
Deleted3958235User replied to Deleted3958235User's topic in Skyrim's Skyrim LE
I managed to bring the UV map but now it looks like this... all messed up. Thanks for your time in advance... http://puu.sh/oohUQ/94e755e605.png -
This is the situation. Can someone please help? Texture is all wrong. It only shows background color. I used the stencil tool in Mudbox AND Cinema 4D to get it a quick uv map, so I could edit it later, but... *frustration over 9000, been working on this a lot* ... Sorry for posting in the wrong section http://puu.sh/onwMU/d9118f86c5.png http://puu.sh/onwIN/025e00ed8a.png
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*wrong section!* sorry!
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LE Remaking NPC dialogue
Deleted3958235User replied to Deleted3958235User's topic in Skyrim's Creation Kit and Modders
Sadly yes, did everything I could except reinstalling Skyrim from zero. I will do that once I finish my run. I hope it will work :) -
LE Remaking NPC dialogue
Deleted3958235User replied to Deleted3958235User's topic in Skyrim's Creation Kit and Modders
Thanks for clarifying that for me. But, I still get errors when compiling scripts. -
LE Remaking NPC dialogue
Deleted3958235User replied to Deleted3958235User's topic in Skyrim's Creation Kit and Modders
Sequence Files Created: 0 Ugh... -
LE Remaking NPC dialogue
Deleted3958235User replied to Deleted3958235User's topic in Skyrim's Creation Kit and Modders
I already unpacked them but still doesn't work. No, the dialogue is not showing up. The npc won't respond. How do I generate the seq file? -
How can I make an existing NPC to use a new voice type? (hireling NPC, wich I plan to expand in terms of background) I entirely rebuilt his own dialogue using Audacity. Then I created a new voice type, and gave it to him. The hireling is silent and No conversation pops up. A guide says I must build the dialogue via the "misc" tab... another guide says I have to build the dialogues using "dialogue views" tab. When I do this, the guide says I must insert this script: GetOwningQuest().SetObjectiveDisplayed(10) GetOwningQuest().SetStage(10) Then I press "compile", but I get script errors. I even reinstalled SKSE and unpacked the scripts correctly. The errors I get: Starting 1 compile threads for 1 files...Compiling "TIF__0300659A"...<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flgC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0300659A.psc(9,40): no viable alternative at character 'ð'C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0300659A.psc(3,0): Unknown user flag HiddenC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0300659A.psc(9,41): extraneous input '0' expecting RPARENNo output generated for TIF__0300659A, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on TIF__0300659A I thought about removing this NPC from the game and recreating him from scratch, but I fear that's a crazy thing to do. I got the same errors with a completely new npc...I don't know what to do :confused: