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Zaatch

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Posts posted by Zaatch

  1. One of my mods is the "Roads are Dangerous", and for the next update I'm working on adding more types of ambushes and I was trying to make a female bandit band. I've successfully implemented the female warriors but they do not fit the male armor, which isn't that bad but they also cannot use weapons without their arms being deformed. So just a heads up if anyone's trying to implement female bandits or give weapon to female villagers: It won't work, not the bodies nor the animations are compatible.

    Good news is that I've also implemented guard deserters as an option to ambushes, but I'd still like to give them a proper name (deserter) so if anyone know how to change a soul's name hit me up please.

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    An "Alternative Start" mod would be a godsend..Frankly i don´t care a whiff about the brat..and the whole find shaun,find shaun,bluh,bluh,cry,sob,find shaun-- line of dialogue is pissing me off..i'm on my third playthrough and,honestly,*SPOILERS,SPOILERS,SPOILERS****.. my only feelings towards young shaun,old Shaun or whatever Shaun is .."please kill yourself or i certainly will"... If my own kid was that rotten i would take him out back and shoot him..

    So,yes..an Alternative start,a story NOT scripted so tight and some options whilst making your character..would be appreciated ...

    Your negativity is such a buzzkill...

     

    Can't we talk about what awesome stuff we are going to do as opposed to whining?

     

     

     

    For anyone who is actually interested in being constructive about an alternate start mod, what kind of focus would we want to see from the story? Obviously Fallout 3 and 4 have already done the whole 'I'm trying to find my family member' thing, so what kind of direction do you see things going in? Why is this 'character' out in the Commonwealth?

     

    I think it is important that the character is somehow from outside of the Commonwealth, as Fallout games always tend to be about putting the player into a strange new world to explore. Exploring a world you have lived in your whole life is a bland story.

     

     

     

    I don't think the story of my mod really lends itself to being a reason for a character to go out to a new land and explore... Unless of course you guys think a revenge story where the village got destroyed sounds good. Though I don't see my quest mod flowing well as a main story, and my factions seem a bit too odd to have the player come from them.

     

     

     

    The other route to go would to be a Synth and escape from the Institute. Then I guess the story could be about freeing the Synths. But I think that might also be too limiting... And who really wants to be a dirty synth?

    Maybe the children of farmers who got murdered? Then the player would have to survive the commonwealth while looking for revenge? Or maybe the parents last words were about an item that you must get back, something like a geck device that could save or destroy the commonwealth.
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    It wouldn't be such a problem for me,but another thing I forgot to mentio when starting this thread is: your dialogue options. "Why are you in diamond city?"

    Options: "I am looking for my son"

    "THOSE BASTARDS TOOK MY SON"

    "I'm looking for a kid."

    "*emotionally* they took something from me"

    Like really Bethesda? No even one "I am starting a new life" or something?

    "I heard you had cookies here" should have been one of the options.

     

    Even as someone who liked the decisions Bethesda made and bought into the story, I found having all 4 options being about Shaun to be ridiculous. With the amount of information I had gathered at that point in the game it didn't seem logical to be telling total strangers about my son... He was kidnapped after all, it isn't like he just wandered off at the park.

     

    Something shady was afoot and I wanted to keep me mission under wrap until I trusted people to be on my side.

    Totally agree with that. The voice acting also makes the character have a personality , not being able to choose , for example, to be cynical or evil (can't say about the female character) it feels like I'm roleplaying as the same guy all the time. Also, RIP [intelligence] [Endurance] [Luck]and the other SPECIAL

    dialogue choices

  4. It wouldn't be such a problem for me,but another thing I forgot to mentio when starting this thread is: your dialogue options. "Why are you in diamond city?"

    Options: "I am looking for my son"

    "THOSE BASTARDS TOOK MY SON"

    "I'm looking for a kid."

    "*emotionally* they took something from me"

    Like really Bethesda? No even one "I am starting a new life" or something?

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    I agree with most things you said, and I was immersed the first time I played the game, gathering allies and supplies to find my son. But for a more playthroughs I'd like to have a different goal than "finding my missing son", like starting your own trading empire, building shelter to help wastelanders, become a powerful general. Maybe more quest mods will help with that, giving more stuff to do after you find Shaun. I don't know, I just feel like the narrative fits more a linear game than an open world sandbox like Fallout or the Elder Scrolls Series.

     

     

    I personally am part of the minority of Bethesda fans and think that 1 quality playthrough is better than many playthroughs that let the 'least common denominator' mild out the story they are trying to tell. But I am personally a big fan of games like Mass Effect.

     

    I like the choices Bethesda made, but I am also all for carving my own story into the game. That is why Bethesda is kind enough to give us the blank canvas of modding, so we can tell our own stories.

     

     

     

     

    As far as making an alternative start story, I would want to see what other major quest modders are doing so I could make it feel a bit cohesive. But as of right now I would go somewhere along the lines of a character that is in a small tribe outside of the Commonwealth. The time spent in the tribe would be sort of the tutorial for the game and the features, then you get sent off to the Commonwealth on a pilgrimage to solve some sort of problem or bring back some kind of tribute.

     

    I think giving the player an option of when they leave the village would allow them to control the age their player is during the game. I would also use the male/female variants as two separate characters as a way to recycle the voice acting. If you chose to be male, the female main character would be a companion and vise versa.

     

    But like I said, I would want to know what the big quest mods are before trying to write a story.

     

    I like your tribe idea, and also the companion wife/husband one. The first time I played the game I spent a ton of time making both characters and thinking "maybe she will be a companion after the apocalypse" but then she got shot.

  6. It will be very much possible with the release of the creation kit. Just takes a bit of creativity and good ol' fashion hard work.

     

    I like the vanilla story, but I am also a fan of having more stories now that I have already played that story. So I am all for a good quality alternate start. I would volunteer to help out a qualified modder make such a project. I would as well make my own project compatible with such an alternate start. I however have other goals and just simply don't see an alternate start being part of my plans anytime in the near future.

     

     

     

    As far as the urgency of saving Shaun, I respectfully find what you said to lack critical thinking and to be far off the mark. There is absolutely nothing that hints that there is any immediate danger threatening Shaun. There is only a combination of not knowing and evidence that shows his captors are taking good care of him as you progress.

     

    A logical main character who just woke up in a world they know nothing about having no allies would be ridiculous to just run in gung ho to fight the Institute by themselves. The main character wouldn't even know where to start, more or less have the power to take them on single handedly. This isn't a Marvel movie where the main character happens to have super powers and can just run in there and fight off their enemy and save the day.

     

    The narrative is one of a character waking up in strange new world. They then have to find their place in that new world, gather supplies, gather skills, network with allies, and build up to the point where they actually have a reasonable chance at stopping this enemy.

     

    If they ignored networking with people such as the Minutemen and ran in to fight the Institute, that would be as good as suicide. You have to find allies to fight along side you, unless you just so happen to be from Krypton or something.

    I agree with most things you said, and I was immersed the first time I played the game, gathering allies and supplies to find my son. But for a more playthroughs I'd like to have a different goal than "finding my missing son", like starting your own trading empire, building shelter to help wastelanders, become a powerful general. Maybe more quest mods will help with that, giving more stuff to do after you find Shaun. I don't know, I just feel like the narrative fits more a linear game than an open world sandbox like Fallout or the Elder Scrolls Series.

  7. I really like the character, the old Shaun and the synth kid too. What grinds my gear is this: In Skyrim you could roleplay as whoever you wanted, same in New Vegas and in Fallout 3. But then Fallout 4 comes and basically forces you to find your son. A LOT of dialogues involves your quest to find your son, which makes it hard to pretend the main quest isn't there, specially when the main quest is CONNECTED to ALL the factions questlines, which is a huge immersion problem for me (a problem even worse than a certain minute men sending me to settlements that need my help). Sure, in Fallout 3 you had to look for your father but it wasn't really an emergency, you just needed some answer and doing side quests, exploring and everything else made sense. It wasn't like your father's life was at stake, like it is in Fallout 4. I don't know if you guys agree with me or think I'm just being obnoxious, but I would really like a mod to get rid of the dialogues involving Shaun being your son. I'm not sure if a mod like this is possible or wanted by the community, but what do you guys think: would you like to invent your character's background instead of using the pre-war mom/dad? Could you modders do something of the sort? Do the rest of community support my idea? Thanks for reading, comment what you think of that.

  8. Fix for Bloated Saves

    Well, some peoples are having the bloated save problem, that causes the lag for some seconds. This lag is caused by the huge size of the file, 60mb, 80mb, 100mb... So, I was having that problem and searched for days for a tutorial of how to fix it, with no results.

    Recently I discovered that some mods have the scripts working, even if you aren't using it.

    So here is the fix:

    Delete ALL scripts from C:\Program Files\The Elder Scrolls V Skyrim\Data\Scripts, and install all scripts of good mods that you really want to use. This will help if you having the freezing lag, that freezes your game for some seconds.

    This decreased the size of my saves from 65mb to 26mb, what is a great value, and now my Skyrim is running smooth.

     

     

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