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Loganbacca

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Everything posted by Loganbacca

  1. To get the input layer to work you will need to add an InputEnableLayer object like this: InputEnableLayer myLayer Then you will need to "create" it: myLayer.Create() And finally run the enable player controls function: myLayer.EnablePlayerControls() If you want to know a little more about what you can do with InputEnableLayer's, have a look at the InputEnableLayer.psc file in the base source scripts folder.
  2. I've checked the mod and can confirm that both [settings] and (Settings) work.
  3. Mod author of Sleep or Save here. I jumped on the settings holotape bandwagon pretty early, so I'm keen to follow any standards that are established. What opinions do people have on setting holotapes as quest items, so they can't be removed (accidentally) from the players inventory?
  4. I believe it is actually implemented in the interface files (.swf). The mod that re-enables saves just overrides the MainMenu.swf file: http://www.nexusmods.com/fallout4/mods/11542/?
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